This page was made for people who don't have access to the Heroes Battlegrounds Discord server.
The current update as of now is Update 9.7, which was released on the 12th of January, 2025.
Note for SomebodyFIEASJPG: 4.7
Update 1.1 - 21/04/2023
Support for Xbox added
Death note now spawns ONCE in private servers near the weakest dummy (to use death note hold it out and type someone's Roblox username and if you don't get hit for 6 seconds they will die)
Draggable mobile buttons added (these only save until you leave)
Larger hitbox
Whenever you get up from ragdoll you are invulnerable for 0.6 seconds and you are highlighted in white
Lots of bug fixes and minor changes
Update 1.2 - 22/04/2023
Added shirt store
Users can now their own interrupt punches with Texas Chain
GUI above your head now displayed if you are one of the top 20 heroes
New interactable event by the store
Fixed the audio on ultimates
Finished Infinite 100%
Update 1.3 - 24/04/2023
Cosmic States of Smash move made for Green Hero's ultimate
Balancing/minor changes:
Infinite 100% has been shortened
Delaware will now only ragdoll if they are close to you upon landing the move
Screen doesn't flash anymore when escaping combos
You cannot walk out of Texas Chain anymore
Texas Chain speed has been increased
Manchester hitbox increased
Frontdash dash combo starter is now slower
Every punchs' stun is now longer
Fixed Xbox lock on
M1 hitbox size increase
Auto use setting added
Option for less screenshake added
Setting preferences now save
Ultimate gain has been increased
Update 1.4 - 26/04/2023
Dash speed increase
Fixed shift lock when a controller is connected to a phone
Update 1.5 - 27/04/2023
Infinite 100% particles changed slightly
Fixed trash can finisher sending people in the wrong direction
Infinite 100% now has an effect and a short cooldown if users miss
Update 1.6 - 28/04/2023
Added private server + gamepass, features of the gamepass are:
Changed game speed
Give all ultimate
Give self ultimate
No cooldowns
Change gravity
Hitbox multiplier
Kick players on respawn
Lock server
Remove all ultimate
Spawn death note
Spawn general's 45
Kick players with "kick (their username)"
One for All energy surge added to Green Hero's ultimate
Decrease duration and damage of Infinite 100%
Update 1.7 - 29/04/2023
One for all surge effect changed
World Smash now destroys pillars
Update 1.8 - 01/05/2023
Fixed lag and Hero Slayer development started
Interactable events now require the target to be close to the interactable object
Update 1.9 - 03/05/2023
You can now use the Front dash punch to hit someone midway through combo and doing this will knock them back
Trees now have a 50% for another interactable event that does less damage but combo exends
Update 2.0 - 04/05/2023
Hero Slayer early access released with 1 move (Thousand Slices) and a few interactable objects
Front dash slightly changed
Update 2.1 - 05/05/2023
New Hero Slayer move (Triple Dagger Throw)
Daggers now do more damage after an uppercut
Now, if you jump you can aim the daggers and hit ragdolled players
Update 2.2 - 07/05/2023
Triple Dagger Throw does more damage to ragdolled players instead of players who have received an uppercut
Green Hero's ultimate time duration increased by 50%
Fixed Triple Dagger Throw dealing damage to people with I-Frames or ulting, now it does no damage or stun if the requirements are met
Slightly increased ultimate gain,
Finishers with interactable events are now more common and give more ultimate gain if you land them
One for all surge now has been given hyper armor
Update 2.3 - 08/05/2023
All cooldowns will now reset upon an enemy kill with an exception for Infinite 100%
Added a finisher for Triple Dagger Throw
New Hero Slayer move (Blackout Clutch)
Update 2.4 - 09/05/2023
If you use Blackout clutch, the other player will be ragdolled
Minor tweaks and balance changes
New lighting added
Triple Dagger Throw cooldown reduced
Hero Slayer M1s' swing speed increased
Areial downslam and frontdash cooldown increased
Parts of the frontdash changed
All dashes are now shorter and your run speed will decrease depending on how low your health is
Slower health regen and more health will be gained after a kill
Uppercut and debris effect changes
Update 2.5 - 11/05/2023
Added uppercut to mobile
Update 2.6 - 12/05/2023
New move for Hero Slayer (Curdle Piece, you can use it twice to stun the opponent if you hit them the first time)
Added ultimate for Hero Slayer
New finisher added for Hero Slayer's Blackout Clutch
Added uppercut ability for Xbox
Fixed lock on bug
Buffed Thousand Slices damage
Hero Slayer new ultimate move (Crimson Parry)
Mobile buttons now save positions
Ulting now knocks enemies back
Hero Slayer new ultimate move (Scarlet Frenzy)
Added spawning dummies to private server commands
Delaware Smash now doesn't you as high in the air as it previously did
Hero Slayer new ultimate move (Sanguine Symphony)
The crown killstreak is fixed, it will now appear above your head if you have a killstreak of 10 or more
Update 2.7 - 13/05/2023
New early access character: Azure Flames (Only move currently is Azure Grab)
Hero Slayer is now available to the public
Azure Flame's flame damage nerfed
Update 2.8 - 14/05/2023
New ultimate move for Hero Slayer: Indomitable Will
Indomitable Will buffs the user's speed by 10% for each person you land the move on (capped at 50%) and lasts for 15 seconds, it buffs ultimate duration for 6 seconds and stuns everyone you land it on for 3 seconds
Crimson Parry duration increased
Scarlet Frenzy start-up speed increased
No blood option added
Low GFX option added
Update 2.9 - 17/05/2023
New move for Azure Flames: Jet Burn (includes finisher that gives you Azure Burst (passive))
Jet Burn can be used similar to Tripple Dagger Throw (air variant)
Lowered Jet Burn cooldown
Update 3.0 - 18/05/2023
New Azure Flames move: Ember Eruption
Time Cycle setting added to enable a day/night cycle
Settings is now a scrolling frame
Changed Azure Flames fire particles
Smaller effects on Azure Burst hits and screenshake reduced
Update 3.1 - 19/05/2023
Reduced cooldown for Ember Eruption and hyper armor added to it
Update 3.2 - 20/05/2023
Side dash buffed
2nd side dash moves a little further than before
Blackout Clutch now bypasses block
Fixed settings not saving
Jet Burn damage increased
The fire from Jet Burn and Ember Eruption will stack onto any other fire
Update 3.3 - 24/05/2023
New Azure Flames move: Ember Assault
Increased Texas Chain cooldown
Update 3.4 - 26/05/2023
Ember Assault speed and damage increased
Update 3.5 - 28/05/2023
Song added to infinite 100% upon landing it
Killstreak crown brightness increased and now doesn't show through walls
Killstreak crown now has a number showing the killstreak number your on currently
Update 3.6 - 29/05/2023
Now, you can use Infinite 100% only 1 time per ultimate activation
Added Azures Flame's ultimate animation
Hitbox size reduced
One for all surge now cancels if you are ragdolled
Changed song for One for All Surge
Increased One for All Surge cooldown and changed sound
Fixed Azure Flames
Update 3.7 - 31/05/2023
Fixed screen shake going off of FPS
Added new sounds for Hero Slayer (by @boarhaven)
Update 3.8 - 02/06/2023
New ultimate move added for Azure Flames: Azure Flames Blitz
Update 3.9 - 04/06/2023
New ultimate move added for Azure Flames: Frostflame Eruption
Ember Assault now destroys tiles
Azure Flames Blitz damage decreased
New Texas Chain sound
Update 4.0 - 05/06/2023
New ultimate move for Azure Flames: Flamewave Burst
Update 4.1 - 06/06/2023
New sounds for Green Hero (by @boarhaven)
Update 4.2 - 24/06/2023
Azure Flames now available to the public
Major Game Changers
- 1v1s and 2v2s now available in the new Ranked gamemode
- Rank Leaderboard Introduced - Every month, the top 3 fighters in 1v1 Ranked will be immortalized for a month with a statue in the Ranked Lobby
- Private server exclusive character: Huge Lady added (ps+ gamepass required)
Hero Changes
Azure Flames
- Prominence Burn - New ultimate cutscene move
- Jet Burn Adjustments - Damage has been reduced and the finisher will not fully deplete health at ~25%
- Ultimate Overhaul - Reworked M1s with a new teleport dash
Green Hero
- Texas Chain Upgrades - Faster, longer cooldown, less damage
- Detroit Smash Updates - Retains full hyperarmor except when ragdolled and the hitbox has been reduced while damage has been slightly decreased
Split Ice Split Fire(Early Access)
- One new move along with a finisher (Freezing Grab)
Hero Slayer
- Curdle Pierce Improvements - Reduced endlag and ragdoll effects no longer impact this ability
- Blackout Clutch - Throwing someone with blackout clutch now causes ragdoll and knockback if they come into contact with another player. When performing the slam, nearby players now will be knocked back
Miscellaneous Changes
- Reduced Default Hitbox - Standard attacks like punches have been toned down.
