SPOILERS FOR MY HERO ACADEMIA/MY HERO ACADEMIA: HEROES RISING and the Final War.
"If you keep looking down on everyone… you're never gonna notice your own weaknesses."
- Katsuki Bakugo sharing the lessons he's learned for himself to a group of troublesome kids.
Information
Explosion Hero is the 8th character to be added to the game. (10th character, including private Server Characters)
Explosion Hero is based off Katsuki Bakugo from My Hero Academia. His quirk revolves around creating explosions from his nitroglycerin-like sweat, hence the name.
Explosion Hero is the first character to have two ultimate modes, which are "Fury Ignition" and "TENTH TORCH." To use TENTH TORCH, you must deal enough damage in Fury Ignition's mode and activate it as the fourth move in Fury Ignition's mode moveset.
Pros and Cons
Pros
- Has very simple and high-damage combos.
- Character in general has lots of mix-ups and combo potential with his first and second moves.
- Has 2 Ultimate forms, making the user be able to enter two separate I-frame states to potentially avoid high-damage moves.
- Exploding Star stops the Ultimate bar drain throughout the whole duration of the cinematic, allowing the user to take advantage of their ultimate mode for longer and safely wait for the other skills to end their cooldown.
- Ground cannon combo extends with every single move, even Blast Catapult.
- Fury Ignition is good for teamers.
- Fury Ignition ultimate moves all have low cooldown
- Every base move has a finisher, prompting an easier path to get the passive
- Fury Ignition has access to high mobility with Eruption Dive
- Eruption Dive has a big AoE effect, effective for taking out multiple people
- TENTH TORCH deals 233% damage; if you land all of it's moves with the transformation sequence, it deals an astonishing 348% damage
- The Explosion Hero's Ultimate does a lot of damage. He also has a second awakening, so it's the best ultimate to defeat Namu
- BLAST AWAY is almost a certified kill when landed after 3 M1 if the enemy has no evasive
- BLAST AWAY has I-Frames even without hitting a target
- Every base move combo extends with each other.
- Nuke saves your killstreak despite the fact that you die when using the move
Cons
- Blast Catapult sometimes launches targets too far to reliably do a follow-up, or straight away doesn't launch them at all.
- Base moveset arguably has the lowest total damage across all characters.
- The first use of Powered Shot has some recoil, making it so you can potentially whiff/miss follow-ups (ex: a frontal dash). Powered Shot's second use).
- Fury Ignition only has 3 ultimate moves if you don’t do enough damage to access Tenth Torch.
- Struggles to do significant damage through combos at first due to the character having no true combo extenders and making it rely on people wasting their Evasive.
- Even though Tenth Torch does a lot of damage, it's shorter than the rest of the ults and can be punished.
- The beginning of NUKE doesn't have I-Frames, so your opponent can stop it
- Blitz Kick can be punished easily if used raw or missed.
Moves
Moves | Damage | Cooldown | Information |
---|---|---|---|
M1 | 1 hit: 4-5% Damage
All hits: 19% |
~0.5 seconds | A fists combo ending with a ranged orange blast. |
Ground Cannon (first use) | 3% | 19 sec | The user hits the ground, creating a small shockwave around them.
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Ground Cannon (second use) | 10% | The user fires a concentrated blast of Explosion a short distance in front of them, knocking the opponent back.
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Powered Shot (first use) | 8% | 20 sec | The user shoots a charged blast that sends opponents flying.
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Powered Shot (second use) | 5% | The user dashes quickly towards their opponent, grabbing and flinging them upwards with a powerful blast.
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Explosion Combo | 11% | 12 seconds | The user unleashes a string of attacks, flourishing the opponent, then bursts through the air and slams the opponent on the ground.
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Blast Catapult | 14% | 22 seconds | The user grabs their opponent, spinning and traveling a short distance before throwing them far away.
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Attack | Info |
---|---|
Ground Cannon (second use) | The user performs a streak of 3 explosive punches with a brief moment of slow-mo in the middle of the third hit, before burning and blasting the opponent to pieces. |
Powered Shot (first use)
Powered Shot (second use) |
Same as the normal move, but the opponent gets burnt after being blasted away.
Same as the normal move, but the upward blast sends the opponent further up and burns them while leaving a crater on the ground where the user landed the finisher |
Explosion Combo | Same as the normal move, however after the slam at the end, the opponent is bounced up, after which the user delivers a point-blank blast that launches them away |
Blast Catapult | At the end of the spin, there is a brief moment of slow-mo, before the user launches the opponent extremely far with an stronger explosion. |
Attack | Damage | Cooldown | Info |
---|---|---|---|
Fury Ignition | 25% per explosion | N/A | The user jumps into the air, then releases a series of explosions to go higher. They fall back down, and jump again, having explosions from their entire body. They end with one final landing, ready to fight. |
Eruption Dive | 29% | 15 seconds | The user propels themselves 4 times, grabbing opponents on the way of each blast dash before jumping into the air and diving down to the ground with an explosion upon impact.
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Exploding Star | 37% | 100 Seconds (Inf Ult) | User dashes forward with a punch then delivers an explosion powered uppercut that sends the victim flying. The user then propels themselves into the air with explosions, spinning around in the process. Then the user creates a star with explosions before launching themselves upward above the center, they then deliver a downward punch to the victim propelled by explosions. The user delivers another punch charged with explosives. The star fades as the user drops back down.
