"My name is Stendhal. I´m another meddler just like you...¨
Description
Mastered Hero Slayer is a character you can unlock by using Hero Slayer and obtaining mastery (which you can get by doing daily quests, killing Namu and getting kills, 0.5 for every kill meaning 200 kills in total). It was released on 6/21/24. It is basically the stronger version of normal Hero Slayer. And currently has 7 moves and the Ultimate for this character is the same as the Base Variant, being subject to change. There may be a new Ultimate in future updates.
Pros & Cons
Pros
- Amazing combo potential.
- Some finishers grant a weapon, allowing for increased M1 damage.
- Dagger Cascade has a 2nd use, which allows for more daggers to be thrown in comparison to Triple Dagger Throw.
- Shadow Rush's air variant is an easy combo starter if landed.
- Whirlwind Pierce does extra damage if properly timed.
- Has access to a defensive Armor skill (Whirlwind Pierce) that retains no matter which stance the player is in.
- Can get access to 2 long ranged moves in it's base moveset.
- Dagger Cascade and Katana Throw stun the opponent even if hit from afar, allowing for openings.
- Shadow Rush follow-up leads into Katana throw or Attack Dash.
- If your opponent has no ragdoll cancel and you use Whirlwind Pierce right after headbutt, you will get guaranteed stun. (Or the extra damage)
- Has 4 True Combos.
- Passive does 24 damage with the m1s. (Knuckle Dusters + Knife)
- The power of moves for Bloodlust is 29% (Katana) and 38% (Fists), which combines to 66-67%, the strongest moveset in the game.
- Conviction is a great Ultimate in 2v1 scenarios with multiple ultimate's.
- Uppercut finishing range starts at 12-13%
- One Million Slashes breaks block on initial contact, and the final slash.
- One Million Slashes Finishes at 10%.
- Dagger Cascade & Katana Throw can stun on wakeup like Triple Dagger Throw.
- It has two different movesets that help extend combos.
- Rewards the player with multiple combo-extenders if they experiment with the moves.
- Will always keep your opponent still after a wall combo.
Cons
- High learning curve for beginners due to being a complex character with a lot of moves.
- This character takes a long time to obtain due to it requiring mastery.
- Without doing any of the daily missions, you need 200 kills to unlock mastery hero slayer
- Very low base skill damage forcing you to rely on m1´s and the passive.
- Katana Throw is hard to hit when the opponent is ragdolled.
- Does not easily have access to high mobility moves.
- Requires frame-perfect inputs to execute most combos.
- The black flash look alike can be escaped if timed right.
- Whirlwind Pierce can be punished, countered, and missed easily.
- One Million Slashes & Shadow Rush (Both Variants) have lots of endlag when missed, leading to an easy punish.
- Shadow Rush (Air) can be missed & dodged easily.
- One Million Slashes does not extend on ragdolled enemies.
- Very advanced character, to use you need to have a good understanding of the game's mechanic's.
Movesets
Moves | Damage | Cooldown | Information |
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M1 | 19% Damage | ~0.5 seconds | A basic chain of slashes, leaving trails of red and expulsions of energy. |
First UseShadow RushSecond Use | 13% Damage total (10% first use and 3% second use) | 20 seconds | You charge forward with your katana in one quick shift. Upon hitting, you spin and slam them into the ground with the blade before doubling down on this slam with your fist. When used twice, you leap and stab downwards. Upon hitting, you fling them off of your sword.
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Shadow Rush Air Variant | 6% | 16 seconds | Whilst used in the air, the user is suspended as they aim two crimson slashes.
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ThrowKatana ThrowTake back | 7% (2% on throw and 5% when taken back from enemy on 4th m1) | 18 seconds (normal) 14 seconds (following Dagger Cascade) | You throw your katana after spinning once.
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One Million Slashes | 6% | 24 seconds | You retreat back for a brief moment before moving forward with slightly more momentum, launching a first slash before launching a barrage of a million red cuts all around you. The barrage following the initial hit is in a 360-degree area.
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First UseWhirlwind PierceSecond Use | 5% (12% if hit upon ragdoll wakeup to compensate for not being able to apply the stun) | TBA | The player jumps backwards and tosses a knife into the air with an audible cue before slashing horizontally in front of them. On successful hit, use again to stagger the target.