- Running and Dashing Slowed - Your health will now impact your movement speed. The lower your health, the slower you will run and dash.
- Downslam Buff - M1 Downslam can now hit opponents on wakeup, but not when they are ragdolled.
- Ult Music Toggle - Check your settings to disable ultimate music.
- M1 Speed Balancing - M1 speed has been balanced across all heroes.
- Shop Adjustments - The option to buy shirts has been removed.
- New Hurt Animations
- GUI Update - A small GUI has been added to indicate when users escape from ragdoll.
- Double Side Dash Enhancements - Shorter cooldown between dashes.
Update 4.3 - 25/06/2023
Split Fire Split Ice name changed to Icy Hot.
Fixed ranked 1v1s not saving data.
Fixed footstep sound stacking.
Fixed Xbox lock on in ranked and not being teleported after ranked match.
Fixed ranked border and dashing through walls.
Added join, /e join and !join commands to ranked (to join friends).
Update 4.4 - 28/06/2023
Icy Hot new move (Ice Javelin) and new m1s.
Side dash now has very short end lag.
Increased Infinite 100% cooldown if missed.
Ultimate gain buffed in 2v2s.
Added a downslam animation to Icy Hot.
Ragdoll cancel now gives iFrames.
Update 4.5 - 01/07/2023
Fixed 1v1 score randomly changing after playing a lot.
Fixed rank lobbies having 900000 ping.
Icy Hot finisher adding to Ice Javelin.
Dash punching on top of the ice which trailed the javelin will now give a speed boost.
Dash punch animation added to Icy Hot.
New Ranked Lobby.
Reduced all hitbox sizes and new hitbox method acquired.
Added a dash punch that knocks people away if users are too close to the opponent or it is the 4th m1.
Removed forward dash entirely.
All m1 damage balanced.
Fixed end lag on air dash punch and hitbox size significantly reduced.
Update 4.6 - 06/07/2023
2 new Split Ice moves: Frost Counter and Frost Burst.
Manchester Smash reworked.
Dash punch effect change along with a new and improved hitbox.
Air dash punch hitbox changed.
Added a setting to disable screen flashes and a setting to disable custom camera movement.
M1 hitboxes size increased.
While moving, the player cannot downslam or air dash punch.
Mobile buttons move back to their original position if they are moved outside of the screen.
Ice Javelin slows for longer and resets dash cooldown upon hit.
Freezing Grab (Neutral Variant) does more damage and doesn't destroy tiles on throw.
Update 4.7 - 25/07/2023
New Features
- Emotes added!
- Villain Bar added!
- Dash Punch hitbox improved.
- Leaderboard Hero or Villain alerts in chat.
- Leaderboard Capacity increased to 500 (Displays up to 50 for performance).
- Icy Hot renamed to Todoraki
- Todoraki now has a new air dash downslam and awakening animation.
Changes
- Ranked now requires 100+ kills to play.
- Triple Dagger Throw hitbox enhanced
- Ice Javelin now extends combos if used near an opponent (Ragdolled or not).
- Impact Frames Added to Prominence Burn.
- New Settings for Disabling Camera Movement, Screen Flash and Other Changes.
- Hero Slayer Blood is White if Blood Off is Enabled.
- Wakeup M1 Attack Now Plays a Sound and Highlights - It has Minor Damage and does not stun.
- Block Speed Reduced.
- Running Mechanics Optimized - Instant full speed running and backwards running disabled on mobile.
- Low HP Adjustments - You can still run and dash, but dash cooldown duration has been increased. Health under 35% results in slower regeneration.
- Freezing Variants (Grab) Damage Increased.
- Scarlet Frenzy can hit rag dolled opponents.
- Thousand Slashes and Texas Chain can Hit Ragdoll.
- Split Ice Renamed to Todoraki.
- Killstreak Save - Leaving after getting hit within 15 seconds results in loss of Killstreak.
Bug Fixes
- Fixed a bug where you couldn't dash right after finishing your M1 combo.
- Azure Burst Hit Particles and Ember Eruption Particles Size Reduced, cooldown Increased.
- Fixed a bug causing full black screen for mobile players due to Map Highlight.
- Plus, lots of other random bug fixes!
- Ranked bugging out
- Emotes not buying correctly
- Leaderboard bugging out
Update 4.8 - 28/07/2023
Fixed not getting badges when winning in ranked.
Fixed Rain Valley Emote in ranked lobbies.
Fixed Ultimate Music being quiet for the people around you.
Fixed Frost Burst Finisher being interruptible .
Fixed Storm in ranked damaging you during cutscene moves .
Fixed kill streak saving from private servers and combat logging to lose kill streak in private servers.
Frost Counter now makes it so whoever hit you can't dash.
Ice Javelin stuns for longer.
Update 4.9 - 27/07/2023
Fixed rank getting out of borders like instantly killing you.
New finisher and interactable event in the Villain Bar.
Update 5.0 - 28/07/2023
New Todoraki ultimate move: Freezeburn Wave.
Update 5.1 - 31/07/2023
New VIP Gamepass
Here are its features:
- Custom Effect Color
- Reduced kills needed for emotes (75 instead of 100)
- Custom Killstreak Color
- Announcement upon joining the game
- VIP Title and icon displayed above head
- You can access VIP controls in the settings gui at the top left
Updates and Fixes
- New Ultimate Dashes for Todoraki
- Fixed issue with Detroit Smash being interrupted through ragdoll
- Blocking is now more responsive and quicker
- Experimental changes to improve hitboxes (please provide feedback if there are any issues or lag)
- Added volume slider in settings to adjust sound volume for all sounds
- Reduced the volume of Todoraki's ultimate move and ultimate music
- Most Ultimate moves won't reset their cooldown upon killing someone
Balancing and Optimizations
- Increased the cooldown for Ragdoll cancel by 3 seconds
- Lowered the cooldown for Scarlet Frenzy
- Low Effects option now decreases particle count, providing better performance for those with lower-end hardware
Update 5.2 - 01/08/2023
Fixed a bug with emotes.
Update 5.3 - 04/08/2023
- New Todoraki Ultimate Move: Jet Kindling
- New Cosmetic System
- Anti Kill Steal System: Whoever has the most damage on someone will now get the kill when they die.
- Side Dash Effect Change: Should be more smooth now
- New Ultimate Bar GUI
- Private Server Owners can now press P to freecam
Bug Fixes
- Fixed Dash Punch making you randomly stand still after trying to hit someone that got hit by Manchester or Jet Burn recently
- Fixed Ice Javelin (not the combo extender) setting your punch value to 3
- Fixed Ice Javelin only hitting one person (for the combo extender version)
- Fixed some bugs with moves or Hero Slayer M1s not using the new hitbox
Changes & Adjustments
- Dash Punches and the Air Dash Downslam no longer add a value to your swing so after landing a Dash Punch you can do your full M1 combo
- Punch Stun is longer (especially on 3rd M1 to Todoraki to prevent being able to counter downslam mid combo)
- Ragdoll Combo Escape longer cooldown
- Infinite Ultimate Setting added to Private Server Gamepass owners
Fixed Freezing Variants (Grab) behaving unusually
Now, the new move sets the enemies on fire and also its a little faster now.
