Anyone wanna argue that this character isn't one of the strongest and possibly most annoying character to play against? Because I'd love to hear someone defend this natural disaster of a rework
Anyone wanna argue that this character isn't one of the strongest and possibly most annoying character to play against? Because I'd love to hear someone defend this natural disaster of a rework
honestly, he's still kinda hard to play, and the dmg is not that good, warp's dmg got nerfed so hard after the rework, basically, if you combine mastery dabi and vigilante and then nerf the dmg to hell, you get this.
The 4th move's teleport and uppercut at the end is unblockable. So annoying.
The only reasonable nerf I could see because he seems pretty balanced overall for being a character unlocked after a boss, so he is up to standards to just under mastery, but a nerf where if you ragdoll cancel after his first hit of the 4th move, he shouldn't be able to do the 2nd follow-up, similar to how Mastery Dabi works with his scythe follow-up.
Nah, just add back warp punch.
Kurogiri crashing out after Koga wants him to use one of his worst moves of all time for the 200 millionth time
(also maybe ult idea???)
I saw a person say that warp rework might be the worst thing to ever happen to this game and I wholeheartedly agree with him. I have never been more upset at the balancing state of a character
And also the fact that we as a community are so split on whether or not this rework is or isn't balanced just disappoints me. I haven't seen a character with 3 guardbreaks, not to mention the only move that doesn't guardbreak is unreactably fast? We could have a character with a one shot move in base and some of us will still find a way to unironically defend it.
They are literally doing a trial run to see, they balance after seeing how people play him, they can't balance full fleshed if people can't play as him first!?!??! I'm not saying he is very balanced, I am saying he can EASILY be balanced, his damage already is not that great so that's fine, the main nerf I would want to see that would make him balanced would be to have it where if your opponent ragdolls after the first hit of the 4th move, they cannot do the follow up attack. That would be the main foreseeable nerf to balance him. A lot of people are forgetting this, he is a character you UNLOCK, in fact he is the first and ONLY BOSS CHARACTER. And so of course he should be somewhat on par with the mastery characters who are powerful on their own when it comes to combos, as we can see clearly in all of them. I think just because most people have portal already due to him being an unlockable character for so long and then getting a rework so people think of him as a base character you can play from the start, when in reality he is in fact a boss character. Think of him in that way and maybe opinions will change, but a nerf where the follow up for the 4th move can be escaped would be nice.
What do you think?