Heroes Battlegrounds Wiki
Heroes Battlegrounds Wiki
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(My Hero Academia spoilers. Read with caution.)

"It's a corrupt, vicious cycle. Everything I've witnessed, this whole system you've built has always rejected me. Now I'm ready to reject it. That's why I destroy."

- Tomura Shigaraki to the heroes in Jaku


Description

Symbol of Fear is the eleventh released character and the fourth villain character published in the game. He is based on Tenko Shimura, the main villain of the My Hero Academia series.

Pros and Cons

Pros

  • Vanquish has a 360° hitbox and bypasses block.
  • Decaying Counter does a lot of damage with 21% and can be used as a combo-extender with a well-timed M1, similarly to Azure Flames' Azure Grasp tech.
  • Deteriorate is an easy combo extender.
  • High damage combos.
  • Simple to use (Excluding Void Steps)
  • Void Steps is hard to land, yet the damage output is worth it.
  • Base move set does 59 damage without M1's (One of the strongest base movesets)
  • Easy to perform a dash extender by performing 4 M1's and dashing behind the enemy in a quick movement, as shown in the video below. You can also do this with any character.
  • Deteriorate goes as far as a side dash + front dash, allowing for easy combo extension.
  • If Radio Blast is landed, the enemy loses access to their moveset for 10 seconds.
  • Scatter goes far enough to combo-extend after Radio Blast. (If used correctly)
  • Reflective Counter will steal the move of the character your target is using or a random move of that character if they used an attack that doesn't count as a move, for example, front dashes, etc.
  • Reflective Counter can counter melee moves as well as ranged moves.
  • Reflective Counter can counter all moves in the game except for other counters, Indomitable Will, awakening activations, tenth torch, and nuke.
  • Scatter can combo-extend with Radio Blast and Reflective Counter.
  • Has strongest ultimate move but requires hitting all the QTE's and for the target to not hit any of their own QTE's to one-shot(100% Max) {excluding Gojo}
  • TRUE EVIL either does 46% or 100% depending on how many QTE's you timed right or how much your target timmed right.

Cons

  • Cannot gain a passive by attacking the dummy and relies highly on who the user finishes to gain one.
  • When first spawning, moves require some time to appear. Despite this, you can still use the moves on PC, but mobile users cannot until the moves appear.
  • Void Steps' follow-ups are quite hard to do due to the fact you have to time it right a total of 6 times for the damage to be worth it. (Mobile players, be advised.)
  • Only has 2 low-damage True Combos.
  • The final slam of Scatter has a severe endlag on miss.
  • Void Steps will get punished if missed.
  • Deteriorate has severe endlag when blocked.
  • In exchange for dealing up to 100%, TRUE EVIL does not stop the ultimate bar from draining.
  • The end of Everything for One has no I-frames, meaning you can get instantly jumped.
  • Stealing Split Ice’s passive has a shorter duration of the Ice Javelin.

Moveset

Moves Damage Cooldown Info
Rot Villain M1 Chain
M1
1 hit: 5% Damage

All hits: 19%

~0.5 seconds Three basic hook punches before decaying the enemy and knocking them away.
Vanquish Move HD
Vanquish
13% 16 seconds The user quickly spin-ascends into the air before landing back down and unleashing multiple explosions around themselves that ragdoll opponents and slighly knock them away at the end.
  • Unblockable.
  • Finisher is brutal.
  • Good for tricking someone.
  • If the target doesn't have ragdoll cancel available, you can land a downslam safely.
  • Has bigger Finisher threshold, meaning that you can finish someone when they are at about 7 health.
  • On hit, the user can act freely during the explosions Otherwise, very punishable if missed.
Deteriorate Move
Deteriorate
8% 16 seconds The user rushes forward with their hand extended. If they hit an enemy, they grab them by the neck and continue moving forward, slamming the enemy into the ground. The user then applies heavy force to keep the enemy pinned before kicking them to the side, causing them to roll away.
  • Small windup. Can be interrupted.
  • Combo-extends nicely if you side-dash/frontal-dash correctly.
  • Good for baiting.
  • Finishes at 11-8% health.
Decaying Counter
Decaying Counter
21% 19 seconds The player assumes a hug-like pose, preparing to counter the enemy's attacks.

If successful, this leads you to dodge to the left while grabbing the attacker's arm before spinning them around and landing a streak of two strikes, launching them away a considerable distance in the last hit.