Update 5.4 - 12/08/2023
Private Servers are now free.
Daily Quests added for mastered EXP rewards.
Mastered Green Hero released with 3 moves : Quintuple Smash, St Louis Smash and Delaware Grab.
6 new emotes
Toxic Emote Gamepass added
Gameplay Tweaks:
Base health has been bumped up from 100 to 110.
Adjustments to Todoraki:
Frost counter cooldown increased.
Ice javelin cooldown also up (for combo extender version).
M1 attacks sped up (for smoother gameplay, not a buff).
Punch stun slightly reduced.
Added mechanism: Todoraki shouldn't be able to frost counter your downslam now.
Fixed losing killstreak on shutdown
Fixed Delaware Grab breaking without auto use
Death note removed from private servers
Update 5.5 - 14/08/2023
Small updates and fixes
Data should automatically save every 300 seconds to prevent any potential data loss
Top 500 villains and heroes now goes up to 1000 and fixed it not saying #53 hero or villain above your head
New Mastered Green Hero m1s, downslam and uppercut animations
You can now ragdoll cancel after Delaware Grab to escape combos from it
Fixed tavern door again
Quintuple Smash damage decreased slightly
Infinity tool added to private server gamepass owners
Fixed Delaware Grab ragdoll cancel and distance
Update 5.6 - 19/08/2023
New Mastered Green Hero move : Shadow Whip
Gifting gamepasses function added
Delaware Grab air variant added to mastered Green Hero
St Louis cooldown reduced, can now destroy pillars
Fixed Collision and flinging with St Louis
Fixed other flinging and data storing
Fixed being able to dash after being hit by Delaware grab with ragdoll cancel cooldown
Update 5.7 - 28/08/2023
4 new cosmetics.
New Todoraki ult move: Frostflame Burst.
Dark Whip now sends people further away on the final hit.
Added HP % to Weakest Dummy.
Curdle Pierce destroys pillars and trees now.
Mastered Green Hero m1s are 0.08% slower.
Hero Slayer m1 range increased by 0.18%.
St Louis endlag reduced slightly
Update 5.8 - 01/09/2023
Dash punch hitting people on wakeup now will always make them get sent back.
Freezing Grab faster and sends you slightly further.
Highlight on you from getting punch now doesnt show if ur the one getting punched.
Added Gojo NPC.
Update 5.9 - 30/09/2023
COMBAT ADJUSTMENTS
- Dark Whip windup no longer has hyperarmor
- Dark whip combo extends instead of delaware grab (this isn't a buff or a nerf its just to speed up stuff)
- Ragdoll cancel is more versatile but has exceptions (e.g., Manchester Smash)
- St. Louis Smash does more damage the longer you've been falling
- Green Hero Finishing % Lowered to fit their actual damage (Detroit, Delaware)
- If you die you keep some of your ult but if you reset you lose most of it same with changing characters
MOVEMENT & CONTROLS
- Added a custom backdash - walk backwards and dash.
- You can Downslam after dashing with a delay
- Air dash Downslam hitbox should be better
- Missing a Downslam or your last hit will make you stunned for a little
- Character switch in ranked is limited post 20 seconds, and duplicate characters are prohibited.
- All Downslams and Uppercuts do 4 damage but hitting the enemy away does 5
- The slide is now.... Slideable!!!
- Death note useable on xbox
- Added a gui to show your ragdoll cancel and ragdoll cooldown
HERO SLAYER & BLUE FLAMES TWEAKS
- Hero Slayer M1s are quicker, but have a smaller hitbox.
- Adjustments and tech added to Blue Flames, also Azure Burst is completely reworked.
ARENA RULES
- Invisible barriers introduced to walls and arena surroundings.
- A ragdoll effect is triggered after standing on trees/pillars for a few seconds.
MASTERY & QUESTS
- Private server kills no longer contribute to mastery, but you can still complete daily quests.
- Daily quests now provide a 4-5% mastery boost.
- Spawns every 60-90 minutes in public servers and 30 minutes in private servers.
- Robux Spawn available with a 15-minute cooldown.
- Health scales with the number of players.
- Earn mastery and have a shot to unlock a new character upon defeating him.
- No killstreak loss if you die, provided Namu deals the majority of damage to you (if a player deals more damage, the killstreak is lost).
- Ultimate moves do more damage to Namu EMOTES & SOUNDS
- Added 6 new emotes.
- Mastery Deku gets updated M1 hit and swoosh sounds.
- Replaced the song for the "moves" emote. SERVER & SETTINGS UPDATES
- Map is now completely halloween themed along with the ranked map
- Added server uptime and region information in settings.
- VIP settings are disabled during Nomu's presence.
- New damage counter available in settings.
- You can gift players who you don't have friended by searching their name now.
Namu cooldown is 60 seconds in private servers now namu spawns every 30 minutes in private servers.
Namu despawn time is 40 mins now instead of 25
side dash is faster
Nerfed Hero Slayer m1s.
Fixed the server uptime
Initial side dash cd shorter.
Fixed "namu defeated thing".
Fixed mastery from quests in PS.
Update 6.0 - 01/10/2023
Added disable Namu Spawning command in PS.
Fixed some stuff.
More anti Namu fling stuff.
Added a check to Namu.
Update 6.1 - 05/10/2023
- The Strongest added, with 2 moves and 1 ultimate.
Mechanics/Bug Fixes
- Side dashes have changed and should be a lot smoother now.
- Back dash is faster.
- Added a setting to disable cutscenes.
- If Namu stays in the stadium for 20 seconds, he'll be sent back to the middle of the map.
- Fixed the Delaware finisher.
Warp Portal changes
- Increased Reality Barrage hitbox and changed the sound, along with some other fixes.
- Portal combo now has a longer cooldown.
- Matter Absorption does more damage.
Update 6.2 - 06/10/2023
Fixed dummy.
Update 6.3 - 07/10/2023
Lowered the stun on side dash.
New m1 animations for Azure Flames.
Update 6.4 - 16/10/2023
Portal Combo is faster.
Some blocking sounds/particles.
Some data loss stuff fixed.
Scaler and spawn 1 HP dummy added to PS commands.
Green Hero and Blue Flames: new Downslam animation.
Hero Slayer: Backdash animation slightly edited
The Strongest: New M1s and 2 new ultimate moves, purple effects changed.
Warp Portal: New move added (Warp Punch)
Fixed emotes.
Update 6.5 - 26/11/2023
ADDITIONS
Warp Portal Ultimate Added with 4 Moves along with TP Dashes and Punches
New Emotes 10 Emotes Added
Green Hero New Punch Animations and Downslam version of Detroit Smash added
Christmas Map Base map and Ranked Map are now christmas themed thx @velicitus
More Cosmetics Max of 5 Equipped at once
The Strongest SFX Added and new Ultimate Move
Gifting Emotes is now added
COMBAT/BALANCE CHANGES
All Punches have the same hitbox and timing
Dash Punch is faster but the hitbox doesn't start until around 0.35 seconds so its not an instant hit away for close targets
Warp Portal Reality Barrage Damage Increased and Matter Absorption holds objects for 2x longer
Green Hero Delaware Smash Air Variant sends you higher
Hero Slayer Curdle Pierce Longer Endlag
NAMU Health decreased and PUBLIC server spawn time raised (Private Servers are still 30 minutes)
Ragdoll Wakeup is now immune to punches for slightly longer
GENERAL
Settings punch highlight is now disabled by default (you can renable it in settings). Damage and combo counter can be enabled seperately
Blood is now changed with a better detection method but no more particle cause roblox tos
Emoting While Ulting added
Smoother Combat punches should feel more responsive and less delayed
Todoraki FrostFlame Burst lag fixed and FlashFreeze HeatWave volume lowered
Fixed side dash attacking twice getting hit by warp portal punch.
Effects fixed.
Warp Portal ultimate moves do more damage.
Emotes fixed.
Lowered part damage for matter barrage .
Fixed a lot of ranked stuff.
Fixed starburst on namu.
Changed some characters icon.
Fixed tavern ceiling.
