Heroes Battlegrounds Wiki
Heroes Battlegrounds Wiki
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(Spoilers for My Hero Academia.)[1]

It's a pleasure to meet you, we are the League of Villains. I know it's impolite, but we decided to invite ourselves into this haven of justice to say hello. And besides, isn't this a fitting place for All Might the Symbol of Peace to take his last breath? I believe he was supposed to be here today and yet I see no sign of him. There must've been some sort of change in plans we could not have foreseen. Ah well, in the end I suppose it doesn't matter. I still have a role to play.

-Kurogiri´s introduction to Class 1-A and Thirteen.


Description

Namu

The Warp Portal moveset is obtained when you defeat the Namu with an obtainment chance of 1-100% depending on your Pity (starting at 1%). Each time you are in the top three damage dealers after a Namu is defeated and you do not gain access to Warp Portal, you gain Pity based on your placement (3rd place gives 1% pity, 2nd place gives you 2% pity, and 1st place gives you 3% pity).

Pros and Cons

Pros

  • Ult can separate teamers and allow for you to beat your opponent with no interruptions
  • Portal combo and Warp Punch are combo extendable.
    • Huge damage combos that don’t require your enemy to have their ragdoll cancel on cooldown. (Though they nerfed portal combo, you can ragdoll out of it now)
    • Amazing for ranks / 2v2s.
    • All of its base moves have finishers, allowing for this move to be really good at dealing with opponents quickly. (With crush being able to execute from half health)
    • Has 2 ranged moves and 2 grabs, making it versatile.
    • Even if crush is blocked, it will still play finisher if they have around 15%.
    • Although it’s damage is nerfed, the finisher of matter barrage still procs at the same amount of HP even after being used after m1’s.
    • Has a 50-70% damage true combo.
    • Good combo extend if the player adds in the aerial downslam.
    • Can do a quick side dash 1 or 3 to get someone off the F key.
    • If you pick up the tiles, use portal combo, and shoot the tiles instantly, you do 40-60% damage.
    • Cannot miss the Warp Punch move; if you try to, it's not going to happen.
    • Matter Barrage is good for runners as it kind of stuns your enemy for a bit, but need to aim correctly.
    • due to all the grab/choke moves they can grant you I frames.
    • The end of Portal Combo has a small amount of I-frames.
    • Reality Barrage finisher teleports you to the middle of the map, which is excellent when fighting teamers and you need to make a getaway.
    • Base moveset deals high damage. (62% if you hit tiles)
    • Warp Punch can be a great set up for Portal Combo/Reality Barrage

Cons

  • Not much combo potential (most of the combo potential we have is in warp punch and portal combo).
  • Warp punch is very hard to land on sensible players.
  • Warp Punch is an unreliable extender.
  • Matter Barrage needs a rework into a grab move or I-frames.
  • The end of Reality Barrage and Portal Combo do not have I-frames, meaning you can get grabbed out of your move.
  • Startup of Matter Barrage and Warp Punch is so slow anyone can dash and cancel the move.
  • The end of Reality Barrage has no I-frames, which is bad when fighting teamers.
  • Quantum Jump is not that good of an ultimate, compared to others
  • This character isn't useful for 1v2's or 1v3's

Moveset

Moves Damage' Cooldown Information
Portal M1
M1
18-20% Damage (on a full chain) ~0.5 seconds A basic punch charged with quantum power.
Portal Barrage
Reality Barrage
19% Damage 25 sec Appearance: Drag your opponent through time and space, teleporting the opponent while smashing them across the map. The move ends with the player punching the opponent away.
  • This move can hit grounded/ragdolled opponents
  • This move goes through block
  • This move has a fast windup
  • This move has one of the most deadly finishers in the game
  • Although VERY tricky and HEAVILY influenced by ping, you can combo m1’s off of this move if you jump and front dash immediately after the animation of this move concludes, allowing for you to preform an adaptation of the twisted tech with this move.
Portal Matter 1
Matter Absorption (First use)
N/A 1 second Opens a portal that sucks in an object that your cursor is pointed to.
  • This move has no windup and no end lag when absorbing matter, meaning it is unpunishable.
  • Despite the stationary portal that appears when you expel the matter you have absorbed, you can aim the matter in any direction even after you have activated the move.
  • This move is blockable (with the exception of the tree)
  • All matter that you launch at your opponent has a noticeable lingering hitbox, the worst offender being the tree.
Portal Matter 2
Matter Absorption (Second use)
4-22% Damage with plate from arena

