Description
Mastered Hero SlayerMastered Hero Slayer, also known as Crimson Justice by its badge name, is an unlockable character in Heroes Battlegrounds, obtained by achieving 100% mastery with 'Hero Slayer'. Mastery can be gained by completing daily quests, defeating the The Prototype boss, or accumulating kills (0.5% per kill, requiring 200 kills total without other sources). Released on June 21st, 2024, he is the 8th character added to the game.
Mastered Hero SlayerMastered Hero Slayer represents a more potent and versatile version of his base counterpart. His core gimmick revolves around stance switching between a Katana-focused moveset and a Fists-based moveset, triggered by the Katana Throw ability. This dynamic allows for varied combo routes and adaptations mid-fight. Furthermore, landing specific finishers grants temporary weapon passives (Knife, Knuckledusters, or both), which alter his M1 attacks and damage, rewarding skillful execution and diverse combo completions. His awakening, Judgement, is distinct from that of the base Hero Slayer.
Pros & Cons
Pros
- Possesses amazing combo potential due to stance switching and diverse move interactions.
- Certain finishers grant temporary weapon passives (Knife, Knuckledusters), increasing M1 damage and altering M1 animations.
- Dagger Cascade has a second use, allowing for more daggers to be thrown compared to the base Hero Slayer's Triple Dagger Throw.
- Shadow Rush's air variant is an easy combo starter if landed correctly.
- Whirlwind Pierce deals extra damage if timed to hit an opponent during their wakeup invincibility.
- Has access to a defensive Armor skill (Whirlwind Pierce) that is available in both Katana and Fist stances.
- Can access two long-ranged moves in his base (Katana) moveset.
- The follow-up to Shadow Rush can lead into either Katana Throw (stance switch) or an Attack Dash for continued pressure.
- If an opponent lacks ragdoll cancel, using Whirlwind Pierce immediately after Headbutt guarantees either the stun or the bonus wakeup damage.
- Features four distinct True Combos.
- The Mixed Martial Arts passive (Knuckledusters + Knife) boosts M1 damage to approximately 24% per full chain.
- The combined damage potential of Mastered Hero SlayerMastered Hero Slayer's stance moves (Detrimental Division and Blitzing Talon in Ultimate) can reach 66-67%, making it one of the highest damaging movesets in the game.
- One Million Slashes breaks block on its initial contact and its final slash.
- Dagger Cascade and Katana Throw can stun opponents on wakeup, similar to Triple Dagger Throw.
- The two distinct movesets (Katana and Fists) greatly enhance combo extension possibilities.
- Rewards players who experiment with move interactions, as nearly every move can function as a combo extender with proper techniques.
- The Judgement ultimate offers great mobility.
- Blitzing Talon teleports the user to the opponent after the Katana hits them.
- If an opponent's evasive is baited, the second use of Shadow Rush can be combo-extended with a front dash by quickly turning the camera to hit the opponent's back, causing a roll that allows for a side dash M1 follow-up.
- If used immediately after an uppercut, Shadow Rush can hit the player if done correctly.
- After a downslam, if you wait a bit, you can use Whirlwind Pierce to hit your opponent and apply the Bloodcurdle effect.
Cons
- High learning curve for beginners due to being a complex character with numerous moves and stance mechanics.
- A very advanced character; effective use requires a strong understanding of game mechanics.
- Takes a long time to unlock due to the mastery requirement (200 kills without daily missions or The Prototype farming).
- Very low base damage on individual skills, forcing reliance on M1 attacks and passive weapon buffs.
- Lacks easily accessible, high-mobility moves in his base kit.
- Executing most advanced combos requires frame-perfect inputs.
- The Black Flash-like M1 passive can be escaped if the opponent times their evasive correctly.
- If the Black Flash M1 passive is missed, it cannot be used and goes away.
- Whirlwind Pierce can be punished, countered, and missed easily due to its recovery.
- One Million Slashes and Shadow Rush (both variants) have significant endlag if missed, leading to easy punishes.
- Shadow Rush (Air Variant) can be easily missed or dodged.
- One Million Slashes does not extend combos on already ragdolled enemies.
