1st move reworks: add I-frames to end of move.
2nd move: make the tree ragdoll enough for a downslam.
3rd move: remove the enemy's i-frames at the end of the move, but in exchange it will only deal 9% dmg, also add i-frames to the user, and make the i-frames last until the enemy is thrown out of the portal, and yes, i mean that the user gets i-frames and can walk around with it until the target exits the portals.
4th move: rework it into a ranged grab instead of just punching, the user will then drown the enemy inside a portal, basically suffocating them, before throwing them away, allowing for combo extending, it will deal 11% dmg, rename the move to shadow suffocation.
warp ult moves reworks:
1st ult move: replace it with a rush grab move similar to exploding star, once it hits, the user will drag the enemy into a pocket dimension and start doing a cool cutscene, the pocket dimension will have floating buildings that the user will slam the target into during the cutscene, after the epik cutscene, the enemy gets slammed back down into the map.
2nd ult move: no changes needed, maybe a bit more extra dmg.
3rd ult move: decrease cooldown, add slightly more dmg, can no longer block this move to decrease dmg dealt.
4th ult move: slightly increase dmg and add a cool finisher.
i balanced this as much as could, and i tried making the base a W anti team moveset.