Heroes Battlegrounds Wiki
Heroes Battlegrounds Wiki
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"My name is Stendhal. I´m another meddler just like you...¨


Description

Mastered Hero Slayer is a character you can unlock by using Hero Slayer and obtaining mastery (which you can get by doing daily quests, killing Namu and getting kills, 0.5 for every kill meaning 200 kills in total). It was released on 6/21/24. It is basically the stronger version of normal Hero Slayer. And currently has 7 moves and the Ultimate for this character is the same as the Base Variant, being subject to change. There may be a new Ultimate in future updates.

Pros & Cons

Pros

  • Amazing combo potential.
  • Some finishers grant a weapon, allowing for increased M1 damage.
  • Dagger Cascade has a 2nd use, which allows for more daggers to be thrown in comparison to Triple Dagger Throw.
  • Shadow Rush's air variant is an easy combo starter if landed.
  • Whirlwind Pierce does extra damage if properly timed.
  • Has access to a defensive Armor skill (Whirlwind Pierce) that retains no matter which stance the player is in.
  • Can get access to 2 long ranged moves in it's base moveset.
  • Dagger Cascade and Katana Throw stun the opponent even if hit from afar, allowing for openings.
  • Shadow Rush follow-up leads into Katana throw or Attack Dash.
  • If your opponent has no ragdoll cancel and you use Whirlwind Pierce right after headbutt, you will get guaranteed stun. (Or the extra damage)
  • Has 4 True Combos.
  • Passive does 24 damage with the m1s. (Knuckle Dusters + Knife)
  • The power of moves for Bloodlust is 29% (Katana) and 38% (Fists), which combines to 66-67%, the strongest moveset in the game.
  • Conviction is a great Ultimate in 2v1 scenarios with multiple ultimate's.
  • Uppercut finishing range starts at 12-13%
  • One Million Slashes breaks block on initial contact, and the final slash.
  • One Million Slashes Finishes at 10%.
  • Dagger Cascade & Katana Throw can stun on wakeup like Triple Dagger Throw.
  • It has two different movesets that help extend combos.
  • Rewards the player with multiple combo-extenders if they experiment with the moves.
  • Will always keep your opponent still after a wall combo.

Cons

  • High learning curve for beginners due to being a complex character with a lot of moves.
  • This character takes a long time to obtain due to it requiring mastery.
  • Without doing any of the daily missions, you need 200 kills to unlock mastery hero slayer
  • Very low base skill damage forcing you to rely on m1´s and the passive.
  • Katana Throw is hard to hit when the opponent is ragdolled.
  • Does not easily have access to high mobility moves.
  • Requires frame-perfect inputs to execute most combos.
  • The black flash look alike can be escaped if timed right.
  • Whirlwind Pierce can be punished, countered, and missed easily.
  • One Million Slashes & Shadow Rush (Both Variants) have lots of endlag when missed, leading to an easy punish.
  • Shadow Rush (Air) can be missed & dodged easily.
  • One Million Slashes does not extend on ragdolled enemies.
  • Very advanced character, to use you need to have a good understanding of the game's mechanic's.

