Heroes Battlegrounds Wiki
Heroes Battlegrounds Wiki
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No matter what you want to accomplish, it is necessary to have conviction and desire.

- Chizome Akaguro AKA Stain the Hero Killer to Tomura Shigaraki as he insults Shigaraki for his childish nature.


Description

Hero Slayer is the second released character based off of Chizome Akaguro AKA Hero Killer Stain and the first villain character ever published in the game. Hero Slayer is easy to learn (but hard to master) and has a moveset capable of delivering deadly combos despite having long cooldowns. This character can also be mastered to get Mastered Hero Slayer.

Pros and Cons

Pros

(Note: Please do not put the move's entire description in the Pros and Cons section; that has it's own separate segment.)

  • Crimson Parry can counter most moves in the game
  • Thousand Slashes or Triple Dagger Throw can be used instead of a side dash if your M1 reach is not enough.
  • Curdle Pierce and Thousand Slashes can be used to cancel a front dash if timed correctly
  • Blackout Clutch gives I-frames, making it useful against teamers
  • This character's ultimate mode (Conviction) is very good against teamers.
  • High combo potential (kind of a freestyle character).
  • Beginner-friendly; easy character to pick up.
  • Can stun opponent upon the second use of 4th skill by applying “Blood Curdle” (after hitting the first use).
  • Thousand Slashes and Triple Dagger Throw are great combo extender as they are fast and strong stuns.
  • Blackout Clutch is a good tool to avoid getting teamed in a moment, as if it is landed, the player will have I-Frames upon the move.
  • Curdle Pierce is a strong tool to counter or play aggressive, as it has hyper armor.
  • Triple Dagger throw can combo extend off of Blackout Clutch with a side dash
  • Currently is a character with one of, if not the quickest ultimate activation.
  • Has the highest damaging True Combo (45-60%).
  • Conviction Ultimate moves have extremely low cooldown.
  • Will always combo extend (If not used with fourth M1) after catching the opponent into an Interaction With Objects (IWO) system.
  • Capable of easy One Shot combos, if you time all the moves properly.

Cons

  • Can cause lag on low-end devices.
  • Most moves are punishable.
  • Hard to master (Depends on the player).
  • All of its useful techs require lots of practice and precision/timing.
  • Has a few hitbox frames on its front dash.
  • Curdle Pierce has lots of endlag, usually leading you to being punished if missed.

Attacks

Attack Damage Cooldown Info
Slayer M1
M1
1 hit: 4-5% Damage

All hits: 19%

~0.5 seconds A basic chain of slashes.
Slayer Slices
Thousand Slashes
8% 16 seconds Performs a flurry of wide, circular slashes all around you.
  • This move can hit opponents all around you, so it is a very good move to use if you’ve predicted when your opponent will dash in.
  • This move is very useful if used off of a side dash due to its considerable range.
  • This move is very good if used after using your ragdoll cancel.
  • This move allows you to perform two M1’s after using it, on of which is an m1 finisher.
  • This move has a slight vertical hitbox, meaning that it can hit players that are in the middle of the aerial slam animation
  • This move does not come out instantly, despite the animation.
  • This move can hit grounded enemies
Slayer Daggers
Triple Dagger Throw
6% 10 seconds Quickly throw three daggers towards your cursor
  • Can be blocked
  • Has enough stun to combo into m1s (if done quickly enough)
  • Can be used off of a side dash
  • The finisher can be used on the bodies of dead players, allowing for you to fill your ultimate bar a little extra
Slayer Daggers Variant
Triple Daggers Throw Variant
6% Quickly throw three daggers towards your cursor on the air
  • Can be blocked
  • Has enough stun to combo into m1s (if done quickly enough)
  • Using this move in the air changes the throwing animation and allows you to aim the daggers freely
  • Can hit grounded opponents (if timed correctly, one could use this on a grounded opponent to start an m1 chain on them)
  • The finisher can be used on the bodies of dead players, allowing for you to fill your ultimate bar a little extra
Slayer Blackout
Blackout Clutch
14% 17 seconds Grab onto an opponent, slam them down and stab them before kicking them away.
  • This move can hit grounded/ragdolled opponents
  • You can manipulate trajectory of your opponent before kicking them away by moving your camera while using this move
  • After being kicked away, your opponent will damage and ragdoll anyone else that they collide with after being kicked by you. This pairs well with your ability to aim your opponent.
  • With good precision and timing, you can jump and side dash over your opponent after kicking them away before using an aerial slam to combo your opponent further
  • You can immediately front dash attack your opponent after kicking them away, but they will be launched away from you if you do this.
  • This move goes through block
Slayer Curdle
Curdle Pierce (first use)
Slayer Curdle 2
Curdle Pierce (second use)
5% 13 seconds Linger in the air before delivering a graceful circular slice that taints your opponent’s blood.
  • This move marks your opponent with “Blood Curdle”
  • This move has hyper armor
  • This move grants you(the user) iframes if you land it
  • With certain techs, you can delay the animation for half of its intended windup time, allowing for you to deliver a fast, practically unreactable slice (do note that the animation comes out later. The windup time is not changed).
  • This move goes through block
  • If multiple people are hit by this move, They will all have “Blood Curdle” applied to each of them. However, only of those people will be paralyzed upon the re activating of Curdle Pierce. Whoever stands closest to the user of Curdle Pierce will be the one who is paralyzed.
  • If landed on someone waking up from ragdoll, it will not apply blood curdle but exchange deals extra damage(12%)similar to whirlwind pierce.