Update 6.6 - 27/11/2023
Fixed emotes.
Update 6.7 - 28/11/2023
Added ambience to Moon.
Fixed starburst then getting hit by another starburst.
Fixed matter absorption.
Fixed some flinging with debree.
Lowered HP regen.
Fixed xbox emote selection bug.
Settings/ps commands smaller for mobile.
Characters select for Xbox drops down more.
Update 6.8 - 19/12/2023
CHANGES/ADDITIONS
Todoroaki Ultimate M1s Added and Freezing Grab replaced with "Freezing Variants" info for the move below
Todoroaki Ice Javelin Throw/Combo extender animations changed and have a variant after using it once and ice spear m1s are faster
New Emotes 4 Emotes Added
Green Hero Quintuple Smash CD Longer an Delaware Smash hitting ragdolled wont do debree and if you hit a ragdolled player with manchester it sends further
Warp Portal matter absorption takes a little longer to shoot if you have the floor tile selected so its blockable in a m1 combo
Freezing Variants has a :
-hit away variant
-uppercut variant
-downslam variant
using the same variant twice in a row makes it have a slightly longer cd of 4 seconds (this is to make combos diff/variety)
all variants have almost the same damage/finisher % check
General Changes
Tiles take longer to respawn
Added button size setting
Added Camera Speed Setting (old camera for hero slayer was 0.75 and 0.5 for other chars and 0.3 for split ice incase u want old camera back)
fixed stuff with mobile buttons not saving position
fixed bugs with camera speed/dashing scaling off fps
Update 6.9 - 25/02/2024
Split Ice
Character is no longer early access
New Move - Blazing Soul
This move is a counter and also a dash/grab (this took a long time i hope you guys enjoy it)
Also has a finisher which activates a different cutscene
Move is able to be cancelled early by pressing twice, but will not block break if you cancel it within 0.35 seconds
New todoroki base m1s
New todoroki ult unlock effect
New Early Access Character
Explosion Hero
Ground Cannon - Place your hands down and explode the ground from beneath the opponent, boosting them up into the air. If it hits a ragdolled opponent use again to send out an explosion that knocks back.
Powered Shot - Shoots a charged shot that sends enemies flying. Use again to dash towards the enemy, placing your hands onto their chest and blasting them into the sky.
Explosion Combo - Unleash a string of attacks, flourishing your opponent, then using your explosions to burst through the air, throw them away.
Blast Catapult - Grabs the enemy and starts spinning around, throwing them away.
Other Additions
Ranked Maps
Made fighting area for current ranked map larger
Added two new ranked maps
Gamepasses
Added custom kill sound gamepass
Emotes
Added 20 new emotes
Passives
Every character now has a passive that activates when using a finisher move.
Green Hero - Lose 5 HP but in return, gain more Ultimate meter.
Green Hero (Mastery) - Tap into your full potential temporarily, gaining TP dashes for 6 seconds.
Hero Slayer - On every kill, gain a buff heal along with a +20% speed boost for the next 6 seconds. Special effect: Bloodthirsty will stack with each kill gained. Resets on death.
Azure Flames - Channel your flames through your fists, applying Azure Burn on M1 for the next 16 seconds.
Split Ice - Resonate with your glacial attacks, gaining a buff on Frost Burst and Frost Counter for the next 20 seconds. / The increased chill from Glacial Resonance has enabled you to attack with your Ice Javelin. (only from ice javelin finisher)
Warp Portal - For the next 12 seconds, every other punch will have the ult punch effect.
Explosion Hero - For the next 25 seconds, your next skill used will have 1/4th of its CD.
Combat Changes
Changed how punch stun works while dashing/using moves
Dash punches have been remade to be smoother and fair
Dash punch and side dash have separate cooldowns now
Dash cooldown has been lowered, side dash cd requires 2 dashes
Dash CD indicator has been changed to show front dash only
M1 Trading has been added
Block buffering added (holding down block button will make you block as soon as you are not stunned/ragdolled)
Ragdoll Cancelling is smoother and particles for it have been removed
General Changes
Cutscenes now hide the toolbar/mode bar
Using disable cutscene setting now lets you disable/reenable cutscenes while in them
Dash punching with lock on no longer makes the camera snap so that the punch is unreactable
Health on kill has been lowered
If a player leaves and you did 20+ damage to them in the last 20 seconds you'll get the kill and killstreak
Names for lots of things were changed due to ... obvious ..... . reasons
Removed cancelling forward dash with certain moves
Interactables
New bench finisher
New tree finisher
New pillar finisher
New trashcan finisher
New pillar finisher for Hero Slayer
New effects for Hero Slayer tree finisher
Cooldown for interactables is now based on the type of interactable and not for every interactable
Balances
Air dash downslam cd increased slightly
Ember Assault stuns for longer
Flamewave Burst is now uninterruptable and the first hit guardbreaks
Frostflame Eruption is now interruptable
You can now side dash with Jet Burn
Matter Absorption windup no longer stuns, and is faster
St. Louis endlag lowered
Detroit Smash (air) endlag lowered
Frost counter frames lowered
Curdle Pierce endlag lowered
Freezing variants hit away hitbox increased
Namu HP Lowered
Landing Jet Burn resets dash CD
Ember Eruption 2nd hit has a bigger hitbox
Thousand slashes now has endlag if blocked
Hitting Dark Whip on someone who is ragdolled/just got up from ragdoll will perform a new move on them
Dark Whip now hits away preventing combo extending
Quintuple Smash CD lowered
Quintuple Smash is easier to extend with
Delaware grab stun is removed midair
Air delaware grab does more damage
All cooldowns for azure flames has been reduced greatly
Azure Grab buffed
Matter Absorption tile damage reduced
Other Changes
Split Ice ultimate m1 effect slightly changed
Jet Kindling effect changed
New sounds for debree
Fixed major offsets in hitboxes such as downslam (should be more responsive and accurate now)
Top Bar Gui is a lot better and back to its old state if you don't have the new roblox UI
Fixed Hitboxes not registering.
Update 7.0 - 11/03/2024
Additions
Explosion Hero
- Explosion Hero Ultimate added
- Explosion Hero Ultimate Punches/Tp dashes added (Dashes might be reworked later)
- Explosion Hero new 1 Ultimate MoveWe are still working on explosion hero's ultimate, and he will get his aura soon
Emotes
- 1 new emote (credits to @ zillgo)
- 8 other new emotes (credits to @jkj as always the goat)
- Sounds added to new emotes
VIP
- New Effect Color GUI that allows for many more colors
PS+
- Remove trees, benches, tiles, trash cans added to ps+ commands
Combat Changes
- If you block a dash punch the enemy is stunned for slightly longer
- You can't block for 0.2 seconds after side dashing
- Dash punch CD increased by 1 second
- Side dash CD increased by 0.25 seconds
- If you miss dash punch you can't block for 0.3 seconds
- Lowered HP regen
- Ragdoll cancel cooldown increased by 3 seconds (24 > 27)
- if your killstreak is 5 or higher then it'll take 6 seconds to reset instead of 3 and your ultimate text is slightly darker if you're in combat
Balancing/Character Changes
- Using Ground Cannon on a ragdolled target extends their ragdoll time
- Ember Assault is now less ping-reliant
- Infernal Burn CD increased by 1 second and now wakes them up instantly
- You can now side dash while using triple dagger throw
- Ice javelin (ranged ver.) goes through block
- Thousand slashes is now smoother and the last hit wakes the enemy up
- Thousand slashes now has slight endlag on miss
- If someone blocks dark whip you now get endlag
- Matter absorption tile damage decreased
- You can no longer ragdoll cancel after being hit by ground cannon while ragdolled
- Hero slayer passive now lasts for 8 seconds and doesn't start to lose speed unless you haven't killed anyone in 8 seconds
- Azure flames passive is less blinding and fire damage increased
- Explosion combo is now faster
- Tp dash range for Split Ice and Warp portal increased
- Sound indicator added to frost counter
Fixes
- Fixed wrong timings for the first punch of the following: Warp Portal, Hero Slayer, Blue Flames, Explosion Hero
- Fixed dash punch being unreactable and way too fast
- You cannot reset on pillars/leaderboard anymore
- Fixed frozen people looking like they are half sinking into ground
- Fixed permanent stain passive bug
- Fixed Dance Dance Dance letting you stay in the animation forever
Other Changes
- More stuff works with VIP effect color
- Ballin' emote changed
- Removed the afterimage from dash punch on other people's screens so its less confusing (its still visible for the person dash punching)
- Moved stuff around in settings gui
- Changed how mode bar gui looks
- Killstreak crown transparency and text transparency is less visible on your screen
- Killstreak highlight outline is no longer visible through walls
Update 7.1 - 12/03/2024
Fixed the effect color gui and made it bigger.
