Heroes Battlegrounds Wiki
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It is such a honor to be targetted by great Removed Content. - Satoru Gojo


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This page contain many deleted/replaced things and serve as a archive for nostalgia.[]

Old Moves[]

Old Move GIF Cooldown Damage Description Reason of removing
Manchester
Green Hero Manchester
13 Seconds 13% The player performs a short dash before delivering a nimble roundhouse kick to the opponent. Reworked.
Infernal Burn
Azure Burn
13 Seconds 6% The user directs their hand and then throws it back with blue fire. Reworked.
Azure Burst Unknown Undefined Simply gives to the user Azure Flames passive. Replaced by Azure Grab.
Frostflame Burst
26% 19 seconds Player creates massive ice spire that freeze anyone within reach, soon after the ice explodes into a fire tornado spinning all of the previously frozen players in a circle and then the tornado dissipates.
  • Start up can be interrupted, but grants I-frames once the ice gets planted into the ground
  • Can grab a infinite amount of players
  • User can stand inside the fire tornado to avoid getting attacked
  • You can damage people caught with the tornado with Jet Kindling
Visually reworked.
Explosion Combo
Explosion^2 Combo
≈20 Seconds 11% The user firstly unleashes a triple-hit combination of punches, whereupon they spin and start pummeling their opponent, before bursting through the air, as the user slams their opponent into the ground. Shorted.
BEYOND 100%
Green Hero BEYOND 100%
One Time Use // O.T.U. (Upon landing)
20 Seconds (Upon miss)
50% Simply remains the same as with nowadays BEYOND 100%, but the user teleports to the nearby bystander instead of charging up. Changed start-up.
Jet Stream
Jet Stream GIF
24 sec 13 sec Same as actual Jet Stream, but not slams down instantaneously Reworked.
Reality Barrage
18% Damage 25 sec Appearance: Drag your opponent through time and space, teleporting the opponent while smashing them across the map. The move ends with the player punching the opponent away.
  • This move can hit grounded/ragdolled opponents
  • This move goes through block
  • This move has a fast windup
  • This move has one of the most deadly finishers in the game
  • If you Jump and Forward dash instantly after the move ends, you can perform a adaption of the twisted tech (Doesn't combo-extend)
  • You can get damaged while in the move animation
Reworked
Matter Absorption (First use)
N/A 1 second Opens a portal that sucks in an object that your cursor is pointed to.
  • This move has no windup and no end lag when absorbing matter, meaning it is unpunishable.
  • Despite the stationary portal that appears when you expel the matter you have absorbed, you can aim the matter in any direction even after you have activated the move.
  • This move is blockable (no matter the object absorbed)
  • All matter that you launch at your opponent has a noticeable lingering hitbox, the worst offender being the tree.
Reworked
Matter Absorption (Second use)
4-22% Damage with plate from arena

12% Damage with tree and fire pillar


11% Damage with bench, trashcan, rock, jukebox or TV

18 seconds Open a portal that regurgitates whichever object you have absorbed on the first use.
  • This move has no windup and no end lag when absorbing matter, meaning it is unpunishable.
  • Despite the stationary portal that appears when you expel the matter you have absorbed, you can aim the matter in any direction even after you have activated the move.
  • This move is blockable (no matter the object absorbed)
Reworked
Portal Combo
15% 28 seconds Appearance: Grab your opponent and open two portals linked to each other. Drop your opponent into one, forcing them to repeatedly fall through the portals several times
  • This move goes through block
  • This move can hit grounded/ragdolled opponents
  • The target is granted small amounts of I-frames after being thrown out of the portals, making combo extending with front dashes impossible because it gives them enough time to block the dash.
  • With precision and timing, this move can be comboed into reality barrage
  • With timing, this move can be comboed into the second part of matter absorption. With perfect timing, you can combo into a side dash m1 after landing matter absorption
  • With perfect timing and precision, you can combo into a jumping side dash slam (jump + side dash + m1 in the air)
Reworked
Warp Punch
5-6% Damage 23 sec Appearance: Open a portal to reach to your enemies and punch them, sending them away.
  • Despite only having a medium sized hitbox, this move can hit opponents even if they’re on the other side of the map by the time the punch is thrown. All they have to do is step into area in front of you when you use this move (In short: the portal that your fist comes through follows your opponent)
  • This move has awfully slow windup
  • This move is blockable
  • This move can be dodged with a well-timed backwards dash.
  • This move can easily be interrupted by any attack.
  • This move is a evil combo-extender because it knocks the opponent in a random direction and if you don't predict where they will get knocked to and immediately front dash, it won't combo extend, and it's hard to predict where they'll go after the move and front dash at the same time as the move doesn't stun the enemy long enough for you to aim the front dash after they are punched away.
Reworked

Old Finishers[]

Old Finisher GIF Description
Reality Barrage
Portal Barrage Finisher
The user teleports the opponent very high up in the air exactly in the middle of the battlefield, drops them, then teleports down and watches the opponent fall to their death.
Matter Absorption
The opponent simply falls down with extra blood effects.
Portal Combo
After using the attack, a wall will appear behind the opponent, the opponent will then launch into said wall, embedding themself into the concrete.
Warp Punch
The user creates a portal beside them, reaching their hand into it, before grabbing the opponent's head, and tearing it off brutally.
Manchester
Green Hero Manchester Finisher
The user kicks the opponent, making the opponent splash blood and flash red, knocking them back and smashing them onto the ground ahead.
120% OVERDRIVE
Vigilante 120% Finisher
Same as the nowadays finisher, although different Impact Frames and sound effects.
1 000 000%
Green Hero 1,000,000% Finisher
Same as the nowadays finisher, although the final punch has not Impact Frames.

Old Emotes[]

Old emote GIF Name Description Reason of removing
The Jackpot
JACKPOT!! Dance like Hakari !!! Reworked.

Old Names[]

Split Ice : Split Ice -> Icy Hot -> Todoraki -> Split Ice

Symbol of Fear : Rot Villain -> Symbol of Fear

Green Hero's Awakening : Ultimate -> Maximum Overdrive

Old Music[]

Green Hero - Jet Set Run (Dual Mix) // By xiiiMPeRFeCT.

Hero Slayer - Mind of Evil // By Yuki Hayashi

Old NPCs[]

  • Questgiver

Gived you a quest to obtain mastery, replaced to New Quest menu.

Daily Quest Giver