Attack Info
Slayer Slashes Finisher
Thousand Slashes
He makes 3 attacks, 2 cuts with a red effect and in the last one he sticks his sword in the enemy's chest, later, they rip the sword out of the target's chest that sends scattered body parts of the target flying away
Slayer Daggers Finisher
Triple Dagger Throw
The player appears behind the enemy if landed, doing an animation which then flings the enemy depending on the direction of where they are looking at. (The finisher animation is the same in both variants)
Slayer Blackout Finisher
Blackout Clutch
When connected, the opponent slam the enemy down, which then makes a sound and fling the enemy at the direction of the player looking, while doing a large circular slash, posing with red glowing eye.
Slayer Curdle Finisher
Curdle Pierce
The user grabs the target's chest to hold them in place for a stab to the chest. The user then rips the sword out, and then they swing the sword across their body and slash the enemies lower torso. The user then leaps into the air and uses their legs to twirl the target's head around to have their back facing the user. The user then stabs the target from behind and then retracts the sword. The target falls to their death and leave behind a small crater.

Attack Damage Cooldown Info
Slayer Ultimate
Conviction
N/A N/A The player starts doing an animation, which the player falters standing for a moment, which quickly spread out the arms and make a large outburst of red aura (if you kill someone before using your ultimate the ultimate music will become higher pitched and faster)
Slayer Crimson
Crimson Parry
23% 12 sec Enter a defensive stance. If you are attacked while in this stance, teleport behind the attacker and instantaneously deliver a rapid flurry slashes fast enough that they appear to be acted on your opponent of their own accord.
  • This is a frame 2 counter
  • This move uses the violin sound effect from “Sekiro: Shadows die twice”
  • This counter has a deceptively great amount of active frames
  • If you miss this counter, any good player can start a combo on you
Slayer Scarlet
Scarlet Frenzy
41% 14 sec Enter a low stance before delivering an onslaught of fierce, circular, cleaving slices that can reach opponents all around you.
  • This move grants iframes
  • This move does not have as much range as its VFX would imply.
  • This move goes through block
Slayer SANGUINE
Sanguine Symphony
31% 10 sec Throw a barrage of daggers in intervals of three before teleporting to your opponent and delivering a devastating thrust that taints the opponent’s blood.
  • The thrust applies “Blood Curdle”
  • Although this attack is blockable, you will still teleport to your opponent to deliver the thrust if the last three daggers connect even if they’re blocked.
  • The final three daggers proc the finisher of “Triple Dagger Throw”.
  • This move, like “Triple Dagger Throw”, has its animation changed in the air and can be freely aimed if thrown while in the air.
  • The finisher can proc on dead bodies like triple dagger throw
Slayer Will
Indomitable Will
N/A 17 sec Hold your arms in front of your face before reinforcing your will to fight in a flare of red; a bold declaration that curdles the blood of any who stand near.
  • This move is the only way for someone to extend the duration of their ultimate.
  • If anyone is near you when you use this move, they will have the second part of “Blood Curdle” applied to them, paralyzing them temporarily.
  • If another player is hit by this move, your passive (“Bloodthirsty”) is activated (each person hit with “Indomitable Will” counts as a stack of “Bloodthirsty”. Each stack adds speed, attack speed, and lowers your gravity).
  • Each person hit with this move counts as an increment of ultimate gauge that you receive. Simply put: the more people you hit with this move, the more ultimate gauge you gain.
  • This move grants iframes. These iframes last even until the animation of the move has ended, and your character can move again (making this move unpunishable even if it misses).