12% Damage with tree and fire pillar 11% Damage with bench, trashcan, rock, jukebox or TV

18 seconds Open a portal that regurgitates whichever object you have absorbed on the first use.
Portal Combo
Portal Combo
15% 28 seconds Appearance: Grab your opponent and open two portals linked to each other. Drop your opponent into one, forcing them to repeatedly fall through the portals several times
  • This move goes through block
  • This move can hit grounded/ragdolled opponents
  • With precision and timing, this move can be comboed into reality barrage
  • With timing, this move can be comboed into the second part of matter absorption. With perfect timing, you can combo into a side dash m1 after landing matter absorption
  • With perfect timing and precision, you can combo into a jumping side dash slam (jump + side dash + m1 in the air)
Portal Punch
Warp Punch
5-6% Damage 23 sec Appearance: Open a portal to reach to your enemies and punch them, sending them away.
  • Despite only having a medium sized hitbox, this move can hit opponents even if they’re on the other side of the map by the time the punch is thrown. All they have to do is step into area in front of you when you use this move (In short: the portal that your fist comes through follows your opponent)
  • This move has awfully slow windup
  • This move is blockable
  • This move can only combo off of the fourth m1 in an m1 chain. Slams and uppercuts don’t combo into this move.
  • This move can be dodged with a well-timed backwards dash.
  • This move can easily be interrupted by any attack.
  • This move is a evil combo-extender

Moves Information
Portal Barrage Finisher
Reality Barrage
The user teleports the opponent very high up in the air exactly in the middle of the battlefield, drops them, then teleports down and watches the opponent fall to their death. (there are sneaks for a possible new finisher for this move in the discord server).
Portal Matter Finisher
Matter Absorption
The opponent simply falls down with extra blood effects.
Portal Combo Finisher
Portal Combo
After using the attack, a wall will appear behind the opponent, the opponent will then launch into said wall, embedding themself into the concrete.
Portal Punch Finisher
Warp Punch
The user creates a portal beside them, reaching their hand into it, before grabbing the opponent's head, and tearing it off brutally.
Portal Crush Finisher
Crush
The user creates a big portal under the opponent as they fall, drops a meteor from it, and causing it to strike the opponent. In the opponent's perspective, they fly through endless space whilst still attached to the meteor.

Moves Cooldown Information Damage
Portal Awakening
Quantum Jump
N/A The user flinches their head, before opening a portal behind them, running through it. Whereupon, the user flies through multiple portals with the last two portals sending the user jump and then fall back into the portal. After a short moment, the user ascends and descends down from the portal, appearing on the battlefield in their new form, gaining a metal brace, glowing yellow eyes and a purple aura that engulfs them. N/A
Portal Ultimate M1
M1
~0.5 seconds The M1s now have portals that shoot out one extra punch, with the last one knocking opponents back. 22-32% damage
Portal Matter Barrage
Matter Barrage
18 seconds Appearance: Briefly levitate off the ground before summoning numerous portals around you opponent to absorb and expel a barrage of debris at your opponent.
  • Unlike matter absorption, this move is not blockable.
  • This move grants hyper armor.
  • This move shares a finisher with matter absorption.
  • All matter that you launch at your opponent has a noticeable lingering hitbox.
0-42% Damage

If objects hit

Portal Collapse
Reality Collapse
17 seconds Appearance: Levitate several feet above the ground and create a large gravity well that you can maneuver with your cursor. All who are caught inside your gravity well are lifted up into the air before being forcefully slammed into the ground.
  • While in the air, you can maneuver yourself.
  • This move is blockable. However, your opponent is still lifted into the air and immobilized after being caught in the gravity well. This allows for you to maneuver yourself behind your opponent while in the air before you slam your opponent into the ground so that you may bypass their block.
35%
Portal Crush
Crush
20 seconds Appearance: Lunge towards an opponent before grabbing them and throwing them through a portal that teleports them several feet into the air before following them through your portal and smashing them into the ground.
  • Despite being a grab, this move is blockable and deals way less damage if blocked.
  • This move can hit grounded/ragdolled opponents
  • This move has the deadliest execution (finisher) in the game (tied for deadliest with blazing soul).
37%

Around 10% if blocked

Portal Burst
Star Burst
TBA Appearance: Dive through multiple portals before performing a swift combo on any who stand before you and proceeding to create a portal behind them while punching them into it in the same movement, before jumping in with them, teleporting both of them to the Moon.
  • This move is unblockable
  • This move can hit ragdolled players
  • This move cannot kill any opponent, no matter how low their health is.
  • This move transports you and whoever are hit by it to the moon, where gravity is significantly lowered. This makes performing downslams and aerial slams impossible while on the moon.
  • This move is AMAZING at clutching 2v1s, even if your opponents are both in ultimate.
21% Damage

Objects Damage Information
Tree
Tree
Tree 2
8% (or 20% on 4th M1) The user punches the enemy in the stomach then grabs them by the head and slamming them into the tree.