  • Combo extender if you M1 shortly after the knockback applies (Ping dependant).
  • Second strongest attack in the game from a base moveset.
  • Finisher starts at 22
Fear Void
Void Steps
8% initial hit + 2% per successful consecutive hit, capping at 18% damage 13 sec The user lunges forward and side-kicks the opponent, launching it away. The user can press the skill again during a certain time span to TP around the opponent and strike from the target's blind spots up to five times, keeping the victim stunned. On the last hit, the user sends them far away with a kick.
  • Long recovery time, making it easy to punish if missed
  • High damage total with all the follow-up hits
  • Narrow and short hitbox
  • Cannot extend
  • Covers as much distance as a frontal dash yet has slower travel speed.
  • This move breaks block, but can be cancelled by M1s
  • Players can use their ragdoll cancel to escape this move after the initial hit

Moves Info
Fear Vanquish Finisher
Vanquish
The user kicks the opponent into the air before grabbing their arms and tearing them off, before landing. The severed arms then decay into nothing.
Decaying Counter Finisher
Decaying Counter
The Player slams the enemy to the ground and relentlessly punches them with both fists. Finally, the player delivers a powerful two-handed punch, leaving the enemy decayed with nothing remaining.
Deteriorate Move Finisher
Deteriorate
The player rushes at the enemy, slamming them into the ground and begins deteriorating their head structure, turning their face into a mess. The player then places their foot on the enemy's face and crushes their head into a pulp.
Fear Void Finisher
Void Steps
The player teleports to the enemy after delivering a powerful kick, striking their heart with brutal force and crushing it. The impact causes the enemy to decay rapidly, similar to the finisher from the Decaying Counter.
Fear Scatter Finisher
Scatter
After striking the opponent from above, the user grabs them by their head and crushes it mercilessly, leaving the opponent decapitated with prominent red energy flowing through their body, meanwhile the user's powered arm disappears under their motion.
Fear Reflective Finisher
Reflective Counter
After the user blasts the opponent away as they pass a considerable distance by rolling, the user vanishes away, just to appear in front of them, slowly approaching them in menacing motion as the environment around turns into the user's dark vestige. Shortly afterward, the user's friend appears behind them, following them as well, as the user's tendrils extend from their arm in an attempt to steal the opponent's Quirk, however they resist. In response, the user's friend points directly at the opponent, commanding the user to impale them, and the user does so, punching so hard their arm passes through their abdomen, sending them flying away, with the user being successful in stealing the opponent's Quirk.

Moves Damage Cooldown Information
Everything for One
EVERYTHING FOR ONE
37% N/A The player's friend appears, helping them gain All For One's powers by merging with the player’s body. As the fusion completes, the player is enveloped in a powerful aura, with glowing white eyes. A dark wing emerges just before the player slams the ground with immense force, decaying it instantly.
M1 Symbol
M1
22% ~0.5 seconds The character gives four "scratches" with purple effects, sequence: right, down, right, down, all diagonal strokes
RADIO BLAST
Radio Blast
10% 19 seconds The user leaps high into the air before conjuring a yellow orb, which bursts into a huge yellow, static area, with the user also emitting black-red tendrils, which pierce their opponent from above, whereupon sending them flying away while the user is landing back to the ground.
  • The ones hit by the move won't be able to use their moves for 10 seconds.
  • The tendrils has infinite range, tested by using Flight in Private Servers and using Radio Blast very far away from the ground.
Fear Scatter
Scatter
39% 11 sec The user rushes forward before they grab their opponent's head by legs and slam them to the ground, whereupon charging the ultimate combination, which with they punch their opponent, sending them flying away before them leap at them and strike from above.
  • I-Frames upon landing
  • You can aim where you perform the final slam
  • This combo-extends with Radio Blast, and Reflective Counter
Close Variant
Fear Reflective
Reflective Counter
30% 16 sec The user blasts the sound waves outwards before they reach the opponent and grab their head, slightly crushing it, whereupon using their free hand to charge it with energy, blasting it, to send the opponent flying away with destructive force.
  • After use, the user steals one of the opponent's moves, stealing any Green Hero move from the dummy if used on them.
  • The move can be triggered from a specific range, too, thus not being close-range counter.
  • This is actually a secret combo-extender with 2 side dashes and a forward dash.

