Split Ice is a free to play character in the game.This character is good for close-range and mid-range combat and combos. This is the fourth character to be added to the game. He is based off the character Shoto Todoroki from My Hero Academia.
Pros & Cons
Pros
Frost Burst has a medium-large area of effect (hitbox is a little broken which gives a small advantage to the user).
Ice Javelin has a ranged variant that can be performed by using the skill while no one is in the user's immediate vicinity.
Frost Burst is a fantastic tool to kill someone who's on low HP.
Easy 50% true combo using only 2 moves and M1s.
Counter stuns the hit opponent(s) if it lands for 4 seconds, up to 10 with passive boosted version.
If counter is landed correctly, you can do much of damage to your opponent
Frost Counter can counter any non-ultimate move in the game.
Sub Zero has 4 variants.
Powerful freeze passive is useful against teamers.
Subzero's Grab & Uppercut Variant have I-frames.
Subzero's Uppercut Variant can be used just before the opponent uses their evasive, leading to high damage true combos.
Simple combos.
Can deal insane amounts of damage if used correctly.
Ice Javelin (Melee) gives you an M1 reset. (sacrifices M1 damage)
You can bypass Ice Javelin's M1 reset after the fourth M1 by either using a regular 4th M1 and using the ranged variant or using an uppercut and relying on the Javelin Pierce technique.
Frost Counter can easily start combos when landed.
Frost Burst finishes high at 14% and has an immediate finisher.
Jet Kindling grants superarmor.
Blazing Soul lasts a long 26 seconds, which can be used to drain an enemy's ult bar.
Cons
Frost counter has few active frames.
Blazing Soul can be unwieldy and hard to hit the right person.
If you use the same Sub Zero variant more than one time in a row, it will go on cooldown for longer.
Sub Zero's down slam and ranged move can easily be dodged with a ragdoll cancel.
His basic combo is rather weak.
Players can front dash at the player in the start-up of Ice Javelin's ranged variant, leading to an easy punish.
Ice Javelin's ranged variant hitbox is the model itself, making it easily dodgeable with a simple jump or side dash.
Sub Zero's 4th M1 variant is the second weakest variant of Sub Zero itself.
Has the longest ultimate move cutscene in the game, which can get annoying if you hit the wrong person.
Ice Javelin (Melee) severely lowers M1 damage.
Enemies can evade the move Frost Counter with a fast side dash. (Ping dependent)
Burning Flames has only 1 mobility move (Blazing Soul), and Ultimate moves don't have much range.
These punches are faster than Normal Green Hero, but slightly slower than mastered. Their M1 damage is reduced.
Melee VariantSub Zero Neutral Variant
15%
16 seconds
The user grabs the opponent by the face, freezing them. They hit the opponent with their other icy hand, ragdolling them.
Has I-frames upon landing
Has very little endlag
Has a larger hitbox than projected.
Downslam VariantSub Zero Downslam Variant
15%
The user jumps into the air slamming down onto the opponent(s), after slamming down the user punches the opponent. (Used when the opponent is downed in front of you)
Sometimes the target will move out of the punch radius
Easily dodgable
Has moderate amount of endlag upon missing
Can combo-extend if your ping is above 120
Uppercut VariantSub Zero Uppercut Variant
13%
Uppercut: The user grabs the opponent then slams the opponent to the ground. The user creates an ice pile and slams the enemy again onto that ice pile, proceeding to shoot them with an iceberg.
Has I-frames upon landing
Can be used after 3 M1's if done right
Higher finishing threshold then other variants due to doing 2% less damage
Extremely fast windup
Ranged VariantSub Zero Ranged Variant
7% Damage per spike
The user sends out 2 ice spikes that form a V shape when striking the target (Used after 4th M1)
This can be interrupted
The spikes can miss the enemy if not used instantly
Ranged: The player throws a spear made of ice, and if it hits an opponent, it will freeze them for a short period of time.
Can be aimed when used in the air.
If they are blocking, they will not be frozen but will get knocked back.