- One Million Slashes and Shadow Rush (Air Variant) have very low finisher thresholds (6-8%), making them unreliable for securing finishers.
- Headbutt has almost no I-frames after the move finishes, leaving the user vulnerable to immediate counter-attacks from teamers.
- Attempting the Dagger Cascade wakeup tech on a ragdolled opponent only grants the fourth M1 hit instead of a full M1 reset.
- Obtaining certain weapon passives, like the Knuckledusters and Knife simultaneously, can be challenging, and the individual M1 boosts from single weapons are relatively small.
- Mastered Hero SlayerMastered Hero Slayer has less raw base damage than his non mastered counterpart, Hero Slayer.
- Mastered Hero SlayerMastered Hero Slayer can be complex to learn due to the amount of moves and functions of the moveset.
- Whirlwind Pierce, despite having super armor, CAN be bypassed.
- This can be done by hitting the user enough to ragdoll them, or if they are on low health, kill them, or using a grab move or a move that puts you in an animation.
- This can also be said for Curdle Pierce, one of Hero Slayer's moves.
- Like the other masteries, this one takes a LOT of time (or robux)
- This can be done by hitting the user enough to ragdoll them, or if they are on low health, kill them, or using a grab move or a move that puts you in an animation.
Movesets
| Moves | Information |
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Upon hitting the second use, the user violently stabs through the enemy's chest repeatedly, spilling blood, before picking them up, twirling as they rip the sword out, and launching their body away with a devastating decapitating slash.
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The user performs an extra 360-degree slash, the sword leaving a red trail (similar to base Hero Slayer's passive). As the swing finishes, the user swings their sword once more to clean off the blood.
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When ripping the katana out of an enemy, the user launches a visibly larger upper slash following the first, briefly readying themselves before a combination of four slashes in the same style with flashy red effects. The last hit launches the enemy away, severing their head.
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Following the initial barrage, the user stabs the blade into the enemy's shoulder, pulls it out, licks the blood, then performs a slash from the right cutting off their right arm, a diagonal slash from the left, and a second slash hitting their leg. This final slash sends them into the air before one last cut breaks their body into pieces.
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Following the initial hit, the user grabs the enemy by the neck and lacerates their jugular with a single slash, defeating them quickly and cleanly as blood spills from their neck.
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Following the initial hit, the user slams them downwards, instantly teleports to them, slams them downwards once more, then bodyslams them with their shoulder, quickly recovering with knuckledusters equipped.
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The user slashes the opponent horizontally in the gut before preparing a backhand stab. Immediately afterward, they brutally stab the opponent in the chest multiple times before flipping over them and delivering a final downward slash, smashing the opponent into the ground. The user gains a dagger (passive) after this finisher.
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The user repeatedly headbutts the opponent three more times, spilling blood in bursts, before the enemy simply falls. The user gains knucklebusters (passive) after this finisher.
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The user lands three heavy punches on the opponent before finishing with a Black Flash-empowered punch, which blasts the opponent much further away than a normal Black Flash. This restores a charge for the passive, allowing for potential chaining.
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An afterimage of the user slashes their opponent, but the second slash from the user themselves forces them to be knocked away by immense force. The opponent tries to run, but the user licks the blood on their weapon. At that moment, a japanese Kanji for Death (
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The user dashes and performs a high-speed slash, curdling the enemy's blood and suspending them mid-air. The user preps both swords and dashes through the paralyzed enemy, causing them to fall. Before they can recover, the user dashes again at high speed, stabs one sword into the enemy's left side, then rips it out, causing them to stagger. The user follows with a relentless combo using both swords, then dashes backward and through the enemy again. The user menacingly turns, licks the blood off their right sword to reapply Bloodcurdle, then performs one last high-speed dash, slashing from both sides, before striking a pose (the user swings both swords as they look up at the sky) that causes the enemy to split into pieces.
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The user gets into a running stance, then knocks the victim away. The camera cuts to the user, who does a T-pose-like stance, covering the screen with a red effect, before charging back at the victim and unleashing a powerful kick, sending them flying.