If the user's M1 count is four, they proceed to pummel the opponent 3 times with their fist, before hitting them a 4th time sending them flying.

Pillar
Pillar
14% The user holds the enemy's head and smashes them into the pillar forcefully.
Trashcan
Trashcan
11% The user grabs the trash can and throws it at the opponent.
Jukebox
Jukebox
Jukebox Finisher
18% The user holds the opponent before slamming them into the jukebox, punching them twice, before grabbing their head, and slamming it into the jukebox.

If you kill a player or dummy with a jukebox, it causes their blood to spray across the room, and causes the jukebox to play "Free Bird".

TV
TV
TV Finisher
11% The user grabs the opponent and then slams them with brutal force into the TV, cracking the screen.

Upon killing with this animation, the lights of the bar will turn off briefly.

Bench
Bench
Bench Finisher
11% The user smashes the enemy's head into the bench, destroying it.

When finishing, the user proceeds to slam the opponent's head into the bench twice with more force, destroying it.

Specials Damage Information
Warp Aerial
Aerial Slam
4% The player will perform a front flip, before delivering a double-handed slam to the opponent.
Warp Tree
Tree
20% The player's right fist will glow white briefly before the final punch.
Warp Pillar
Pillar
14% The player's left fist will glow white briefly before the final blow.
Warp Trashcan
Trashcan
11% The player's left fist will glow white briefly before the final blow.

Passive:

Passive Name DMG Info
Portal Fists
Portal Passive M1
TBA Upon killing someone, your next M1s create portals that perform a second m1 after every m1 that you land, allowing for one to get a “Two-for-one deal” on m1s.
  • It also increases the distance the victim of Warp Punch gets' sent back.
  • Grant more damage.
Cooldown Reset N/A After killing someone with credit your cooldowns resets.
  • This applies to all characters.

Trivia/Notes

  • The way your avatar looks in Quantum Jump duration is a taken inspiration of Kurogiri, as Kurogiri also has metal brace and other features.
  • Warp Portal's Ultimate theme is Skull Breaker by FirTreeAudio - Royalty Free Music.
  • Warp Portal is one of the only four unlockable characters in the game so far (the second being Mastered Green Hero (AKA “Vigilante Deku”), the third one being Mastered Hero Slayer, and the fourth being Mastered Azure Flames.)
  • Ironically, Warp Portal is the best character to mess with people who are farming Namu in order to unlock Warp Portal, as any Warp Portal player is able to use Star Burst to bring Namu to the moon to steal him away from other players.
  • Unfortunately, emoting during an ultimate animation has been deemed a bug by the developers and removed as of now.
  • You can absorb the buildings outside the map if you use Star Burst while the ultimate bar is short and use matter absorption while aiming at the buildings and the trees.
  • There is a low chance that when you use Warp Portal's ultimate attacks, you'll recite Minos Prime quotes from the indie game Ultrakill. (tested)
  • Warp Portal is one of the hardest characters to combo with as a beginner.
  • Warp Portal is the only character whose attacks are not based of any My Hero Academia/Anime references since Kurogiri doesn't see much action in My Hero Academia.
  • You have a slight chance to recite "WHAT IS THAT MELODY" when using Reality Collapse. This voiceline originally comes from an Overwatch character named Sigma. (it's true, btw)
  • If a Vigilante Deku gets their 120% OVERDRIVE finisher off on you while you both are on the moon, the game won't know where to teleport either of you, and you'll both die from falling to the void. (editor here, this happened to me.)
Characters
Heroes Green Hero • Split Ice • Explosion Hero • Jet Engine
Villains Hero Slayer • Azure Flames • Symbol Of Fear • Warp Portal
Mastery Mastered Green Hero • Mastered Hero Slayer • Mastered Azure Flames
Private server+ The Strongest  • Huge Lady
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