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Moves | Damage | Cooldown | Information |
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M1 | 15% | ~0.5 seconds | A basic combo of fists. This yields no difference from Katana M1s. |
Without Second UseUppercutWith Second Use | 10% total (10% first use and 0% second use) | TBA | You uppercut your opponent, creating segmented impacts visualized through red explosions as both you and them soar through the air. When used twice, this hits the enemy downwards, yielding no additional effect other than a ragdoll.
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Without Second UseDagger CascadeWith Second Use | 12% total (7% first use and 5% second use)
Being hit by too many daggers inflicts a poison effect (purple effects, signified by an audio cue of bubbling) that drains 1% per second for 5 seconds, and prevents the opponent from side dashing for that same period of time. |
14 seconds | You throw a set of 5 daggers. When used twice, this throws an extra 3.
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Headbutt | 8% | TBA | A singular grab. Whenever hitting, the user slams their head into the enemy once.
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First UseWhirlwind PierceSecond Use | 5%
(12% if hit too early) |
TBA | The player jumps backwards and tosses a knife into the air with an audible cue before slashing horizontally in front of them. On successful hit, use again to stagger the target.
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Moves | Information |
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Shadow Rush | Whenever hitting the second use, you violently stab through the enemy's chest without relenting repetitively, spilling blood before picking them up, twirling as you rip the sword out of their body and launch their body away with one devestating slash, decapitating them and spilling blood. |
Shadow Rush Air Variant | The user performs an extra 360-degree slash, The sword is followed by a red trail, just like base Hero Slayer's passive. As you finish your swing, You swing your sword once more to clean the blood off of it. |
Katana Throw | Whenever ripping the katana out of an enemy, you launch a visibly larger upper slash following your first, readying yourself briefly before a combination of 4 slashes of the same style in flashy red colors. Your last hit launches the enemy away, severing their head. |
One Million Slashes | Following your initial barrage, you stab the blade into the enemy's shoulder and pull it out, licking and digesting the blood before a slash from the right cutting of their right arm, following a diagonal slash from the left, and following a second slash initially hitting their leg. This slash sends them flying into the air before one final cut that breaks their body into pieces.
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Whirlwind Pierce | Following the initial hit, you grab the enemy by the neck and lacerate their jugular with a single slash, killing them quickly and cleanly as their neck spills blood. |
Uppercut | Following the initial hit, you slam them downwards and instantly teleport to them, slamming them downwards once more before bodyslamming them with your shoulder and quickly recovering with knuckledusters equipped. |
Dagger Cascade | You slash the opponent horizontally in the gut, before preparing a backhand stab. Immediately afterward, you brutally stab the opponent in the chest multiple times before flipping over the opponent and delivering a final downward slash, smashing the opponent into the ground. You will gain a dagger after this finisher |
Headbutt | You repeatedly headbutt them 3 more times, spilling blood in bursts of dust before the hit enemy simply falls. You will gain knuckleduster after this finisher. |
Black Flash Passive | You land 3 heavy punches on the opponent before finishing it with a black flash punch, which blasts the opponent much further away than a normal black flash |
Attack | Damage | Cooldown | Info |
---|---|---|---|
Conviction | N/A | N/A | The player starts doing an animation, which the player falters standing for a moment, which quickly spreads out the arms and makes a large outburst of red aura (if you kill someone before using your ultimate, the ultimate, music will become higher pitched and faster) |
Crimson Parry | 23% | 12 seconds | Enter a defensive stance. If you are attacked while in this stance, teleport behind the attacker and instantaneously deliver a rapid flurry slashes fast enough that they appear to be acted on your opponent of their own accord.
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Scarlet Frenzy | 41% | 14 seconds | Enter a low stance before delivering an onslaught of fierce, circular, cleaving slices that can reach opponents all around you.
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Sanguine Symphony | 31% | 10 seconds | Throw a barrage of daggers in intervals of three before teleporting to your opponent and delivering a devastating thrust that taints the opponent’s blood.
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Indomitable Will | TBA | 17 seconds | Hold your arms in front of your face before reinforcing your will to fight in a flare of red—a bold declaration that curdles the blood of anyone who stands near.