Can hit grounded opponents
Bypasses the M1 debuff in exchange for doing 5% less damage than Melee Variant
Can land after 3 M1's if used correctly (Unreliable)
Frost Counter
N/A
40 seconds
Player stands still after activating this move. It will dodge the incoming attack shooting a blast of ice.
The enemy will be frozen for 4 seconds if hit.
Has a range limit
Can be dodged.
Does Zero damage, but is a major combo-starter when landed
Normal VariantFrost Burst
14% Damage
25 seconds
The user raises their arm causing a glacier to form, ragdolling the opponent.
Can extend using a forward dash and good spacing.
Finisher has humongous radius, and can finish off multiple people at once
Can combo-extend with Sub Zero Uppercut Variant
Move has good AoE
Can be blocked
Moves
Information
Sub Zero Neutral Variant
The user grabs the opponent by the face, freezing them. Then slams the opponent to the ground . After that, the opponent is picked up then slamed into the ground again with much greater strength.
Sub Zero Uppercut Variant
The frost burst is bigger and the ice spreads over a large area.
Sub Zero Downslam Variant
The user punches the opponent even harder.
Sub Zero Ranged Variant
(After 4th M1): Shoots out 2 lines of a ices curling to a upside down V shape and performs a massive frost burst attack.
Ice Javelin
The user peforms a deadly combo with the ice spear. (This finisher is the same for both variants)
Frost Burst
The user raises their arm and causes a giant glacier to form at the place of the opponent.
Blazing Soul
The user uses the finishing blow of the first variant. They then menacingly approach the victim, as the victim attempts to feebly crawl away, their attempts being futile. The player then proceeds to freeze the opponent, jump, grab them, and light them up with flames. They then bash the opponent into the ground relentlessly. They throw the opponent into the air, jump up to the opponent, and the entire screen goes black for a second. After the screen goes black, the screen emits a bright, colourful light before the player kicks the target to the ground.
Moves
Damage
Cooldown
Information
Burning Flames
~35%
N/A
You freeze one arm with ice and your left eye shines red, then your other hand ignites with fire. The user then proceeds to emit a giant flame while spreading their arms out in quick succession. Anyone who steps in the flames will be knocked back.
M1
~20%+
0.5 seconds
These punches are faster than Normal Green Hero, but slightly slower than mastered. Their M1 damage is reduced. they have boosted range.
Freezeburn Wave
51%
16 seconds missed, 100 Seconds if landed
The Player swings his right hand forward, if anyone is hit it triggers a cutscene, showing the player slowly raising his hand and eventually aiming at the other player(s) creating a constant beam of fire and getting bigger and stronger, mid animation.
Has very small hitbox
Useful for setting up Blazing Soul finisher
Unlike Blazing Soul, enemy cannot invade it once in a M1 chain
Can hit grounded players
Fast windup
Jet Kindling
36%
16 seconds
The Player creates a mid-sized fireball in his hands and then points it forward and punches it creating a massive blast ahead of him.
Grants Hyper-Armor
Has severe endlag on miss
Very long startup
Heavily relies on you on ragdolling the enemy
Can multi-hit
Frostflame Burst
26%
19 seconds
Player creates massive ice spire that freeze anyone within reach, soon after the ice explodes into a fire tornado spinning all of the previously frozen players in a circle and then the tornado dissipates.
Start up can be interrupted, but grants I-frames once the ice gets planted into the ground
Can grab a infinite amount of players
User can stand inside the fire tornado to avoid getting attacked
You can damage people caught with the tornado with Jet Kindling
Blazing Soul
47%
16 Seconds (if missed)
The user releases a burst of fire and ice simultaneously before they dash forward. If they are attacked while charging or catches someone while dashing, the minute-long cutscene begins.
