People in this game need a tutorial on how to use their evasive instead of doing it after 4 M1's. Down below will describe each character's point where you can evasive and punish them.
Green Hero:
Save your evasive until they do a downslam and then Texas (you can dash out of Texas if used on ragdoll) or when they use the Delaware (Air) & Detroit (Air) combo, cause Detroit and Texas both have moderate amounts of endlag you can punish them for. NEVER EVER try to punish delaware, same goes for Manchester except if they miss.
Hero Slayer:
This one is tricky, because they can murder you in any way if you don't want to use your evasive, but you generally want to use your evasive after Thousand Slashes if they use it on ragdoll. Just accept the fact that they're going to do the dagger tech, you can ragdoll cancel right before you get hit by Blackout Clutch but sometimes you can still get pulled in. Curdle Pierce is easy to evasive and punish, just don't use your evasive if you get hit.
Azure Flames:
After the nerfs and reworks, you can only really punish them using Ember Eruption on ragdoll, that's really it.
Split Ice:
No need to use your evasive, they only do 1 Inescapable combo
Explosion Hero:
THIS GUY IS PAINFUL TO PUNISH, because sometimes if they use Ground Cannon and Explosion Combo, you could evasive before the explosion combo, and still get pulled into the move. The main way I punish Explosion Hero players is waiting until they try to ragdoll downslam after powered shot's 2nd use, you have to be fast.
Symbol of Fear:
This one is quite obvious, if they ragdoll you, just use evasive when they do vanquish, very obvious by now.
Jet Engine:
After nerfs (Including adding Jet Stream) this character is easy to punish, you can either do it right after, Recipro Assault (1st charge only), Turbine Barrage (DO IT FAST) or Jet Stream (the slam part). NEVER EVER TRY TO PUNISH SOUND BREAKER.
Mastered Green Hero:
Mainly wait until they use Electric Smash and punish them, however, they can still block your punish if they hold the F button. Or if your risky, after Shadow Whip.
Mastered Hero Slayer:
Wait until they try to use Shadow Rush's 2nd variant, then evasive and front dash for a easy punish.
Mastered Azure Flames:
VERY PAINFUL, either right after Hell or Phantom Shot, or on any Scorching Surge use (The one where they transform into Violet). You could also punish if they forward dash after Infernal Assault.
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