Passive: Refuting Failure
When on the verge of death, about the red health zone the user instantly has a 60% resistance to damage, also reducing finisher ranges by 30% so long as anyone in combat is near them.
Ability 1 - Subzero Varieties
The user does one of four variants depending on if the opponent is hit by the fourth M1, if the opponent is uppercutted, if the enemy is downslammed, or if the enemy is idle.
Fourth M1 Variant
The user makes motions of slashing forward, waves of sharp icicles in a clawing formation hitting from both directions, doing 4% before the user leaps into the air and claws upwards, doing 9% with a minor endlag if missed. This knocks the enemy into the air directly above the user.
Uppercut Variant
The user impulses the enemy into their grasp with a burst of fire above the enemy. If hit, they grab them by the neck before tossing them and snatching them by the leg, twirling and summoning icicles in their circular motion, doing 8% over 8 hits before tossing the enemy high into the air and away, doing 8% and knocking the victim back when they land. If missed, the user goes under a major endlag.
Downslam Variant
The user repeats the downslam in a slower, more elegant motion with no elevation, causing an explosion of ice, doing 12% and knocking enemies back. If hitting someone directly, this does an extra 3% and ragdolls the enemy, applying a freezing effect for half a second which makes them unable to evasive out of the stun. The user gains Hyper Armor when using this instantly, and this lingers for 10 seconds, much longer than its' original counterpart.
Idle Variant
The user slams their hands into the ground with icy claws for 2 seconds, gaining armor before tearing their claws out of the ground as they de-materialize, a row of 20 destructible, progressively, subtly growing icicles erupting in front of where they aim rapidly and individually. They linger for 25 seconds.
Wallcomboing someone on these creates a small AOE, destroying nearby icicles and applying a freezing effect for 2 seconds to anyone excluding the user. Hitting someone with the erupting icicles does 5% for each icicle hit, knocking the victim upwards and backwards.
Every variant breaks block and hits ragdolled enemies, having a 15 second cooldown. All variants that apply freezing do 4% in freezing damage.
Finisher: If any variant's attack hits, the attack is fully fledged out before the user dives towards the enemy, rolling with them when caught before tossing them forwards and standing up, outpacing them in a sprint and tagging them with ice. They then look back at the enemy before punching them in the chest, shattering them into icy bits. The finisher range is 2% greater than the damage of the initial move.
Ability 2 - Frigid Strike
The user leaps backwards, propelling freezing mist in a spinning motion that freezes people for 1 second. They form a spear of ice and sustain themself about 25 studs over the air, pausing their gravity before winding their arm backwards for half a second and charging forwards where they aimed with the spear uncontrollably and rapidly, moving at a 35 studs per second pace for 2 seconds.
If missing, the user stabs the spear into the ground, creating a blockable AOE that freezes nearby enemies for a second, doing 5% in damage and undergoing a large endlag comparable to Recipro Assault.
If hitting, the user stabs right through the enemy before swinging the enemy in a rapid spinning motion before swirling them right into the ground, shattering the spear and using the remains of it to push the enemy away, doing 20% and knocking the enemy back strongly. If hitting a ragdolled enemy, this only does 14%.
This breaks block only if hitting, having an 18 second cooldown.
Finisher: The user rips the spear out of the enemy, the enemy falling forwards as the user then strikes them in the back of their neck with a stab, slamming them into the ground in a burst of ice, doing 20%. As the mist clears, they stab the enemy in the chest one more time, then raise the impaled enemy above them, incinerating the spear and evaporating the icicles nearby, causing the enemy to combust in fire, being visibly charred and burnt, doing 25%.
Ability 3 - Cold Foresight (USE TWICE)
The user extends a hand forward with a very brief, 0.1 second startup, making no noise whatsoever and having no visual cue excluding the red highlight for 1.2 seconds. If missing, the user gets back into battle position in about 2 seconds of endlag. If hit with a melee attack, the user instantly stuns the enemy, then grabbing their weapon or fist afterwards, freezing over the enemy entirely. They then walk backwards, facing the enemy as they drift their hands apart quickly, causing the victim to roll backwards a short distance and take 16% in damage.
If used twice, the user instead propels mist upon the enemy in a violent burst, ragdolling them backwards subtly and freezing them for 5 seconds, doing 3.5% on both hits.
This has a 23 second cooldown.
Finisher: The user shatters the ice quickly after frozen with an overhead punch, the enemy stumbling backwards as the user then slashes into them with an icy claw, slashing once more with the claw before spinning and slamming the enemy inside the ground head first. The users' claws melt as a fire starts to build within the chasm before an explosion with a large burst of blood being blasted outwards, doing 30% in an AOE.
Ability 4 - Freezing Incursion
The user raises their fist above their head before slashing forwards 4 tiles in about half a second of startup, grabbing anyone they hit. If hitting someone, they drag them by the face through rows of jagged, tiny icicles that they trail off before summoning a much larger wall of icicles infront of them and slamming the enemy through it, ragdolling them away and freezing them for 2 seconds, doing 18.5%.
This is blockable and has a 20 second cooldown, being unable to hit ragdolled enemies.
Finisher: The user immediately grabs the enemy by both their arms, lifting them over theirself and slamming them into a wide area of icicles that shatter upon impact, letting go which causes them to enter a flipping motion. They then wind up their fist which grows into a jagged, large icicle, slashing the enemy across the neck before cutting their arms off shortly afterwards, slashing the enemy from right under them before their icicle arm melts away, their foot shining intensely with violent flames as they spin into a kick. The fire then fades away as the enemy is rapidly impaled with icicles from within their body, tossing them away and breaking them apart.