Added sounds to Explosion Dive and fixed some bugs.
Update 7.2 - 31/03/2024
Additions
Explosion Hero
- Explosion Hero ultimate aura added
- New ultimate move: Exploding Star
Emotes
- Added 15 new emotes
- Added 2 new emotes to Toxic Emotes gamepass
Other Additions
- New buttons added to mobile
- Added searching to emotes
- 4 new cosmetics
Changes
Balancing
- Infernal Burn no longer resets front dash cd
- Backwards dash CD 5 -> 6.5
- You can't punch for 0.2 seconds if you miss a dash punch
- Ice Javelin has endlag if blocked (combo extender ver)
- If Ice Javelin (ranged) goes through block, it sends the target back and does slightly more damage
- Punch stun increased from 0.8 -> 0.9
- Curdle Pierce in m1 combos is no longer true but if you use it not in an m1 combo the hitbox will be bigger
- Triple dagger throw hitting someone on wakeup goes through block and if you use it in an M1 combo it'll stun for longer
- Thousand Slashes no longer resets m1 to first swing ( this won't effect 99% of players it was just some weird tech that set ur m1 to the first m1)
- Huge Lady M1s are uninterruptable
- Delaware Grab damage nerfed 12.5 > 9 and air variant 9 > 8
- Ember Assault cooldown increased 14 > 17
Other Changes
- Blood Effect Color no longer scales with effect color
- Math for hitting targets away changed
- Dash punch now triggers environmentals if it hits a target near one
- Fixed PS4/PS5 Crashing
- Tons of bug fixes
Update 7.3 - 24/06/2024
Additions
New Mastery for Hero Slayer
- Shadow Rush - Rush at the opponent, stabbing them with your sword, then slam them into the ground.
- Shadow Rush (Second Use) - Jump at the enemy and stab them, then throw them away.
- Shadow Rush (Aerial) - Launch yourself at the enemy and slash them twice, knocking them away.
- Katana Throw - Throw your katana at the enemy, impaling them. (Unlocks fist moveset)
- One Million Slashes - Jump back before launching yourself at the opponent, hitting them with a flurry of slashes.
- Whirlwind Pierce Throw a dagger into the air, then grab it and slash your opponent. (Using this move again stuns your opponent)Fist Moveset:
- Uppercut - Uppercut your opponent, sending them soaring into the air.
- Dagger Cascade - Throw a fan of 5 daggers at your opponent. (Can use twice)
- Headbutt - Grab your opponent and strike them forcefully with your head.
- Whirlwind Pierce - Throw a dagger into the air, before grabbing it again and slashing your opponent. (Using this move again stuns your opponent)Passive - When you kill a player, your last m1 now launches the enemy away with red sparks.
(Every move has a finisher) (Two cinematic finishers)
Explosion Hero
- New Move: Infernal Shot
- Explosion Hero Ultimate M1s do more damage
- Explosion Hero Eruption Dive startup/effects changed (if you hit someone it'll grab them and bring them with you)
Other Additions
Green Hero
- Green Hero awakening song changed
- Sfx on some Green Hero awakenings moves changed
Azure Flames
- Azure Flames finishers now char dead bodies
Settings
- Added camera speed setting for console
- Added console shiftlock + emote buttons
- Hopefully fixed console lock on
Emotes
- Almost all duo emotes now work on dead people
- Added new emote type: Kill Emotes - Use them near a dead player (or dummy)
- 43 new emotes, 5 new kill emotes
- Emotes can now be bought in bulk
Animations
- New animation for Infernal Burn
- New hurt animations
Combat Changes
- Ragdolls are now smoother
- Ragdoll time for punches/downslams/uppercuts increased by 0.75
- Hopefully fixed bugs with ragdoll cancelling taking your ragdoll cancel cooldown but still getting comboed
Balancing
- Texas Chain cooldown lowered to 37s
- Blazing Soul hitbox reduced
- Curdle Pierce stun effect time reduced from 3 seconds to 2 seconds
- Shadow Whip damage lowered
- Freezing Variants cooldown increased by 3 seconds (if you use the same variant that you recently used the cooldown will be 4 seconds longer)
- Green Hero ultimate punch damage reduced from 10 to 8
- Indomitable Will gives more ult gain and has a faster windup
- Frostflame Burst has less startup
- Crush, Matter Barrage, and Reality Collapse cooldowns all reset if you get a kill
- Exploding Star is no longer blockable
- Exploding Star damage lowered
- Warp Portal ultimate moves are unblockable if used on the moon, low gravity effect reduced
- Reality Collapse cooldown increased but speed during it is also increased
- Matter Barrage now goes through block
- Crush goes through block but does less damage if it goes through block, and has a lower hp requirement for the finisher
- Curdle Pierce and Whirlwind Pierce if used on someone who just got up from ragdoll will hit them with more damage but will in exchange lose the use twice ability
Other Changes
- Made data loading faster
- Fixed lag when front dashing on console/mobile
- Some parts of map slightly changed
- Last hit of Thousand Slashes destroys trees and pillars
- Dummies spawned in from PS commands now have 110 hp instead of 100 (player base hp is 110)
Quests
- Made daily quests easier
Update 7.4 - 25/06/2024
Fixed warp portal ult moves not going throught blocks.
Fixed the great wall appearing.
Fixed kill emotes not working.
No longer locked camera mode on xbox.
Update 7.5 - 27/06/2024
Fixed the duo emotes being able to be cancelled out of.
Update 7.6 - 01/07/2024
Additions
Explosion Hero
- New ultimate move: TENTH TORCH
- New second awakening move: MINE
Content
- 6 new emotes, 1 new kill emote
Changes
Combat Changes
- Fixed jumping after an uppercut
- If you haven't been hit recently, you regen health at a faster rate
- Health on kill increased slightly
Balancing
- Hyperarmor for Detroit and Curdle Pierce has been reworked (it now goes away if you get ragdolled)
- Whirlwind Pierce buffed; it now has the hyperarmor stated above
- Azure Grab has a longer cooldown
- Infernal Burn has a longer cooldown (move will most likely be reworked soon)
- One Million Slashes has more endlag if missed
- Minor nerf to Quintuple Smash's damage
Update 7.7 - 06/07/2024
Additions
Explosion Hero
> - New Second Awakening move: BLITZ KICK
Green Hero
> - Beyond 100% now has a startup animation but a bigger hitbox, similar to star burst
VIP
> - New VIP setting: Change Awakening Outfit (Works with Tenth Torch as well) > - Very customizable, thanks to @Mauio for making it look great
Emotes
> - 3 new emotes
Settings
> - Added "Disable Packages", disables other people's packages
Changes
Emote Changes
> - You now only need 75 kills instead of 100 to unlock a new emote (50 for VIP) > - Kill emotes are now interruptable by moving/dashing so you are no longer stunned by them
Balancing Changes
> - Tenth Torch Awakening lasts 5 seconds longer
> - Exploding Star no longer drains ultimate bar until after move is over
> - Tenth Torch damage requirement 100 -> 80
> - Curdle Pierce does more damage if hit on wakeup
> - The knockback from grabbing your katana from someone's body will now knock away other enemies if they are in the way of it
> - The knockback from Shadow Rush's use again variant will now knock away other enemies if they are in the way of it
> - Tenth Torch damage 75 -> 175
> - Removed the "Use Again" for Blazing Soul.
