(My Hero Academia spoilers. Read with caution.)
"It's a corrupt, vicious cycle. Everything I've witnessed, this whole system you've built has always rejected me. Now I'm ready to reject it. That's why I destroy."
- Tomura Shigaraki to the heroes in Jaku
Description
Symbol of Fear is the eleventh released character and the fourth villain character published in the game. He is based on Tenko Shimura, the main villain of the My Hero Academia series.
Pros and Cons
Pros
- Vanquish has a 360° hitbox and bypasses block.
- Decaying Counter does a lot of damage with 21% and can be used as a combo-extender with a well-timed M1, similarly to Azure Flames' Azure Grasp tech.
- Deteriorate is an easy combo extender.
- High damage combos.
- Simple to use (Excluding Void Steps)
- Void Steps is hard to land, yet the damage output is worth it.
- Base move set does 59 damage without M1's (One of the strongest base movesets)
- Easy to perform a dash extender by performing 4 M1's and dashing behind the enemy in a quick movement, as shown in the video below. You can also do this with any character.
- Deteriorate goes as far as a side dash + front dash, allowing for easy combo extension.
- If Radio Blast is landed, the enemy loses access to their moveset for 10 seconds.
- Scatter goes far enough to combo-extend after Radio Blast. (If used correctly)
- Reflective Counter will steal the move of the character your target is using or a random move of that character if they used an attack that doesn't count as a move, for example, front dashes, etc.
- Reflective Counter can counter melee moves as well as ranged moves.
- Reflective Counter can counter all moves in the game except for other counters, Indomitable Will, awakening activations, tenth torch, and nuke.
- Scatter can combo-extend with Radio Blast and Reflective Counter.
- Has strongest ultimate move but requires hitting all the QTE's and for the target to not hit any of their own QTE's to one-shot(100% Max) {excluding Gojo}
- TRUE EVIL either does 46% or 100% depending on how many QTE's you timed right or how much your target timmed right.
Cons
- Cannot gain a passive by attacking the dummy and relies highly on who the user finishes to gain one.
- When first spawning, moves require some time to appear. Despite this, you can still use the moves on PC, but mobile users cannot until the moves appear.
- Void Steps' follow-ups are quite hard to do due to the fact you have to time it right a total of 6 times for the damage to be worth it. (Mobile players, be advised.)
- Only has 2 low-damage True Combos.
- The final slam of Scatter has a severe endlag on miss.
- Void Steps will get punished if missed.
- Deteriorate has severe endlag when blocked.
- In exchange for dealing up to 100%, TRUE EVIL does not stop the ultimate bar from draining.
- The end of Everything for One has no I-frames, meaning you can get instantly jumped.
- Stealing Split Ice’s passive has a shorter duration of the Ice Javelin.
Moveset
Moves | Damage | Cooldown | Info |
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M1 | 1 hit: 5% Damage
All hits: 19% |
~0.5 seconds | Three basic hook punches before decaying the enemy and knocking them away. |
Vanquish | 13% | 16 seconds | The user quickly spin-ascends into the air before landing back down and unleashing multiple explosions around themselves that ragdoll opponents and slighly knock them away at the end.
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Deteriorate | 8% | 16 seconds | The user rushes forward with their hand extended. If they hit an enemy, they grab them by the neck and continue moving forward, slamming the enemy into the ground. The user then applies heavy force to keep the enemy pinned before kicking them to the side, causing them to roll away.
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Decaying Counter | 21% | 19 seconds | The player assumes a hug-like pose, preparing to counter the enemy's attacks.
If successful, this leads you to dodge to the left while grabbing the attacker's arm before spinning them around and landing a streak of two strikes, launching them away a considerable distance in the last hit.
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Void Steps | 8% initial hit + 2% per successful consecutive hit, capping at 18% damage | 13 sec | The user lunges forward and side-kicks the opponent, launching it away. The user can press the skill again during a certain time span to TP around the opponent and strike from the target's blind spots up to five times, keeping the victim stunned. On the last hit, the user sends them far away with a kick.
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Moves | Info |
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Vanquish | The user kicks the opponent into the air before grabbing their arms and tearing them off, before landing. The severed arms then decay into nothing. |
Decaying Counter | The Player slams the enemy to the ground and relentlessly punches them with both fists. Finally, the player delivers a powerful two-handed punch, leaving the enemy decayed with nothing remaining. |
Deteriorate | The player rushes at the enemy, slamming them into the ground and begins deteriorating their head structure, turning their face into a mess. The player then places their foot on the enemy's face and crushes their head into a pulp. |
Void Steps | The player teleports to the enemy after delivering a powerful kick, striking their heart with brutal force and crushing it. The impact causes the enemy to decay rapidly, similar to the finisher from the Decaying Counter. |
Scatter | After striking the opponent from above, the user grabs them by their head and crushes it mercilessly, leaving the opponent decapitated with prominent red energy flowing through their body, meanwhile the user's powered arm disappears under their motion. |
Reflective Counter | After the user blasts the opponent away as they pass a considerable distance by rolling, the user vanishes away, just to appear in front of them, slowly approaching them in menacing motion as the environment around turns into the user's dark vestige. Shortly afterward, the user's friend appears behind them, following them as well, as the user's tendrils extend from their arm in an attempt to steal the opponent's Quirk, however they resist. In response, the user's friend points directly at the opponent, commanding the user to impale them, and the user does so, punching so hard their arm passes through their abdomen, sending them flying away, with the user being successful in stealing the opponent's Quirk. |
Moves | Damage | Cooldown | Information |
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EVERYTHING FOR ONE | 37% | N/A | The player's friend appears, helping them gain All For One's powers by merging with the player’s body. As the fusion completes, the player is enveloped in a powerful aura, with glowing white eyes. A dark wing emerges just before the player slams the ground with immense force, decaying it instantly. |
M1 | 22% | ~0.5 seconds | The character gives four "scratches" with purple effects, sequence: right, down, right, down, all diagonal strokes
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Radio Blast | 10% | 19 seconds | The user leaps high into the air before conjuring a yellow orb, which bursts into a huge yellow, static area, with the user also emitting black-red tendrils, which pierce their opponent from above, whereupon sending them flying away while the user is landing back to the ground.