Movesets

Moves Damage Cooldown Information
MHS M1
M1
19% Damage ~0.5 seconds A basic chain of slashes, leaving trails of red and expulsions of energy.
First Use
MHS Shadow Rush FU
Shadow Rush
MHS Shadow Rush SU
Second Use
13% Damage total (10% first use and 3% second use) 20 seconds You charge forward with your katana in one quick shift. Upon hitting, you spin and slam them into the ground with the blade before doubling down on this slam with your fist. When used twice, you leap and stab downwards. Upon hitting, you fling them off of your sword.
  • 1st use is easily punishable when blocked
  • 2nd Use breaks block unlike the 1st use
  • 1st use leaves enemy ragdolled enough for a Uppercut/Downslam
  • 2nd Use ragdolls the enemy for half the normal time
MHS Shadow Rush AV
Shadow Rush Air Variant
6% 16 seconds Whilst used in the air, the user is suspended as they aim two crimson slashes.
  • Unlike the normal variant, this breaks block in exchange for how weak the move is itself.
  • If used raw, this combo-starts but sends the enemy far back if used after M1's or on ground
Throw
MHS Katana Throw FU
Katana Throw
MHU Katana Throw SU
Take back
7% (2% on throw and 5% when taken back from enemy on 4th m1) 18 seconds (normal) 14 seconds (following Dagger Cascade) You throw your katana after spinning once.
  • Whenever thrown, this switches your moveset to fists until 40 seconds have passed or the blade is picked up or ripped out of an enemy.
  • When in finisher range, this will not let the enemy die unless if by one of your moves, someone else's moves, or your 4th M1.
  • If timed correctly on a ragdolled opponent, this move can bypass wakeup armour and let you start an M1 chain on the opponent.
MHS One Million Slashes
One Million Slashes
6% 24 seconds You retreat back for a brief moment before moving forward with slightly more momentum, launching a first slash before launching a barrage of a million red cuts all around you. The barrage following the initial hit is in a 360-degree area.
  • The first initial slash block breaks; however, the following AOE part of the move is blockable.
  • This move can also be cancelled if you are hit before the AOE attack starts, or ranged moves at any time during this move.
  • The actual move does not last as long, with players being able to dash in around a half second before the VFX disappears and being able to hit you from there.
  • This move also has significant endlag if missed.
First Use
MHS Whirlwind Pierce FU
Whirlwind Pierce
MHS Whirlwind Pierce SU
Second Use
5% (12% if hit upon ragdoll wakeup to compensate for not being able to apply the stun) TBA The player jumps backwards and tosses a knife into the air with an audible cue before slashing horizontally in front of them. On successful hit, use again to stagger the target.
  • This skill has Armor on startup and is unblockable but has low recovery speed.
  • If the attack successfully registers on a player waking up from ragdoll, this move deals more damage in exchange for being unable to apply stagger.

Moves Damage Cooldown Information
MHS M1 Fists
M1
15% ~0.5 seconds A basic combo of fists. This yields no difference from Katana M1s.
Without Second Use
MHS Uppercut FU
Uppercut
MHS Uppercut SU
With Second Use
10% total (10% first use and 0% second use) TBA You uppercut your opponent, creating segmented impacts visualized through red explosions as both you and them soar through the air. When used twice, this hits the enemy downwards, yielding no additional effect other than a ragdoll.
  • This block breaks.
  • This move finishes at a higher HP if you use the follow-up (Around 13% with follow-up, but only 10% without the follow-up)
Without Second Use
MHS Dagger Cascade FU
Dagger Cascade
MHS Dagger Cascade SU
With Second Use
12% total (7% first use and 5% second use)

Being hit by too many daggers inflicts a poison effect (purple effects, signified by an audio cue of bubbling) that drains 1% per second for 5 seconds, and prevents the opponent from side dashing for that same period of time.

14 seconds You throw a set of 5 daggers. When used twice, this throws an extra 3.
  • Both of these throws are in more of a spread pattern compared to their original counterpart.
  • Like normal daggers, these do not block break.
MHS Headbutt
Headbutt
8% TBA A singular grab. Whenever hitting, the user slams their head into the enemy once.
  • Despite it's animation, this is not a move that acts like a grab.
  • Can hit ragdolls if used immediately after a downslam or timed after a mini uppercut.
First Use
MHS Whirlwind Pierce Fists FU
Whirlwind Pierce
MHS Whirlwind Pierce Fists SU
Second Use
5%

(12% if hit too early)

TBA The player jumps backwards and tosses a knife into the air with an audible cue before slashing horizontally in front of them. On successful hit, use again to stagger the target.
  • This skill has Armor on startup but has low recovery speed.
  • If the attack successfully registers on a player waking up from ragdoll, this move deals more damage in exchange for being unable to apply stagger.