> - Mine damage 50 -> 35
Other Changes
> - Pressing Ultimate Bar on mobile should be easier now
> - Lowered screenshake on Explosion Combo
> - Exploding Star will still give Tenth Torch progress if you hit a person with it and they leave
> - Removed Herobrine
Bug Fixes
> - Fixed blood sound not scaling off sound volume setting
> - Fixed a bug with Dagger Throw not being interruptable
> - Fixed shiftlock option and emotes not showing on ps4/ps5
> - Fixed TopBar bugs
> - Fixed lag in private servers
Fixed change awakening avatar on xbox and it not loading
Fixed beyond 100% not having a cooldown if you land it
Tenth Torch cutscene now doesnt trigger any counters.
Update 7.8 - 08/07/2024
Fixed some settings not saving/loading
Update 7.9 - 14/07/2024
Additions
Explosion Hero
- New Third Awakening move: BLAST AWAY
Emotes
- 1 new emote, 3 new kill emotes
Changes
Balancing Changes
- Frost Burst cooldown decreased 32 -> 29
- Texas cooldown decreased 37 -> 33
Other Changes
- Frost Burst effects and hitbox appear faster so there are less moments where you hit someone then get hit by Frost Burst
- The Strongest ultimate animation no longer burns your eyes
Bug Fixes
- Fixed blood setting not saving
- Lots of other bug fixes
- Fixed debris and rocks for blast away not showing up.
Update 8.0 - 29/07/2024
Additions
Explosion Hero
- New Second Awakening Move: NUKE
- Reworked punching animations and sound effects
- Reworked dash punch animation
Map
- Map has been expanded and reworked in order to make it less cluttered
- Villain bar has been expanded
- If running becomes an issue, we will add countermeasures
Gamepasses
- New gamepass: Emote Pages
- Gives you FOUR extra rows of emotes, allowing you to easily pick between 20 emote slots and 40 if you have VIP!
- Unlocks 3 emotes on purchase (if you already have max emotes, lets you redeem 3 free emotes next time we add emotes)
- You can now buy gamepasses for yourself in the gifting menu
VIP
- New menu for VIP options
- New VIP option: VIP Cape
- Has customizable color and customizable image (if you use anything inappropriate you will be banned)
Hero Slayer
- Finisher for Mastered Hero Slayer Passive Black Flash added
Emotes
- 20 New Emotes
- 6 New Kill Emotes
- 2 New Duo Emotes
- Fixed all duo emotes being cancelled midway on both alive and ragdolled players
- You can no longer use duo emotes while in ult
Changes
Combat Changes
- Side dash CD is slightly longer (0.25 sec more)
- Front dash speed slightly lowered (should help with it being unreactable, will be tweaked more later on possibly)
Balancing
- Powered Shot follow up variant has a bigger hitbox on ragdolled players
- Blast Away damage lowered
Other Changes
- Beyond 100% has a victim hurt animation now
- Changed how titles look for leaderboard players, VIP, staff, and contributors
- Bans now use roblox hwid ip ban to punish exploiters and prevent alt accounts
- Fixed some stuff with debree should be less laggy
- Optimized emote menu when you have lots of emotes
Increased nuke damage to 100 if not directly ontop of them.
Update 8.1 - 31/07/2024
Fixed the following issues + some more:
Hero gauntlet users instantly died to frostflame wave
Blood overlay with a train emote lingered on certain moves
Console camera speed wasnt changing
Gift gamepass on mobile wasnt working
Drag/armstrong emotes werent working on dead players
Emote claim was offscreen on tiny phones
Buying emote bugged out emote pages
Buying emotes in ranked was possible
Ulting as green hero removed your hats
Improper ui scaling for emotes on small devices
You can no longer hide using emotes
Emote pages buy prompt wasnt working
Update 8.2 - 12/08/2024
Additions
Explosion Hero
- Explosion Hero is now released, and is no longer Early Access
New Character
- New Character: ROT VILLAIN (Character is in early access)
- New move: Vanquish
Azure Flames
- Infernal Burn reworked (finisher is still the same)
PS Commands
- Added the following commands:
- 'goto player'
- 'fly player'
- 'unfly player'
- 'size player number'
- All commands work with display name, more ps commands coming soon alongside a rework to ps commands itself
Emotes
- 27 new emotes
Changes
Combat Changes
- Dash punch should have less moments where you randomly slow down
- If an aerial attack hits someone that has been ragdolled in the past 1 second, it will only ragdoll them for half the duration
Balancing
- Ground Cannon vertical size increased
- Ground Cannon will now ragdoll non-blocking targets but you can now ragdoll cancel out of it
- Nuke no longer removes your killstreak
- Explosion Combo animation changed, move is now faster
- Electric Smash ragdoll duration reduced from 2 -> 1.4
- You can now ragdoll cancel out of portal combo
- Matter Absorption tiles do slightly less damage in an m1 combo
- If Matter Absorption hits a target and you dashpunch them, it will knock them away
Other Changes
- Optimized debree and other things, game should be less laggy as a result
- If someone uses the "I'm You" emote and you use the "He Ulted" emote, you now slow down
Update 8.3 - 26/08/2024
Additions
Symbol of Fear
- Rot Villain renamed to Symbol of Fear
- New Move: Decaying Counter
Green Hero
- NEW 4TH ULTIMATE MOVE: 1,000,000%
PS+
- Added build tools to private servers
- Toggle them in the PS options menu or say
btools
in chat - Keep your mouse on top of options to see what each one does
- The build tools will be updated with more features over time
- Toggle them in the PS options menu or say
Badges
- Added badges, each badge unlocked gives you a free emote
- The following badges are:
- Namu Slayer (participated in namu boss fight)
- Unlocked Warp Portal
- Crimson Justice (unlocked mastered hero slayer)
- Verdant Hope (unlocked mastered green hero)
- Rookie (1 kill)
- Adept (10 kills)
- Expert (100 kills)
- Absolute (1000 kills)
- Sovereign (10000 kills)
Emotes
- 67 new emotes
- 1 new kill emote
- Using "Bench Press" emote with a 10+ killstreak will give you a black hole bench press
- "Punching Bag" emote now has VFX
Changes
Combat Changes
- Some passives no longer have a time limit and go away after a certain amount of uses (ex. Black Flash goes away after attempting to land it, TP dashes go away after 4 uses)
Balancing
- Blazing Soul now finishes under 50 health instead of 60
- All counters should no longer counter ultimate moves
- Some ultimate animation last hits have been reworked and instead will now deal damage and send you back
- Freezing Variants renamed to Sub Zero and now says VARIANTS on it to avoid confusion for new players
Other Changes
- New spawns added, spawns are further apart
- Added scroll bar to character select
- Fixed Shadows flickering on and off
Update 8.4 - 09/09/2024
Additions
Symbol of Fear
- New move: Deteriorate (has finisher)
- Decaying Counter now has a finisher
- Added passive to Symbol Of Fear (If you land a finisher, you'll steal the passive of the person you finished)
- Decaying Counter moved to 3rd move slot in order to match Freezing Counter 3rd slot
Azure Flames
- New impact frames for Peaking Scorch
Emotes
- 25 new emotes
- 1 new kill emote
Changes
Combat Changes
- M1 stun slightly decreases with each punch in stun to prevent slow m1s
- Ultimate moves no longer go through infinity
- You can now dash punch with ult
Balancing
- 1,000,000% now gets the person closest to you
- If the target leaves during 1,000,000% the move will go off cooldown
- If you use Ground Cannon and don't punch them, the followup will do some more damage
- Decaying Counter now knocks players back on the hit away
- Decaying Counter now has a range limit
- Lowered the ragdoll time from getting hit by Beyond 100%
- You can no longer m1 into Curdle Pierce
- You can now uppercut into Black Flash
Other Changes/Fixes
- Fixed issues with btools not saving
- You can no longer stand on top of the mastery quest place
- Added mobile settings for holding block/holding punch
- Fixed bugs with blocking not working
Update 8.5 - 22/09/2024
Additions
Mastered Green Hero
- Added new awakening
- New ult move: 120% OVERDRIVE (with finisher)
- New ult move: 45% (no finisher yet)
Green Hero
- Impact Frames added for 1,000,000% finisher with new sound effects
Spawn Animations
- Spawn animations added for the following:
- Green Hero
- Mastered Green Hero
- Hero Slayer
- Mastered Hero Slayer
- Blue Flames
- Split Ice
- Explosion Hero
- Warp Portal
PS BTools
- New tasks "Clear Tools", "Give Tool"
- You can now rearrange and prioritize tasks in order such as clear tools, then give a tool
Emotes
- 30 new emotes
- 3 new kill emotes (PEAK)
Settings
- Added "Disable Impact Frames"
Changes
Balancing
- Azure Grab CD increased 21 -> 24
- You can now ragdoll cancel out of the Azure Grab tech
- M1s do less damage after Azure Grab if you do the tech
- Ember Assault stops you in place if blocked
- Using Ember Assault into an environmental does less damage and ragdolls them
- Crimson Parry can now counter ultimate moves except for a few (ex. NUKE)
Other Changes/Fixes
- Fixed a LOT of bugs
- You get more mastery progress on a player kill 0.35% -> 0.5%
Update 8.6 - 30/09/2024
Additions
Mastered Green Hero
- New awakening music added for green hero mastery ultimate
- New ult move: Lightning Crush (with finisher)
- Impact frames with sound design added to 45%
- Finisher added to 45%
Symbol of Fear
- New move: Void Steps
- Ragdoll cancelling out of the move will cancel the followup.