Fear EVIL 1
TRUE EVIL (First Variant)
46-100% 55 sec The user slowly walks forward, charging red energy before punching the enemy in the chest and grasping their head. They teleport to a city, in which the enemy is hit through a building and sent tumbling through the street. The enemy begins running until the user grabs them from the left side and drags them face-first through the side of an office building. Afterwards, the user throws the enemy through said building, resulting in the enemy rolling through the offices until the user punches the enemy, sending them through the roof and into the air. Finally, the user meets the enemy in the air to gut-check them, teleporting back to the arena.
  • Make sure to time the buttons appearing so the damage will be increased to 100%.
  • Using this move in first person will make you invisible throughout the entire duration of the cut scene.
  • Does not stop the Ultimate Bar from decreasing
  • Formerly couldn't one-shot, and dealt maximum 91% DMG.
Fear EVIL 2
TRUE EVIL (Second Variant)
46-100% 55 sec Like the 1st variant, the user slowly walks forward, charging red energy before sending a punch to the enemies center and grasping their head. Both are teleported to the city with the enemy sent tumbling as the user appears behind them and knocks them back with a punch. The enemy than tries to counter the user by clashing fists, but the user sends the target back and grabs them. The user then spins around in the air before once again dragging them against the outside of the buildings before throwing the enemy straight into the air. To finish it off, the user appears below them before uppercutting them in the chest, teleporting them back to the main arena.
  • Same goes for the second variant; time it for better damage.
  • Using this move in first person will make you invisible throughout the entire duration of the cutscene.
  • Does not stop the Ultimate Bar from decreasing
  • Turned out there was secretly third variant existing, it looks exact same as second, but the opponent doesn't fights back instead.
  • Formerly couldn't one-shot, and dealt maximum 91% DMG.

Passives

Passive list Effect
Quirk Snatch
Upon landing a finisher, copy and apply the passive of the character you execute
to yourself:
Characters Passive
Green Hero Increased awakening bar gain on finisher.
Slight self damage effect.
Mastered Green Hero Side dashes turn into the ultimate's teleportation.
Can be used consecutively 4 times with no cooldown.
Hero Slayer Overall speed buff
(Longer side dashes + Front dashes, faster m1s, windups reduced).
Mastered Hero Slayer The 4th M1 of the M1 streak becomes Black Flash look-alike (including uppercut).
Azure Flames Set your hands ablaze in blue flames,
increasing M1 damage and applying a DoT burn effect.
Split Ice Gives you an ice javelin which increases
M1 chain's total damage from 19 to 25 damage.
Explosion Hero Upon using your next move, its cooldown will be x2 faster.
Warp Portal Gains portals effect to your m1
which performs a second m1 after every m1 that you land.
Symbol of Fear After using a finisher, the user will get the passive of the character that the player he killed was using.
Putrescent Strikes The character's M1 streak has the ability to apply an extra 1% damage per hit if used in a specific rhythm.
  • Succesful hits will gain a trail effect and cause a distinctive noise.
  • Extremely unreliable.
  • Better chance to land the timing on slow M1s.
Cooldown Reset Having the credit of a kill resets all current cooldowns.
  • Applies to all characters.

Trivia/Notes [Spoilers for My Hero Academia Season 7.]

  • This character is based off Tomura Shigaraki from My Hero Academia, a villain with the power to disintegrate anything with his bare hands.
  • The character was originally named Rot Villain.
  • The Awakening name is a reference to the main villain of My Hero Academia, "All For One" with the quirk All For One that allows him to steal and give people quirks.
  • Scatter is a reference to All For One's ultimate move, "Ultimate Quirk Combination" that he used against All Might.
  • Void Steps seems to be highly inspired by Street Fighter's "Wrath of the Raging Demon/Shun Goku Satsu" Critical Art, as both moves make you teleport around a target and start attacking from various angles.
  • His passive is based off of his fight with Stars 'N Stripes, where he brutally kills her and (almost) steals her quirk.
  • His first ultimate move involves the quirks "Rivet Stab" and "Radio Waves" used in combination with each other.
  • This character's dominant arm is mostly the left one. Reflective Counter has colorful circles like the shield of the character Nine (Boku no Hero Academia the Movie 2: Heroes:Rising)
  • The environment in their ultimate's startup and the Reflective Counter finisher are based on "The Vestige World". The random friends that appear are supposed to represent All For One as well.
  • TRUE EVIL may be a reference to Sukuna vs Jogo combat in Jujutsu Kaisen.
  • In True Evil's first variant, the final impact frame has a frame with kanji written "擊滅" (lit. Meaning "to annihilate" or "to eradicate")
  • If you get an I.W.O. finisher with the tree, you perform a small Detroit Smash weirdly.
  • In Reflective Counter's finisher, we can hear the song "Supercharger" by Sybrid. This is maybe a reference to Combat Gods II.
  • Reflective Counter can steal an enemy's ultimate move if you perform a finisher on them while they are using their own ultimate. (v2 deku's 120% OVERDRIVE as an example)
Characters
Heroes Green Hero • Split Ice • Explosion Hero • Jet Engine
Villains Hero Slayer • Azure Flames • Symbol Of Fear • Warp Portal
Mastery Mastered Green Hero • Mastered Hero Slayer • Mastered Azure Flames
Private server+ The Strongest  • Huge Lady
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