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Scatter | 39% | 11 sec | The user rushes forward before they grab their opponent's head by legs and slam them to the ground, whereupon charging the ultimate combination, which with they punch their opponent, sending them flying away before them leap at them and strike from above.
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Close VariantReflective Counter | 30% | 16 sec | The user blasts the sound waves outwards before they reach the opponent and grab their head, slightly crushing it, whereupon using their free hand to charge it with energy, blasting it, to send the opponent flying away with destructive force.
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TRUE EVIL (First Variant) | 46-100% | 55 sec | The user slowly walks forward, charging red energy before punching the enemy in the chest and grasping their head. They teleport to a city, in which the enemy is hit through a building and sent tumbling through the street. The enemy begins running until the user grabs them from the left side and drags them face-first through the side of an office building. Afterwards, the user throws the enemy through said building, resulting in the enemy rolling through the offices until the user punches the enemy, sending them through the roof and into the air. Finally, the user meets the enemy in the air to gut-check them, teleporting back to the arena.
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TRUE EVIL (Second Variant) | 46-100% | 55 sec | Like the 1st variant, the user slowly walks forward, charging red energy before sending a punch to the enemies center and grasping their head. Both are teleported to the city with the enemy sent tumbling as the user appears behind them and knocks them back with a punch. The enemy than tries to counter the user by clashing fists, but the user sends the target back and grabs them. The user then spins around in the air before once again dragging them against the outside of the buildings before throwing the enemy straight into the air. To finish it off, the user appears below them before uppercutting them in the chest, teleporting them back to the main arena.
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Passives
Passive list | Effect | ||||||||||||||||||||
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Quirk Snatch | Upon landing a finisher, copy and apply the passive of the character you execute to yourself:
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Putrescent Strikes | The character's M1 streak has the ability to apply an extra 1% damage per hit if used in a specific rhythm.
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Cooldown Reset | Having the credit of a kill resets all current cooldowns.
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Trivia/Notes [Spoilers for My Hero Academia Season 7.]
- This character is based off Tomura Shigaraki from My Hero Academia, a villain with the power to disintegrate anything with his bare hands.
- The character was originally named Rot Villain.
- The Awakening name is a reference to the main villain of My Hero Academia, "All For One" with the quirk All For One that allows him to steal and give people quirks.
- Scatter is a reference to All For One's ultimate move, "Ultimate Quirk Combination" that he used against All Might.
- Void Steps seems to be highly inspired by Street Fighter's "Wrath of the Raging Demon/Shun Goku Satsu" Critical Art, as both moves make you teleport around a target and start attacking from various angles.
- His passive is based off of his fight with Stars 'N Stripes, where he brutally kills her and (almost) steals her quirk.
- His first ultimate move involves the quirks "Rivet Stab" and "Radio Waves" used in combination with each other.
- This character's dominant arm is mostly the left one. Reflective Counter has colorful circles like the shield of the character Nine (Boku no Hero Academia the Movie 2: Heroes:Rising)
- The environment in their ultimate's startup and the Reflective Counter finisher are based on "The Vestige World". The random friends that appear are supposed to represent All For One as well.
- TRUE EVIL may be a reference to Sukuna vs Jogo combat in Jujutsu Kaisen.
- In True Evil's first variant, the final impact frame has a frame with kanji written "擊滅" (lit. Meaning "to annihilate" or "to eradicate")
- If you get an I.W.O. finisher with the tree, you perform a small Detroit Smash weirdly.
- In Reflective Counter's finisher, we can hear the song "Supercharger" by Sybrid. This is maybe a reference to Combat Gods II.
- Reflective Counter can steal an enemy's ultimate move if you perform a finisher on them while they are using their own ultimate. (v2 deku's 120% OVERDRIVE as an example)
Characters | ||
---|---|---|
Heroes | Green Hero • Split Ice • Explosion Hero • Jet Engine | |
Villains | Hero Slayer • Azure Flames • Symbol Of Fear • Warp Portal | |
Mastery | Mastered Green Hero • Mastered Hero Slayer • Mastered Azure Flames | |
Private server+ | The Strongest • Huge Lady |