Emotes
- 24 new emotes
- 1 new kill emote
Update 8.7 - 01/10/2024
- Fixed SAVE ME!! emote and Mastered Green Hero ult giving you broken friends
- Fixed Void Step sometimes not moving you at all
Update 8.8 - 13/10/2024
Additions
Mastered Green Hero
- New ultimate move: Whiplash (includes a finisher)
- New impact frames for 120% Overdrive Finisher
Symbol of Fear
- Ultimate transformation animation added
- Ultimate M1s added
- Void Steps finisher added
- Spawn animation added
Emotes
- 25 new emotes
- 2 new kill emotes
Combat Changes
- You can jump more now before the anti-jump mechanic kicks in
- Your character now gets highlighted red on enemies screens so they know which moves are counters
- City buildings outside the map can now be destroyed (WIP)
Balancing Changes
- Deteriorate startup is now slower
- Void Steps screen glow effect/use again text now works if ping is high
- Explosion Hero passive nerfed, cooldown divided by 4 -> divided by 2
Other Changes
Many bugs fixed
Update 8.9 - 14/10/2024
Fixed Heavenly Buster
Fixed Motocycle
Void Steps finisher shouldn't look laggy on ur screen anymore
Fixed some more issues with symbol of fears ultimate
Fixed not being able to add custom awakening outfit change for symbol of fear ultimate
Update 9.0 - 26/10/2024
Additions
Halloween
- Map is now halloween themed and UPDATED!
- Map has been expanded with new fighting zones
- Art that won the art competition has been added to the villain bar
- One more dummy added to map
- New Witch NPC! They give the following:
- 17 limited time halloween cosmetics
- 2 limited time weapon skins
- 19 limited time halloween emotes
- 1 limited time halloween kill emote
- To get candy, you need to kill players, or find doors around the map. Doors give more candy than killing players, but they are rarer. (you can only earn candy in public servers)
- Free emote code! Type !code halloween in game to get a free emote. redeem it by typing !code halloween or by talking to the witch npc (if you're on console talk to the witch npc)
Symbol Of Fear
- New move: RADIO BLAST
- Ultimate music added
Green Hero
- Manchester has been reworked
- New finisher for Manchester
PS+
- PS+ Btools UI revamped
- Added multi select, undo, redo, and resize multiple parts
Ranked
- 4 new ranked maps
Emotes
- 23 new emotes
- 5 new kill emotes
Changes
General Changes
- Reworked data so there should be less data issues
- Namu temporarily has a pumpkin head
- Increased the wait for borders to spawn in ranked from 120 -> 180
Update 9.1 - 09/11/2024
Additions
Symbol of Fear
- New Ult Move: REFLECTIVE COUNTER
- This move is a counter that has a ranged variant and a close variant (finisher steals the opponent's move/ult move if they are in ult)
- New Ult Move: SCATTER (has finisher)
- Sound added if you time Void Steps correctly
Server Browser
- Server browser added, create your own public and private server!
- Create your own custom server and share it!
Halloween
- Candy rates buffed!
- 50% more on buying candy with robux
- MORE candy on kill
- MORE candy on trick-or-treat doors
- New halloween cosmetics with custom properties (ex. custom effects on kill)
- 10 new halloween emotes
- 10 new halloween kill emotes
PS+
- New PS+ Settings:
- Max Parts Per Destruction (If you destroy a wall that has destruction on it you can change the maximum parts)
- Max Destruction Parts (If there's more than x parts laying on the ground it won't make anymore)
- Jump Cooldown (lets you toggle the jump cooldown)
- Invincibility (Everyone) (makes everyone invincible)
- New BTools setting for tasks: Teleport (allows you to teleport players anywhere and added text that shows you your current position while btools menu is open)
Emotes
- 18 new emotes
- 6 new kill emotes
Badges
- New badges for killstreaks 5-100, and a badge for killing someone who has a kill streak of 100 or higher
Changes
General Changes
- I-Frames are way longer when you spawn in and get deleted when you move
- New side dash animations
- Front and back dash is now depends on health to prevent running away (more coming for this soon)
- Front and back dash share a cooldown now
Balancing
- Lowered damage on Symbol of Fear ultimate m1s
- Manchester CD increased and damage if blocked lowered
- Endlag added if Manchester is missed
- Sped up Hero Slayer's ultimate animation and his ultimate duration now lasts longer
- Frost Burst finisher startup removed
- SuperDash Tech is now no longer working
Other Changes
- Many bugs fixed
Update 9.2 - 11/11/2024
Fixed "Spar" emote
Update 9.3 - 17/11/2024
Additions
Hero Slayer
- Finisher added for Thousand Slashes
- Finsiher added for Curdle Pierce
Emotes
- 25 new emotes
- 2 new kill emotes
Halloween
- Halloween event has been removed
Settings
- PS+ and Settings now have a new menu
Balancing Changes
Combat Changes
- All aerials have been reworked, different hitboxes with new sfx and some different animations
- Reverted backdash and frontdash shared cooldown, but backdash has a larger cooldown now
- Side dash cooldown is now always 2 instead of sometimes being closer to 1.5
- Health on kill increased greatly
- Made anti killstealing system less harsh
- All ultimate modes last for slightly longer
- All cutscene moves will pause your ultimate bar from going down until it's over but not your enemies', except for Blazing Soul
- If you're in combat, even if your health is max, you still have to wait 2 extra seconds to reset. If your killstreak is above 5, you have to wait 4 extra seconds to reset. If your killstreak is above 10, you have to wait 7 extra seconds to reset. If your killstreak is above 25, you have to wait 14 extra seconds to reset.
- If you are too close to the enemy when dash punching you will hit them away
Azure Flames
- Removed hyperarmor from ember eruption and If you block the first part of ember eruption, the second part comes out slower
- Infernal Burn is now blockable and doesn't last forever
- Increased the less damage m1 time for azure grab tech
- If you dashpunch after azure grab tech, the damage will be 0
- Decreased m1 damage after ember assault
- Azure Grab damage lowered
- Ember Assault is now slightly slower
Symbol of Fear
- Radio Blast has a bigger hitbox and longer move disable time, but less damage
- Scatter startup has a bigger hitbox
- Nerfed vanquish finisher %
Hero Slayer
- Decreased the amount of mode you get back by using indomitable will due to ult duration buff
- Removed extra health on kill for hero slayer since the one for everyone is now higher
Green Hero
- Slight endlag added if you miss the final hit of Texas
- Green Hero passive is less effective in ranked
- Increased endlag if you miss Detroit (also aerial)
- Endlag added for blocking Cosmic States of Smash
- Manchester damage nerfed
- Manchester finisher % nerfed
- (Strangely not mentioned, changed ultimate name : Ultimate -> Maximum Overdrive)
Warp Portal
- Matter Absorption tiles make your punch the final punch if they hit someone
Others
- Fixed dashpunch appearing to be really fast
- Fixed King Slayer badge sometimes not being awarded
- Whoever does the most damage to namu now gets 2 free emotes, and 2nd place gets 1 free emote
Update 9.4 - 01/12/2024
Additions
Symbol of Fear
- New Ultimate move named TRUE EVIL, which is also a cutscene move.
