I have to work harder than anyone else to make it!
- Izuku Midoriya and his desire to be a hero.
Description
Green Hero is the first character to be ever developed in Heroes Battlegrounds based off of Izuku Midoriya and the easiest to use in general. Green Hero is a free in-game character and the default when playing the game for the first time. Green Hero has decent combo potential and a deadly ultimate when used correctly. This character can also be mastered to get Mastered Green Hero.
To get Mastered Green Hero you will need to get mastery, which can be gained by killing opponents with Green Hero (0.50%), completing quests from the Daily Quest Giver (4-5%), and killing the Namu boss (5-13%).
Pros and Cons
Pros
- Possesses huge damage (2nd Place in Tier List's Normal Movesets section).
- Has good combo potential.
- The character's Ultimate is capable of dealing huge damage to both passive and aggressive players.
- The user of the character has a lot of time to perform combos on grounded opponents.
- Detroit has hyper armor.
- Each move is a combo-extender. (Detroit // AIR VARIANT, Manchester. (If using New Hampshire Smash Tech), Delaware // AIR VARIANT and Texas.)
- Detroit air variant does more damage the higher up you are.
- The Ultimate has amazing mobility potential with Beyond 100% (9 tiles), Cosmic States of Smash (12) and 1,000,000% (37)
- All moves are unblockable after Manchester Rework.
- Cosmic States of Smash cannot be ragdolled out of.
- Reworked Manchester has a much bigger hitbox.
- You cannot ragdoll cancel after being hit by Beyond 100%, meaning that you can use any of the moves to combo-extend. (Timing required)
- Detroit Air Variant stuns the enemy long enough for a downslam, meaning you can do a triple downslam.
Cons
- If having knowledge about it, the character's Ultimate is very easy to counter.
- Detroit and Manchester are easy to predict and counter.
- Reworked Manchester became even more predictable.
- Every single move is very punishable once missed or blocked.
- 1,000,000% has no I-frames on startup, so you can get your move cancelled entirely and render it useless for your entire ultimate.
- Cosmic States of Smash will get punished if blocked.
- Beyond 100% is very hard to aim, and it can be interrupted in the start.
- Every move is punishable. (Excluding 1,000,000%)
- Beyond 100% can not hit grounded targets.
- Beyond 100% hitbox is very janky.
Movesets
Attack | Damage | Cooldown | Info |
---|---|---|---|
M1 | 1 hit: 4.5% Damage
All hits: 18% |
~0.5 seconds | The user punches forward multiple times, emitting a green electrical shock at the last M1. |
Detroit | 14% | 13 seconds | The user channels One For All into their fist before releasing a powerful punch that sends opponents flying.
|
Detroit Air Variant | 6%
12%-16% (After using Delaware's air variant) 20% (After using BEYOND 100%) |
The user smashes the ground with One For All energy and creates a crater.
| |
Manchester | 11%
4-5% (if blocked) |
13 seconds | The user leaps into the air while spinning, before delivering a nimble kick that sends the opponent away.
|
Delaware | 6% (Initial)
10% (After hitting the ground) |
17 seconds | The user flicks their fingers with enough force to release a long-ranged projectile blast of air.
|
Delaware Air Variant | 6% (Initial)
10% (After hitting the ground) |
The user launches into air and blasts at the ground to propel yourself and your opponent upward, making your opponent lose track of your position.
| |
Texas | 9% | 33 seconds | The user releases a flurry of punches that conclude with a final power-punch.
|
Attack | Info |
---|---|
Detroit | The user charges significant amounts of One For All before punching significantly stronger, launching the opponent at fast speeds.
|
Detroit Air Variant | The user punches significantly stronger, smashing the opponent onto the ground.
|
Manchester | The user kicks the opponent and sends them flying away, whereupon the user then runs to them and kicks them again, before they blast the opponent into the air then jumps towards the opponent and strikes with a powerful blow from above.
|
Delaware | The user hits the opponent, sending them flying forward ahead a long distance in a powerful blast of impact. |
Delaware Air Variant | The User hits the opponent, sending them flying up a long distance in a powerful blast of impact. |
Texas | The User's last hit makes the opponent get sent flying if it is connected. |
1,000,000% | After you use the move, the opponent will bounce 1 time, and then bounce a second time, leaving them in the air as you land in front of them, breaking the ground, as rubble floats around you and your left eye glows a bright blue with power, as you channel the past users of One For All, and grab it in your right hand, you pull back your fist, and deliver a devastating blow to the opponent's gut, sending them miles away cause of the blow |
Attack | Damage | Cooldown | Info |
---|---|---|---|
MAXIMUM OVERDRIVE | N/A | N/A | The player drops to their knees, then onto all fours, with blue electricity appearing around them, then the player punches their fist into the ground, giving off a blue aura around the player,with blue flames coming out of their eyes, after that, the player stands back up, using their right knee to get up. |
BEYOND 100% | 50% | OTU (One time use)
(19 seconds cooldown if missed) |
The user charges a tremendous amount of their energy and travels a huge distance at extreme velocities, before they reach the opponent and deliver a powerful kick, enough to send their opponent extremely high. The user then charges more of their energy, forcing tiny debris to be lifted upwards with the energy flowing within it, before the user spreads their arms wide open while looking upwards, and then suddenly teleporting next to opponent, kicking them away and teleporting next to them once again, in order to deliver another powerful punch, which launches the opponent even higher. The user then appears above them, and strikes with both hands, before unleashing a flurry of huge fist projections, which beat the opponent to a pulp under user's gesture.