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The user takes their sword, slashes whoever is in front, then with M1 interactions, applies the Bloodcurdle effect. This is followed by a chain of slashes with afterimages also attacking every few hits, then a quick barrage. At that moment, a Japanese Kanji for Death (
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Passives
| Abilities | Damage | Information |
|---|---|---|
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24% | Requires defeating a target with Dagger Cascade finisher AND either Headbutt or Uppercut finisher to activate. Alters M1 animation and damage. |
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21% | Requires defeating a target with Dagger Cascade finisher AND then picking the katana back up (after Katana Throw) to access this M1 chain. Alters M1 animation and damage. |
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18% | Requires defeating a target with Dagger Cascade finisher to access this M1 chain while in Fist stance. Alters M1 animation and damage. |
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19% | Requires defeating a target with either Uppercut or Headbutt finisher to access this M1 chain while in Fist stance. Alters M1 animation and damage. |
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18% (on 4th M1/Uppercut with Black Flash) | After killing an opponent with a finisher, the next fourth M1 (or Uppercut) will be empowered with a Black Flash-like effect, dealing significantly more damage and launching the opponent away. This effect does not expire over time like Mastered Green HeroMastered Green Hero's passive. Deals 13% if the opponent uses evasive before ground impact, 18% if they do not.
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| Cooldown Reset | N/A | All move cooldowns are reset after defeating an opponent with credit.
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Differences from Hero Slayer
| Differences | ||
|---|---|---|
| Feature | Hero Slayer | Crimson Justice |
| Overall Playstyle | Simpler and more direct. Good for learning fundamental game mechanics. | Highly complex and adaptive. Revolves around stance switching (Katana/Fists) triggered by Katana Throw. Rewards intricate combo knowledge and execution. |
| Complexity & Learning Curve | Beginner-friendly; relatively easy to pick up and understand core mechanics. | Advanced. Features a steep learning curve due to numerous moves, stance requirements, conditional passives, and long combos. |
| Passive | Unquenchable Conviction: Speed buff on kills. | The Sparks Of Black: Empowers 4th M1/Uppercut with a Black Flash-like effect after a finisher. Also gains temporary weapon passives (Knife, Knuckledusters) from specific finishers, altering M1s. |
| Base Skill Damage Output | Moderate and consistent damage from individual skills. | Individual base skills generally deal lower damage, emphasizing reliance on long combo chains. |
| Ultimate: Conviction vs. Judgement | Conviction: A single, powerful transformation. Features a potent counter, and a utility move to extend ultimate. | Judgement: A visually distinct and powerful transformation. Focuses on high mobility, aggressive multi-hit combos. |
| M1 Attacks | Crimson Blood: Standard sword M1s. | Katana Stance: Crimson Swordsmanship (similar visual, base damage). Fist Stance: Streetfighter's Art (punch-based, base damage). These are augmented by weapon passives:
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| Slash Barrage | Thousand Slashes: AoE circular slashes around the user. Good for hitting multiple opponents and as a combo extender. Blockable but does not launch ragdolled enemies. | One Million Slashes: Similar concept with a retreat then forward lunge into an AoE barrage. First slash and final slash break block; the main barrage is blockable. Launches ragdolled enemies. |
| Dagger Projectile | Triple Dagger Throw: Throws 3 daggers in a straight line. Good stun, can hit on wakeup. | Dagger Cascade (Fist Stance): Throws 5 daggers in a wider spread (8 with second use). Hitting with multiple daggers applies a poison DoT and side-dash prevention. Retains wakeup hit capability. Finisher grants Knife passive. |
| Bloodcurdle Move | Curdle Pierce: Forward lunge with a circular slice. Applies Bloodcurdle (paralysis on second activation). Has hyper armor. | Whirlwind Pierce (Both Stances): Defensive backward jump, tosses a knife, then performs a horizontal slash. Applies Bloodcurdle (paralysis on second activation). Slower startup compared to Curdle Pierce and can be cancelled more easily. |
Trivia/Notes
- When performing a finisher with Dagger Cascade, the cutscene references a scene from Jujutsu Kaisen Season 2, Episode 3 (“Hidden Inventory Part 3”), specifically when Toji Fushiguro defeats Satoru Gojo.
