Hero Slayer is the second released character based off of Chizome Akaguro, AKA Hero Killer Stain, and the first villain character ever published in the game. Hero Slayer is easy to learn (but hard to master) and has a moveset capable of delivering deadly combos despite having long cooldowns. This character can also be mastered to get Mastered Hero Slayer.
Pros and Cons
Pros
(Note: Please do not put the move's entire description in the Pros and Cons section; that has it's own separate segment.)
Crimson Parry can counter most moves in the game
Thousand Slashes or Triple Dagger Throw can be used instead of a side dash if your M1 reach is not enough.
Curdle Pierce and Thousand Slashes can be used to cancel a front dash if timed correctly
Blackout Clutch gives I-frames, making it useful against teamers
This character's ultimate mode (Conviction) is very good against teamers.
High combo potential (kind of a freestyle character).
Beginner-friendly; easy character to pick up.
Can stun opponent upon the second use of 4th skill by applying “Blood Curdle” (after hitting the first use).
Thousand Slashes and Triple Dagger Throw are great combo extenders as they are fast and strong stuns.
Blackout Clutch is a good tool to avoid getting teamed in a moment, as if it is landed, the player will have I-Frames upon the move.
Curdle Pierce is a strong tool to counter or play aggressive, as it has hyper armor.
Triple Dagger throw can combo extend off of Blackout Clutch with a side dash
Currently is a character with one of, if not the quickest ultimate activation.
Has the 2nd highest damaging True Combo (45-60%).
Conviction Ultimate moves have an extremely low cooldown.
Will always combo extend (if not used with fourth M1) after catching the opponent into an Interaction With Objects (IWO) system.
Capable of easy One-Shot combos if you time all the moves properly.
Cons
Can cause lag on low-end devices.
Most moves are punishable.
Hard to master (depends on the player).
All of its useful techs require lots of practice and precision/timing.
Has a few hitbox frames on its front dash.
Curdle Pierce has lots of endlag, usually leading you to being punished if missed.
Able to do a simple combo (1+2+3), dealing around 50 damage.
A chain of slashes, each swing has slightly more range than normal m1s due to having a sword.
Thousand Slashes
8%
16 seconds
Performs a flurry of wide, circular slashes all around you.
This move can hit opponents all around you, so it is a very good move to use if you’ve predicted when your opponent will dash in, it also helps when dealing with teamers and 3rd party players.
This move is very useful if used off of a side dash due to its considerable range.
This move is a easy combo extender if the enemy wastes their evasive.
This move allows you to perform two more M1’s after using it, the second m1 is the fourth m1 in a m1 chain and will ragdoll the enemy.
This move has a slight vertical hitbox, meaning that it can hit players that are in the middle of the aerial slam animation.
This move does not come out instantly, despite the animation.
This move can hit grounded enemies
Triple Dagger Throw
6%
10 seconds
Quickly throw three daggers towards your cursor
Can be blocked
Has enough stun to combo into m1s (if done quickly enough)
Can be used off of a side dash
The finisher can be used on the bodies of dead players, allowing for you to fill your a little extra of the ultimate bar.
Can hit grounded players if you use it close enough to one, it also bypasses wakeup armor, allowing you to do a true combo extend with this move if done properly.
Triple Daggers Throw Variant
6%
Quickly throw three daggers towards your cursor on the air
Can be blocked
Has enough stun to combo into m1s (if done quickly enough)
Using this move in the air changes the throwing animation and allows you to aim the daggers freely
Can hit grounded opponents (if timed correctly, one could use this on a grounded opponent to start an m1 chain on them because this move can bypass wakeup armor and apply stun, and they cannot escape it)
The finisher can be used on the bodies of dead players, allowing for you to fill your a little extra of the ultimate bar.
Blackout Clutch
14%
17 seconds
Grab onto an opponent, slam them down and stab them with your katana before kicking them away.
This move can hit grounded/ragdolled opponents
You cannot aim the move after grabbing someone.
After being kicked away, your opponent will damage and ragdoll anyone else that they collide with after being kicked by you.
With good precision and timing, you can jump and side dash over your opponent after kicking them away before using an aerial slam to combo your opponent further
You can immediately front dash attack your opponent after kicking them away, but they will be launched away from you if you do this.
5%, 12%(if landed on a player waking up from ragdoll)
13 seconds
Linger in the air before delivering a graceful circular slice that taints your opponent’s blood.
This move marks your opponent with “Blood Curdle”
This move has hyper armor
This move grants you(the user) iframes if you land it
With certain techs, you can delay the animation for half of its intended windup time, allowing for you to deliver a fast, practically unreactable slice (do note that the animation comes out later. The windup time is not changed).
This move goes through block
If multiple people are hit by this move, They will all have “Blood Curdle” applied to each of them. However, only of those people will be paralyzed upon the re activating of Curdle Pierce. Whoever stands closest to the user of Curdle Pierce will be the one who is paralyzed.
If landed on someone waking up from ragdoll, it will not apply blood curdle but exchange deals extra damage(12%)similar to whirlwind pierce.
Attack
Info
Thousand Slashes
The user performs 2 vicious slashes, and then stabs their blade into the opponent's neck, before ripping it out, beheading and launching the opponent at the same time.
Finisher starts at 15% (with all hits)
Triple Dagger Throw
The player appears behind the enemy. If landed, the user performs a stab that sends the opponent flying. (The finisher animation is the same in both variants)
Finisher starts at 10%(if all daggers hit)
Blackout Clutch
When connected, the user slams the enemy down, and then pulling them back up with their blade and doing a slashing motion, sending them flying. Afterwards, the user does a short pose.