The opponent stumbles back while burning, before the player raises a spike of Ice from the ground, sending the enemy upwards. The player then releases 3 curving fireballs at the opponent and raises even more ice spikes from the ground, before propelling themselves in the air with their left side and slamming the opponent to the ground. After which, the opponent is thrown slightly forwards and the user releases ice to freeze said opponent, before discharging a barrage of punches, and slammed to the ground face first. Finally, the user throws the victim into the air to shoot them with one final blast, mixed with ice and fire, to completely decimate the opponent and leave them with 53% of their health.
Does not stop the ultimate bar from decreasing
This move counts as a counter,grab, and dash move
Can be interrupted by certain moves (Cosmic States of Smash)
Has endlag on dash miss
Has a large hitbox
Objects
Damage
Information
Tree
8% (or 20% on 4th M1)
The user punches the enemy in the stomach then takes them by their head smashing them into the tree
If the user's M1 count is four, they holds an enemy then smashes said enemy towards the Tree 3 times, the fourth time smashes the enemy flying
Pillar
14%
The user holds enemy's head and smashes them into the pillar
Trashcan
11%
The user throws the trash can at the enemy
Jukebox
18%
The user holds the enemy then slams them rapidly against the jukebox
If you kill a player or dummy with a jukebox it starts to play music, more specifically, Free Bird
TV
11%
The user smashes the enemy's head into the TV, cracking it
Upon killing with this animation, the lights of the bar will be shut down
Bench
11%
The user smashes the enemy's head into the bench, destroying it
When finishing, the user proceeds to slam twice
Specials
Damage
Information
Aerial Slam
4%
Twirl around in the air while front flipping, striking the enemy in head with their left leg, ragdolling them
Tree
20%
Punches the enemy 3 times before charging their right hand with bright orange flames and punches them 1 more time. Leaving the enemy's body charred.
Pillar
14%
Smashes the enemy with their right hand, switches to their left hand and smashes them 2 more times before smashing the enemy one more time with flames, sending the enemy tumbling with their body charred
Trashcan
11%
Smashes the enemy 2 times before charges their left hand with ice, but quickly switches it to fire and smashing the enemy 1 more time against the trashcan, leaving the body charred
Passives
Passive list
Damage
Information
Spear of Ice
26% (Buffs M1 damage to 6-7% from 4-5%)
Upon finishing someone with Ice Javelin, you get a spear that increases your m1 damage. This action will show a short cutscene, which can be done from both melee and ranged. (Downslams won't receive the DMG buff)
Glacial Resonance
14%
Upon finishing someone, you will get an extra effect that increases the power of your Frost Counter and Burst moves.
Your counter will now stun the opponent (assuming they aren't hit) for ~10 seconds.
Frost Burst will be way larger, send targets less distance away (enough to safely land a downslam after a sidedash) .
Upon using either move the effect goes away until you land another finisher.
Cooldown Reset
N/A
After killing someone with credit your cooldowns resets.
This applies to all characters.
Trivia
Split Ice was originally called "Todoroki", which is his canon name, which is slightly renamed. Before that, it was called Icy Hot.
Split Ice uses only ice-based moves in the base moveset as a reference for Shoto's hatred and disgust towards his father, Enji Todoroki, reasoned by how Shoto was used in childhood, to the point where his mother went insane by Endeavor's demeanor and threw boiling water at Shoto's left side of his face because of his resemblance to Endeavor.
Blazing Soul has a lot of references, so here is the list:
The walk scene is based off of a scene from Jujutsu Kaisen, in which the character Yuji Itadori menacingly walks towards the cursed spirit Mahito, with the song "Skyfall" by Adele playing in the background. It has become a well-known meme shown here.
One impact frame of when you walk down your enemy, there is text on a frame that says "press "E" to revive," which could be referencing Call Of Duty: Zombies' revive text.
There is a small chance of getting your character to say, "Where you go I go..." The opponent hit with this finisher also has an even lower chance to say, "HELP ME!!!!!!" or "PLEASE HELP!!!"
In the last impact frame, it says the line "Nah I'd win" which is based on Satoru Gojo's most famous line in Jujutsu Kaisen manga chapter 221.