- The move has two variants, with the damage scaling on Quick Time Events (QTE). Upon timing it, your damage is increased, and when being attacked - the damage will be reduced each timed tap.
- Symbol of Fear is now finally released!
- STOP typing "We're doomed", it makes you look deranged.
New Character
- New Early Access character - Jet Engine, based off Tenya Ida (Ingenium)
- Jet Engine's New Move: Recipro Assault
- If you will hold any of Jet Engine's moves, it will unleash a different version of it.
- The max charge for the move will temporarily be a damage buffed version of second version until the third version is implemented.
- Jet Engine's New Move: Recipro Assault
Gamepass
- New Gamepass: Custom Move Text
- The gamepass will allow your avatar to show any message above you whenever using a move.
- For now, everybody can do their avatar as if they were some characters from the anime :D
- Like for example you could finally yell "Smash!!" without typing it like I do (sluggysc was here)
PS+
- New Private Server BTools events - Clock, Link, Range and Loaded.
- New Private Server BTools tasks - Anchor, Collide, Highlight, JumpPad and SetTime.
- New Private Server commands - Toggle Respawn, No Attack, No Stun and Toggle Noclip.
Emotes
- New Emotes UI! Now you can filter, favorite and search emotes.
- 43 new emotes
- 7 new kill emotes
Balancing Changes
Combat Changes
- All normal downslams are smoother now and have the same timing
- Reverted the 2 second Side Dash CoolDown
- If you use an Awakening near someone, they will be unable to reset for 10 seconds, making the survival even tougher.
- All Environmental Finisher %'s is decreased and now the damage is depending on if you're making a Combo-Extender or no.
Symbol of Fear
- Lowered the chance for extra M1 damage
- Decaying Counter finisher %'s decreased
- Vanquish finisher %'s decreased slightly
Azure Flames
- Infernal Burn does more chip damage if blocked
- Ember Eruption finisher %'s decreased
- Poor guy was already comically nerfed, and still gets the nerfs. Devs really hate Toya:(
Mastered Green Hero // Green Hero
- Increased Shadow Whip finisher %'s for the Ragdolled Variant
- Manchester finisher %'s decreased if blocked
- Quintuple Smash finisher %'s decreased
Mastered Hero Slayer // Hero Slayer
- Curdle Pierce finisher %'s increased
- One Million Slashes damage slightly increased
- One Million Slashes finisher %'s decreased
- Shadow Rush Aerial Variant has more endlag upon miss
Explosion Hero
- Ground Cannon now has an endlag if missed or blocked
- Blast Catapult finisher %'s decreased
Other Changes/Fixes
- Server Browser optimized, shows more servers now
- Fixed being unable to select mastered versions of characters on console
Mastered Azure Flames
- As the developer states - the character is in works.
Update 9.5 - 15/12/2024
Additions
Christmas Event
- New Christmas Event!
- New Christmas map
- Redeem presents from the event to unlock 20+ new Christmas emotes, 2 new Christmas kill emotes, and 20+ new Christmas cosmetics!
- Has 3 events that can spawn:
- King of The Hill: 3-4 Christmas trees will spawn around the map, stand inside the tree's area for 15 seconds while being uncontested. If the timer reaches 0 and there's multiple people, the Overtime mode will start.
- Reverse-Tag: A random player will be chosen as a gift-bearer, you need to ragdoll this person to hold onto the gift. Whoever holds onto the gift last at the end of the timer receives multiple presents.
- Santa's Sleigh: Santa flies around the map and drops presents, and whoever gets to them first can claim them.
Jet Engine
- New Jet Engine move: Turbine Barrage
- New Jet Engine move: Sound Breaker
- Recipro Assault 1st set has a longer startup
- Recipro Assault 3rd set added
- Recipro Assault finisher added
- Spawn animation added
Private Servers
- New Private Server Category: "Battle Royale"
- New Commands: Enable Storm, Storm Time, Spectate On Death, Points, Change Points, Teams, Health, Max Health, Regen Times, Health On Kill, Mode Gain Times and more.
- New Private Server BTools additions: Locking, Drag Select, New Keybinds, Multi-Delete, Decals/Textures, Lights and Text.
Emotes
- 21 new emotes
- 1 new kill emote
Other
- The boss of this game, Namu, now bears Santa's hat
- Ranked Games now have I-Frames when you spawn until you move, or until 5 seconds will pass.
Post Update Changes
- Fixed mobile settings not appearing and a lot of other bugs
- Increased Ornaments from kills 2 - > 3
- Increased King of the Hill capture ornaments 12 -> 24
- Increased Reverse Tag winner ornaments 12 -> 60
- Increased Santa Sleigh present ornaments 4 -> 15
Update 9.6 - 17/12/2024
Major Changes
- Winter Spotlight event added.
- New board next to Santa's Workshop to track the next event, how long until the next event, event info, etc.
Minor Changes
- Reverse Tag present holders increased to 2
- Reverse Tag winner ornaments decreased (60 -> 45)
- Every 15 seconds the reverse tag present holder earns 3 ornaments
- Presents now spawn naturally around the map
- Some bug fixes
Update 9.7 - 12/01/2025
Additions
Azure Flames Mastery
Moveset Info AZURE FORM:
- Infernal Assault - A chargeable rush attack, range increasing while damage decreases with charges, the 3rd charge having combo extending capabilities
- Hell Shot - Send out a wave of flames, using this move twice in quick succession will lunge forward, conjuring a scythe of ice as you swing forward
- Glacial Cinder - Slam your hand into your opponent as they collapse to the ground, picking them up and sending them away with a glacier of ice.
- Scorching Surge - Shift to your VIOLET form, taking a slight DOT effect while having buffed versions of your base moves, either having less CD or more damage.
VIOLET FORM WHILE ACTIVE: Take damage over time. Regain more HP per kill, depending on how much health you have remaining (less HP, get more HP on kill.)
- Hell Assault - Rush forward, hitting the opponent back as you chase them down, ragdolling the opponent
- Phantom Shot - Shoot a piercing fire forward, using this ability again will do a combo attack, knocking the opponent farther back
- Cinder Bind - Create an AoE field, anyone in this field will have a fiery circle beneath them and be ragdolled up
- Scorching Surge - Switch back to your AZURE form, creating a small ragdolling blast
Jet Engine
Added passive: Turns your fourth M1 into a series of kicks that you can combo off of. NEW MOVE: Jet Stream: Slow startup charge move that ragdolls people and sends you flying into the air, ending with a downward kick. This move is still a work in progress and more will be added to it as time goes on.
Emotes
31 new emotes 5 new kill emotes Added limited time emotes, with a higher level of quality than usual emotes. Click on them to preview them! (2 currently, more coming soon)
Other Changes
- Removed Christmas
- Added a system to improve the quality of accessories (UGCs will no longer show up as blurry)
- Improved Custom Move Text gamepass; can now customize text size/color, background color, and enable a manga style for the bubble (This will be improved further (including getting fonts) in the coming updates)
Balancing
- Sound Breaker ragdoll time reduced
- Recipro Assault damage lowered across all sets
New Code
- Want a free emote + 10% free Mastery for Azure Flames? You have two options:
- Say !code flamesmastery after joining the game (FOR PC/MOBILE PLAYERS)
- Find the ever-so-helpful Code 'Shroom in the Villain Hideout (FOR CONSOLE PLAYERS)
Bug Fixes
- Fixed many memory leaks, game should have less lagspikes now
- Other small bug fixes