Moves Information
MHS Shadow Rush Finisher
Shadow Rush
Whenever hitting the second use, you violently stab through the enemy's chest without relenting repetitively, spilling blood before picking them up, twirling as you rip the sword out of their body and launch their body away with one devestating slash, decapitating them and spilling blood.
MHS Shadow Rush AV Finisher
Shadow Rush Air Variant
The user performs an extra 360-degree slash, The sword is followed by a red trail, just like base Hero Slayer's passive. As you finish your swing, You swing your sword once more to clean the blood off of it.
MHS Katana Throw Finisher
Katana Throw
Whenever ripping the katana out of an enemy, you launch a visibly larger upper slash following your first, readying yourself briefly before a combination of 4 slashes of the same style in flashy red colors. Your last hit launches the enemy away, severing their head.
MHS One Million Slashes Finisher
One Million Slashes
Following your initial barrage, you stab the blade into the enemy's shoulder and pull it out, licking and digesting the blood before a slash from the right cutting of their right arm, following a diagonal slash from the left, and following a second slash initially hitting their leg. This slash sends them flying into the air before one final cut that breaks their body into pieces.
  • Finisher starts at 8%
MHS Whirlwind Pierce Finisher
Whirlwind Pierce
Following the initial hit, you grab the enemy by the neck and lacerate their jugular with a single slash, killing them quickly and cleanly as their neck spills blood.
MHS Uppercut Finisher
Uppercut
Following the initial hit, you slam them downwards and instantly teleport to them, slamming them downwards once more before bodyslamming them with your shoulder and quickly recovering with knuckledusters equipped.
MHS Dagger Cascade Finisher
Dagger Cascade
You slash the opponent horizontally in the gut, before preparing a backhand stab. Immediately afterward, you brutally stab the opponent in the chest multiple times before flipping over the opponent and delivering a final downward slash, smashing the opponent into the ground. You will gain a dagger after this finisher
MHS Headbutt Finisher
Headbutt
You repeatedly headbutt them 3 more times, spilling blood in bursts of dust before the hit enemy simply falls. You will gain knuckleduster after this finisher.
MHS Passive Finisher
Black Flash Passive
You land 3 heavy punches on the opponent before finishing it with a black flash punch, which blasts the opponent much further away than a normal black flash

Attack Damage Cooldown Info
Slayer Ultimate
Conviction
N/A N/A The player starts doing an animation, which the player falters standing for a moment, which quickly spreads out the arms and makes a large outburst of red aura (if you kill someone before using your ultimate, the ultimate, music will become higher pitched and faster)
Slayer Crimson
Crimson Parry
23% 12 seconds Enter a defensive stance. If you are attacked while in this stance, teleport behind the attacker and instantaneously deliver a rapid flurry slashes fast enough that they appear to be acted on your opponent of their own accord.
  • This is a frame 2 counter
  • This move uses the violin sound effect from “Sekiro: Shadows die twice”
  • This counter has a deceptively great amount of active frames
  • If you miss this counter, any good player can start a combo on you
Slayer Scarlet
Scarlet Frenzy
41% 14 seconds Enter a low stance before delivering an onslaught of fierce, circular, cleaving slices that can reach opponents all around you.
  • This move grants I-Frames, But even that doesn’t stop you from being hit by blazing soul (that god awfully broken attack).
  • This move does not have as much range as its VFX would imply.
  • This move goes through block
Slayer SANGUINE
Sanguine Symphony
31% 10 seconds Throw a barrage of daggers in intervals of three before teleporting to your opponent and delivering a devastating thrust that taints the opponent’s blood.
  • The thrust applies “Blood Curdle.”
  • Although this attack is blockable, you will still teleport to your opponent to deliver the thrust if the last three daggers connect even if they’re blocked.
  • The final three daggers proc the finisher of “Triple Dagger Throw”.
  • This move, like “Triple Dagger Throw”, has its animation changed in the air and can be freely aimed if thrown while in the air.
  • The finisher can proc on dead bodies like triple dagger throw
Slayer Will
Indomitable Will
TBA 17 seconds Hold your arms in front of your face before reinforcing your will to fight in a flare of red—a bold declaration that curdles the blood of anyone who stands near.
  • This move is the only way for someone to extend the duration of their ultimate.
  • If anyone is near you when you use this move, they will have the second part of “Blood Curdle” applied to them, paralyzing them temporarily.
  • If another player is hit by this move, your passive (“Bloodthirsty”) is activated (each person hit with “Indomitable Will” counts as a stack of “Bloodthirsty.” Each stack adds speed, attack speed, and lowers your gravity).
  • Each person hit with this move counts as an increment of the ultimate gauge that you receive. Simply put, the more people you hit with this move, the more ultimate gauge you gain.
  • This move grants I-Frames. These I-Frames last even until the animation of the move has ended, and your character can move again (making this move unpunishable even if it misses).