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Objects | Damage | Information |
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Tree | 12% | The user performs a rapid chain of 4 slashes before punching the target with their left hand |
Pillar | 14% | The user holds enemy's head and smashes them into the pillar |
Trashcan | 11% | The user throws the trash can at the enemy |
Jukebox | 18% | The user holds the enemy then slams them rapidly against the jukebox
If you kill a player or dummy with a jukebox it starts to play music, more specifically, Free Bird |
TV | 11% | The user smashes the enemy's head into the TV, cracking it
Upon killing with this animation, the lights of the bar will be shut down |
Bench | 11% | The user smashes the enemy's head into the bench, destroying it
When finishing, the user proceeds to slam twice |
Specials | Damage | Information |
---|---|---|
Aerial Slam | 4% | Spins around in the air while wielding a sword, slamming the enemy down with small blood effects on hitting |
Tree | 20% | Performs a rapid chain of 4 slashes, then punches the enemy with their left hand much harder. Crimson Red effects appear on screen. |
Pillar | 14% | Performs 3 slashes, and slashes 1 last time that is much more empowered. The slash sends the enemy flying away with Crimson Red effects. |
Trashcan | 11% | Grabs the enemy with your left hand and slams their head into the trashcan twice, before doing it much harder 1 more time, causing small amounts of blood to spurt out. |
Passives
Abilities | Damage | Information |
---|---|---|
Knife + Knuckledusters | 24% | Requires finishing a target with dagger cascade and headbutt/uppercut. |
Katana + Knife M1 | 21% | Requires finishing a target with Dagger Cascade and picking the katana back up to access this M1 chain. |
Fist + Knife M1 | 18% | Requires finishing a target with Dagger Cascade to access this M1 chain. |
Knuckleduster M1 | 19% | Requires finishing a target with Uppercut or Headbutt to access this M1 chain. |
Black Flash | 18% | Requires finishing an opponent in any way except via an M1 string to access Black Flashes.
Black Flashes do not expire like Vigilante's passive and they are applied automatically upon hitting a target with the fourth attack in the M1 chain (Or an Uppercut), which deals significantly more damage and launches the opponent away. This move, like Green Hero's "Detroit," does extra damage if the opponent does not use their recovery dash before landing on the ground (13% if they use evasive, 18% if they dont). |
Cooldown Reset | N/A | All cooldowns for moves are reset after a kill |
Trivia:
- When performing a finisher with "Dagger Cascade", a cutscene will play. This scene references Jujutsu Kaisen, specifically when the character Toji Zen'in/Fushiguro kills Satoru Gojo in Season two, Episode three, “Hidden Inventory Part 3.”
- Despite being based on the Hero Killer Stain, there are many references to Jujutsu Kaisen. For example, a Black Flash (lookalike) is performed when the final M1 hit strikes your opponent.
- The new Whirlwind Pierce is a reference to when Stain (Stendhal at that time) saves Koichi from Akira and murders him for being a ´sinner´
- This is the only character with two separate base movesets (so far).
- Has the most finishers, with nearly every move leading to a brutal finish
- This is the second character to have a mastery system, with the first being Green Hero
- Has 3 weapons you can use: Katana, Dagger, and Knuckleduster
- Shadow Rush (non-air-variant) is a reference to FromSoftware's Sekiro move, "ShadowRush"
- Originally, Stain can lick the opponent's blood and stun them depending on the victim's blood type. (Type B stuns for the longest followed by AB, A and O.) However, the character depicted ingame has a set time, maybe due to balancing
- Unlike Vigilante, Bloodlust still does not have a personalized ultimate (which will most likely be added in future updates), even though it is an “updated” version of Hero Slayer.
- You can m1 reset with "Dagger Cascade". When doing 3 m1s then turning your character to look away from the opponent to miss the 4th m1, then turn back around to face your opponent you use "Dagger Cascade" and your m1s will be reset. Though this action has to be performed fast.
- Bloodlust's moveset and character was made in about 2-3 months while in the middle of Explosion Hero’s ultimate after Exploding Star was released.
- Shadow Rush first hit doesn't have a finisher meaning it won't kill.
Characters | ||
---|---|---|
Heroes | Green Hero • Split Ice • Explosion Hero • Jet Engine | |
Villains | Hero Slayer • Azure Flames • Symbol Of Fear • Warp Portal | |
Mastery | Mastered Green Hero • Mastered Hero Slayer • Mastered Azure Flames | |
Private server+ | The Strongest • Huge Lady |