|
Cosmic States of Smash | 45% | 15 seconds | The user extends their leg forward and rushes at the opponent at the speed faster than the eye can see, before blasting them outwards with devastating force.
|
One Energy Surge | 30% | 13 seconds | The user builds up the energy in their fists, closing the distance between them and the opponent when they are done, before punching the opponent's face and then unleashing a violent barrage at lightning speed, ending the savage barrage with a concentrated punch full of destructive force enough to send the opponent flying away.
|
1,000,000% | 55% | OTU (One time use)
(100 seconds cooldown if missed) |
The user prepares to run at blinding speeds, crushing the ground beneath while so, before they transition into slow motion followed up with a threefold teleport in zigzag pattern, leaving trails after the user, before they dropkick their opponent, which forces them to be ragdolled away, while the user takes it to their advantage and runs up to them, appearing from behind and delivering a heavy blow at the opponent's back, sending them into the air. The user then charges their fists with devastating energy before unleashing a ferocious volley of the air pressure, which forms into fist projections that hit the opponent.
|
Objects | Damage | Information |
---|---|---|
Tree | 8% (or 20% on 4th M1) | The user punches the enemy in the stomach then takes them by their head smashing them into the tree
If the user's M1 count is four, they holds an enemy then smashes said enemy towards the Tree 3 times, the fourth time smashes the enemy flying |
Pillar | 14% | The user holds enemy's head and smashes them into the pillar |
Trashcan | 11% | The user throws the trash can at the enemy |
Jukebox | 18% | The user holds the enemy then slams them rapidly against the jukebox
If you kill a player or dummy with a jukebox it starts to play music, more specifically, Free Bird |
TV | 11% | The user smashes the enemy's head into the TV, cracking it
Upon killing with this animation, the lights of the bar will be shut down |
Bench | 11% | The user smashes the enemy's head into the bench, destroying it
When finishing, the user proceeds to slam twice |
Specials | Damage | Information |
---|---|---|
Aerial Slam | 4% | Performs a front flip in the air with green effects, ragdolling the enemy on the ground |
Tree | 20% | Punches the enemy 3 times before charging a miniature Detroit Smash, blood spurts out. |
Pillar | 14% | Punches the enemy once with their right hand, switches to their left hand and smashes them 3 more times with the last smash being charged with OFA |
Trashcan | 11% | Smashes the enemy's head 3 times into the trashcan, the last smash is empowered with OFA, sending the enemy tumbling lifeless on the ground |
Passives
Passive Name | Damage | Information |
---|---|---|
Ultimate Gain | N/A | Upon finishing someone, your ultimate bar will increase significantly, for the cost of losing some of your health (5%). |
Cooldown Reset | N/A | After killing someone with credit your cooldowns resets.
|
Trivia/Notes
- The music of the Ultimate is "One For All" by Erick Aleixo.
- This music is also played in BEYOND 100%.
- The old music of Ultimate is "Jet Set Run (Dual Mix)" by xiiiMPeRFeCT.
- BEYOND 100%'s start-up used to be a simple teleport, making it much easier to hit. This was changed due to it being unbalanced. It is now a series of zigzag movements that has a teleport at the very end.
- This character is based off of Izuku Midoriya from My Hero Academia
- The moves for Green Hero were actually just shortened; their full names were as stated.
| Detroit Smash | Delaware Smash | Manchester Smash | Texas Chain | (reference for each move linked)
- Originally, mastering this character was much harder due to kills only giving 0.34% mastery
- The finishing effect for any move also damages the player; this is a reference to when Deku wasn't able to control One For All to a specific percentage and had it at 100% power all of the time. This causes his bones to break whenever he attacks, such as here.
- The pink in his spawn animation is a reference to his "Full Cowling" technique that disperses One For All's power evenly throughout his body.
- The name "1,000,000%" is a reference to Deku's strongest attack, "1,000,000% Delaware Detroit Smash," although he doesn't do the actual move in the game. Also, 1,000,000% isn't actually 1,000,000% of his power; it is just his way of shouting his feelings towards this unusual strength in an emergency.
- The 1,000,000% Finisher is based on when All Might went "PLUS ULTRA" and punched a Nomu (Namu) as seen here.
- Deku's Manchester attack was completely revamped, as it used to just be a spinning kick.
- But, if you own Private Server +, you can get "Manchester Old" by giving a random moveset or by a moveset block.
- ‘’Old Manchester’’ used to be a combo extender if used raw.
- Green Hero's Ultimate used to be called Ultimate, but now it's called Maximum Overdrive.
- First character to have an infinite ultimate bug (patched but you can watch Smoothiedude´s video on it.)
- The Manchester Finisher will always do 1 damage.
Characters | ||
---|---|---|
Heroes | Green Hero • Split Ice • Explosion Hero • Jet Engine | |
Villains | Hero Slayer • Azure Flames • Symbol Of Fear • Warp Portal | |
Mastery | Mastered Green Hero • Mastered Hero Slayer • Mastered Azure Flames | |
Private server+ | The Strongest • Huge Lady |