Objects Damage Information
Tree 3
Tree
12% The user performs a rapid chain of 4 slashes before punching the target with their left hand
Pillar
Pillar
14% The user holds enemy's head and smashes them into the pillar
Trashcan
Trashcan
11% The user throws the trash can at the enemy
Jukebox
Jukebox
Jukebox Finisher
18% The user holds the enemy then slams them rapidly against the jukebox

If you kill a player or dummy with a jukebox it starts to play music, more specifically, Free Bird

TV
TV
TV Finisher
11% The user smashes the enemy's head into the TV, cracking it

Upon killing with this animation, the lights of the bar will be shut down

Bench
Bench
Bench Finisher
11% The user smashes the enemy's head into the bench, destroying it

When finishing, the user proceeds to slam twice

Specials Damage Information
Mastered Slayer Aerial
Aerial Slam
4% Spins around in the air while wielding a sword, slamming the enemy down with small blood effects on hitting
Slayer Tree
Tree
20% Performs a rapid chain of 4 slashes, then punches the enemy with their left hand much harder. Crimson Red effects appear on screen.
Slayer Pillar
Pillar
14% Performs 3 slashes, and slashes 1 last time that is much more empowered. The slash sends the enemy flying away with Crimson Red effects.
Slayer Trashcan
Trashcan
11% Grabs the enemy with your left hand and slams their head into the trashcan twice, before doing it much harder 1 more time, causing small amounts of blood to spurt out.

Passives

Abilities Damage Information
MHS M1 Knife Knuckledusters
Knife + Knuckledusters
24% Requires finishing a target with dagger cascade and headbutt/uppercut.
MHS M1 Knife
Katana + Knife M1
21% Requires finishing a target with Dagger Cascade and picking the katana back up to access this M1 chain.
MHS M1 Fists Knife
Fist + Knife M1
18% Requires finishing a target with Dagger Cascade to access this M1 chain.
MHS M1 Knuckleduster
Knuckleduster M1
19% Requires finishing a target with Uppercut or Headbutt to access this M1 chain.
MHS Passive Katana
Black Flash
18% Requires finishing an opponent in any way except via an M1 string to access Black Flashes.

Black Flashes do not expire like Vigilante's passive and they are applied automatically upon hitting a target with the fourth attack in the M1 chain (Or an Uppercut), which deals significantly more damage and launches the opponent away. This move, like Green Hero's "Detroit," does extra damage if the opponent does not use their recovery dash before landing on the ground (13% if they use evasive, 18% if they dont).

Cooldown Reset N/A All cooldowns for moves are reset after a kill

Trivia:

  • When performing a finisher with "Dagger Cascade", a cutscene will play. This scene references Jujutsu Kaisen, specifically when the character Toji Zen'in/Fushiguro kills Satoru Gojo in Season two, Episode three, “Hidden Inventory Part 3.”
  • Despite being based on the Hero Killer Stain, there are many references to Jujutsu Kaisen. For example, a Black Flash (lookalike) is performed when the final M1 hit strikes your opponent.
  • The new Whirlwind Pierce is a reference to when Stain (Stendhal at that time) saves Koichi from Akira and murders him for being a ´sinner´
  • This is the only character with two separate base movesets (so far).
  • Has the most finishers, with nearly every move leading to a brutal finish
  • This is the second character to have a mastery system, with the first being Green Hero
  • Has 3 weapons you can use: Katana, Dagger, and Knuckleduster
  • Shadow Rush (non-air-variant) is a reference to FromSoftware's Sekiro move, "ShadowRush"
  • Originally, Stain can lick the opponent's blood and stun them depending on the victim's blood type. (Type B stuns for the longest followed by AB, A and O.) However, the character depicted ingame has a set time, maybe due to balancing
  • Unlike Vigilante, Bloodlust still does not have a personalized ultimate (which will most likely be added in future updates), even though it is an “updated” version of Hero Slayer.
  • You can m1 reset with "Dagger Cascade". When doing 3 m1s then turning your character to look away from the opponent to miss the 4th m1, then turn back around to face your opponent you use "Dagger Cascade" and your m1s will be reset. Though this action has to be performed fast.
  • Bloodlust's moveset and character was made in about 2-3 months while in the middle of Explosion Hero’s ultimate after Exploding Star was released.
  • Shadow Rush first hit doesn't have a finisher meaning it won't kill.
Characters
Heroes Green Hero • Split Ice • Explosion Hero • Jet Engine
Villains Hero Slayer • Azure Flames • Symbol Of Fear • Warp Portal
Mastery Mastered Green Hero • Mastered Hero Slayer • Mastered Azure Flames
Private server+ The Strongest  • Huge Lady
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