Objects Damage Information
Tree 3
Tree
12% The user performs a rapid chain of 4 slashes before punching the target with their left hand
Pillar
Pillar
14% The user holds enemy's head and smashes them into the pillar
Trashcan
Trashcan
11% The user throws the trash can at the enemy
Jukebox
Jukebox
Jukebox Finisher
18% The user holds the enemy then slams them rapidly against the jukebox

If you kill a player or dummy with a jukebox it starts to play music, more specifically, Free Bird

TV
TV
TV Finisher
11% The user smashes the enemy's head into the TV, cracking it

Upon killing with this animation, the lights of the bar will be shut down

Bench
Bench
Bench Finisher
11% The user smashes the enemy's head into the bench, destroying it

When finishing, the user proceeds to slam twice

Specials Damage Information
Slayer Aerial
Aerial Slam
4% Spins around in the air while wielding a sword, slamming the enemy down with small blood effects on hitting
Slayer Tree
Tree
20% Performs a rapid chain of 4 slashes, then punches the enemy with their left hand much harder. Crimson Red effects appear on screen.
Slayer Pillar
Pillar
14% Performs 3 slashes, and slashes 1 last time that is much more empowered. The slash sends the enemy flying away with Crimson Red effects.
Slayer Trashcan
Trashcan
11% Grabs the enemy with your left hand and slams their head into the trashcan twice, before doing it much harder 1 more time, causing small amounts of blood to spurt out.

Passive

Passive Name Damage Info
Slayer Passive M1
Unquenchable Conviction
N/A Following your will to neutralize every fake in your path, your lust for blood increases every time you kill someone, giving you an increased walkspeed & increased speed for your M1's and all your moves, also including emotes and the speed of your ultimate activation. As long as the passive is active, your sword will leave a red, transparent trail until the passive ends.
Cooldown Reset N/A After killing someone with credit your cooldowns resets.
  • This applies to all characters.

Trivia/Notes

(Please do not put combos in Trivia/Notes; this is not a Youtube video. This is not tips and tricks; please don't put these here.)

  • Moveset references (cannot find well references from the wiki for first 2) | Thousand Slashes | Triple Dagger Throw | Blackout Clutch (two separate references link to each word) | Curdle Pierce |
  • Indominable Will is a reference to Stain's unwavering will.
  • Hero Slayer is the only character that uses weapons currently, aside from the Ice Javelin used by Split Ice
  • Can be mastered to unlock Mastered Hero Slayer by killing other players (0.50%), doing daily quests (4-5%) from the Daily Quest Giver or killing the Namu boss (13% max).
  • The name of the Awakening music is: Mind of Evil. The link can be found here.
  • Triple Dagger Throw has a shorter start-up when you ragdoll someone.
  • Hero Slayer's Ultimate can be continued with Indomitable Will for a long time but not forever, as each time Indomitable Will is used, the Ultimate bar drains faster
  • Triple Dagger Throw is the first move to force a finisher on a dead body.
  • Originally, Stain licks the opponent's blood and stuns them dependent on the victims blood type. (Type B stuns for the longest followed by AB, A and O.) However, the character depicted ingame has set time, maybe due to balancing.
  • Thousand Slashes and Curdle Pierce have gone the longest without a finisher (excluding Ember Assault)
  • First character to have a TRUE 100% ult combo
Characters
Heroes Green Hero • Split Ice • Explosion Hero • Jet Engine
Villains Hero Slayer • Azure Flames • Symbol Of Fear • Warp Portal
Mastery Mastered Green Hero • Mastered Hero Slayer • Mastered Azure Flames
Private server+ The Strongest  • Huge Lady
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