- Despite being based on the Hero Killer: Stain, the character features many visual and thematic references to Jujutsu Kaisen, such as the Black Flash-like effect on the empowered fourth M1 passive.
- The reworked Whirlwind Pierce is a reference to a scene from My Hero Academia: Vigilantes (Stendhal Arc) where Stain (as Stendhal) saves Koichi Haimawari from Akira Iwako and then defeats Akira for being a "sinner".
- Mastered Hero SlayerMastered Hero Slayer is the first character to feature two distinct base movesets (Katana and Fists), a mechanic later also implemented for Mastered Azure FlamesMastered Azure Flames.
- He has the most finisher animations of any character, with every offensive move leading to a unique, brutal finish.
- This is the second character to have a mastery system, following Mastered Green HeroMastered Green Hero, and preceding Mastered Azure FlamesMastered Azure Flames.
- The character can utilize three distinct weapon styles through passives: Katana (default), Dagger (from Dagger Cascade finisher), and Knuckledusters (from Headbutt/Uppercut finishers).
- Shadow Rush (ground variant) is a reference to the "Shadowrush" combat art from FromSoftware's game, Sekiro: Shadows Die Twice.
- In the finishers for Detrimental Division and Cull the Evil, the kanji 死 (which translates to "death") appears on the victim.
- The finisher for Blitzing Talon is a reference to the anime Jujutsu Kaisen, specifically the scene where Aoi Todo unleashes a Black Flash against Mahito during the Shibuya Incident Arc.
- In the source material, Stain uses his Quirk, Bloodcurdle, to paralyze opponents by ingesting their blood. The duration depends on the victim's blood type (Type B is longest, followed by AB, A, and O). For game balance, the stun/paralysis in Heroes Battlegrounds has a set duration.
- An M1 reset technique can be performed with Dagger Cascade: After three M1s, back up slightly and use Dagger Cascade twice, then side dash behind them to be able to perform another M1 chain. This does not have to be done in quick succession. If it doesn't work, try backing up more before using Dagger Cascade.
- Mastered Hero SlayerMastered Hero Slayer's moveset and character were developed in approximately 2-3 months, partly during the development of Explosion Hero's ultimate after Exploding Star was released.
- This is the first villain character to receive a "Mastered" version, preceding Mastered Azure FlamesMastered Azure Flames. (Mastered Green HeroMastered Green Hero, despite being the first character with a Mastery system, is a Mastered Hero).
- The first hit of Shadow Rush does not have a finisher animation and thus will not defeat an opponent on its own, even if they are at low health.
- Mastered Hero SlayerMastered Hero Slayer currently has the most finisher animations in the game (13 total): four for the Katana moveset (five including the Air Variant of Shadow Rush), three for the Fist moveset, four for the ultimate moves, and one for the Black Flash passive.
- Many of Mastered Hero Slayer's animations take notable reference from My Hero One's Justice 2, where Stain appears as a playable character. This is most obvious with 'Dagger Cascade', as both it and Stain's Quirk Special 1 appear mostly identical.
- Detrimental Division finisher is a first finisher in-game to have a POV switch to the opponent's at least once, the second being Calamity finisher.
- Mastered Hero SlayerMastered Hero Slayer's Burst is an obvious reference to resurrected Toji Fushiguro.
| Characters | ||
|---|---|---|
| Heroes | Green Hero • Split Ice • Explosion Hero • Full Throttle • Winged AssassinWinged Assassin | |
| Villains | Hero Slayer • Azure Flames • Decaying Hatred • Warp Portal • Human Architect | |
| Mastery | Mastered Green HeroMastered Green Hero • Mastered Hero SlayerMastered Hero Slayer • Mastered Azure FlamesMastered Azure Flames • Mastered Split Ice | |
| Private Server+ (PS+) | The Strongest • Huge Lady | |
| Event-Exclusive | DullahanDullahan | |























