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Infernal Shot | 23% (20% without burn) | 15 seconds | The user lifts their hand forward and releases a powerful concentrated blast in the form of a bright heat gust.
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Tenth Torch | 115% | OTU (One Time Use) | The User Falls to the ground on all fours, a random friend from their friends list comes and extends out their hand. The user grabs their hand and takes a knee for a moment before Hitting the ground with their fist while their friend runs their hand across their face. they then Simultaneously deliver an uppercut that can insta-kill any player close enough, once this is over, you will enter a second awakening state with a 3rd new moveset.
|
Attack | Damage | Cooldown | Info |
---|---|---|---|
TENTH TORCH | 115% | OTU (One time use) | The user drops to the ground on their knees and arms. Then a random friend appears next to them, grabbing their hand and giving them power. The user punches the ground and charges up the new power while the friend activates their power. And then both of the players throw an uppercut which causes a massive surge of energy that insta-kills anyone near. |
MINE | 32% | 14 Seconds | The user dashes forward, grabbing anyone in their way. If caught, they dash forward twice more, dealing a devastating punch to the face on the second that launches the opponent(s) backwards.
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BLITZ KICK (without second use) | 23% | 16 seconds | Teleport forward before delivering a downward kick, creating an explosion of Explosive One For All energy
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BLITZ KICK (with second use) | 32% | If Blitz kick is used again, you will also create a forward blast after the kick that can launch enemies away
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BLAST AWAY | 69% (70% not counting the 1 damage upon the initial grab) | OTU (100 seconds INF Ult) | Player walks forward with full immunity with an outstretched hand, if they connect with an enemy they grab them by the head and walk for a moment before blasting them forward dealing immense damage and creating 3 following explosions in front of the player. these explosions deal less damage over distance, but can hit other players. this move works even without hitting an opponent, and will instead deal damage from the following explosions, albeit less than the full move. This move can grab seemingly as many targets as you can hit, and will not deal reduced damage per target.
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NUKE | 91-99% | OTU (One time use) | Player charges up an intense orange aura around their body before jumping into the sky, and using their explosive powers to go towards their mouse pointer at full speed. Once reaching the ground, The player then release all of their built up energy. Resulting in a massive explosion and killing the user in the process.
|
Objects | Damage | Information |
---|---|---|
Tree | 8% (or 20% on 4th M1) | The user punches the enemy in the stomach then takes them by their head smashing them into the tree
If the user's M1 count is four, they holds an enemy then smashes said enemy towards the Tree 3 times, the fourth time smashes the enemy flying |
Pillar | 14% | The user holds enemy's head and smashes them into the pillar |
Trashcan | 11% | The user throws the trash can at the enemy |
Jukebox | 18% | The user holds the enemy then slams them rapidly against the jukebox
If you kill a player or dummy with a jukebox it starts to play music, more specifically, Free Bird |
TV | 11% | The user smashes the enemy's head into the TV, cracking it
Upon killing with this animation, the lights of the bar will be shut down |
Bench | 11% | The user smashes the enemy's head into the bench, destroying it
When finishing, the user proceeds to slam twice |
Specials | Damage | Information |
---|---|---|
Aerial Slam | 4% | Front Flips in midair and releases a small explosion that ragdolls the enemy on the ground |
Tree | 20% | Holds the target's head with their left hand while delivering 3 heavy punches with their right hand, then charges explosive energy into their right hand and punches the enemy one more time, leaving them charred |
Pillar | 14% | Slams the enemy with their right hand, then 3 times with their left hand. The last punch is empowered with explosive energy, leaving the enemy charred |
Trashcan | 11% | Punches the enemy 3 times against the trashcan, the last punch is empowered with explosion, leaving the enemy charred |
Trivia/Notes
Fury Ignition theme is called "Violence" by Will Stetson. Tenth Torch theme is called "Might+U" by Makayla Phillips. Exploding Star theme is called "Bombing King" by Paul Owen Music.
"Soft ragdoll": Ragdolled, but vulnerable to M1s. This effect applies to every single player hit by Ground Cannon.
Blast Catapult is based on Bakugo's "Explode-O-Pult/X-Catapult".
Eruption Dive Is based on "Howitzer Impact", though the start-up has a small reference of Katsuki's "Explosive Speed".
Infernal Shot is either based on Bakugo's "AP Shot".
In the impact frame of the punch that starts Tenth Torch, there's a rectangle displaying the word "SMASH."
In another impact frame of the Punch that activates Tenth Torch, there is Japanese symbols, translated to "ONE FOR ALL".
In the final impact frame of NUKE, there is orange text that says "BOOM!".
"BLAST AWAY" has a chance of making the grabbed player say “HELP!” or "SOMEONE HELP ME!".
The Tenth Torch cutscene is a reference where Izuku Midoriya gave Katsuki Bakugo some stockpiling energy from One For All throughout open wounds on both heroes' arms in the movie "My Hero Academia: Heroes Rising" in order to stop Nine. Shown here (Stops at around the 1 minute mark.)
Passive
Characters | ||
---|---|---|
Heroes | Green Hero • Split Ice • Explosion Hero • Jet Engine | |
Villains | Hero Slayer • Azure Flames • Symbol Of Fear • Warp Portal | |
Mastery | Mastered Green Hero • Mastered Hero Slayer • Mastered Azure Flames | |
Private server+ | The Strongest • Huge Lady |