Finisher starts at 14%
Curdle Pierce
The user grabs the target's chest to hold them in place for a stab to the chest. The user then rips the sword out, and swings the sword across their body to slash the enemy’s lower torso. Next, user then leaps into the air and uses their legs to twirl the target's head around to have their back facing the user. The user then stabs the target from behind and retracts the sword. The target falls to their death and leaves behind a small crater.
Finisher starts at 7%(with curdle effect, without it starts at 10%)
Attack
Damage
Cooldown
Info
Conviction
N/A
N/A
The player starts doing an animation, which the player falters standing for a moment, which quickly spread out the arms and make a large outburst of red aura (if you kill someone before using your ultimate the ultimate music will become higher pitched and faster)
Crimson Parry
23%
12 sec
Enter a defensive stance, holding your katana while you wait for a opportunity. After the enemy hits, in a split second, block the atttack before unleashing multiple deadly slashes, slicing your enemy.
This counter has a deceptively great amount of active frames
If you miss this counter, any good player can start a combo on you
Scarlet Frenzy
41%
14 sec
Enter a low stance, holding your sword near your legs before unleashing multiple circular slashes, cutting enemies into pieces.
This move grants iframes
This move does not have as much range as its VFX would imply.
This move goes through block
Sanguine Symphony
31%
10 sec
Throw multiple daggers in a shotgun range, before teleporting to your opponent and delivering a devastating thrust that taints the opponent’s blood.
The thrust applies “Blood Curdle”
Although this attack is blockable, you will still teleport to your opponent to deliver the thrust if the last three daggers connect even if they’re blocked.
The final three daggers proc the finisher of “Triple Dagger Throw”.
This move, like “Triple Dagger Throw”, has its animation changed in the air and can be freely aimed if thrown while in the air.
The finisher can proc on dead bodies like triple dagger throw
Indomitable Will
N/A
17 sec
Hold your arms in front of your face before reinforcing your will to fight in a flare of red; a bold declaration that curdles the blood of any who stand near.
This move is the only way for someone to extend the duration of their ultimate.
If anyone is near you when you use this move, they will have the second part of “Blood Curdle” applied to them, paralyzing them temporarily.
If another player is hit by this move, your passive (“Bloodthirsty”) is activated (each person hit with “Indomitable Will” counts as a stack of “Bloodthirsty”. Each stack adds speed, attack speed, and lowers your gravity).
Each person hit with this move counts as an increment of ultimate gauge that you receive. Simply put: the more people you hit with this move, the more ultimate gauge you gain.
This move grants iframes. These iframes last even until the animation of the move has ended, and your character can move again (making this move unpunishable even if it misses).
Objects
Damage
Information
Tree
12%
The user performs a rapid chain of 4 slashes before punching the target with their left hand
Pillar
14%
The user holds enemy's head and smashes them into the pillar
Trashcan
11%
The user throws the trash can at the enemy
Jukebox
18%
The user holds the enemy then slams them rapidly against the jukebox
If you kill a player or dummy with a jukebox it starts to play music, more specifically, Free Bird
TV
11%
The user smashes the enemy's head into the TV, cracking it
Upon killing with this animation, the lights of the bar will be shut down
Bench
11%
The user smashes the enemy's head into the bench, destroying it
When finishing, the user proceeds to slam twice
Specials
Damage
Information
Aerial Slam
4%
Spins around in the air while wielding a sword, slamming the enemy down with small blood effects on hitting
Tree
20%
Performs a rapid chain of 4 slashes, then punches the enemy with their left hand much harder. Crimson Red effects appear on screen.
Pillar
14%
Performs 3 slashes, and slashes 1 last time that is much more empowered. The slash sends the enemy flying away with Crimson Red effects.
Trashcan
11%
Grabs the enemy with your left hand and slams their head into the trashcan twice, before doing it much harder 1 more time, causing small amounts of blood to spurt out.
Passive
Passive Name
Damage
Info
Unquenchable Conviction
N/A
Following your will to neutralize every fake in your path, your lust for blood increases every time you kill someone, giving you an increased walkspeed & increased speed for your M1's and all your moves, also including emotes and the speed of your ultimate activation. As long as the passive is active, your sword will leave a red, transparent trail until the passive ends.
Cooldown Reset
N/A
After killing someone with credit your cooldowns resets.
This applies to all characters.
Trivia/Notes
(Please do not put combos in Trivia/Notes; this is not a Youtube video. This is not tips and tricks; please don't put these here.)
Hero Slayer is the only character that uses weapons currently, aside from the Ice Javelin used by Split Ice and Mastered Azure Flames
Can be mastered to unlock Mastered Hero Slayer by killing other players (0.50%), doing daily quests (4-5%) from the Daily Quest Giver or killing the Namu boss (13% max).
When Indominable Will is used, Stain's old Ultimate music (Mind Of Evil) can be heard.
Triple Dagger Throw has a shorter start-up when you ragdoll someone.
Hero Slayer's Ultimate can be continued with Indomitable Will for a long time but not forever, as each time Indomitable Will is used, the Ultimate bar drains faster
Triple Dagger Throw is the first move to force a finisher on a ragdolled body.
Originally, Stain licks the opponent's blood and paralyzes them dependent on the victim's blood type using his own quirk, Bloodcurdle. (Type B stuns for the longest followed by AB, A and O.) However, the stun/paralysis depicted in game has a set time due to balancing.
Thousand Slashes and Curdle Pierce have gone the longest without a finisher (excluding Ember Assault)