Y'know what time it is? It's time to COOK PEAK CONCEPTS!
Passive 1: freezing surge
Obtained from a finisher, it makes your m1s deal a freezing effect, which slows down enemies and disable dashes while it's active, it will also make your m1s deal slightly more stun time to the opponent.
Passive 2: Ice Spear
It's an ice spear, you can get it from a finisher, same as normal split ice and mastered azure flames.
Passive 3: flaming surge
This passive is obtained through a finisher, it gives your m1s extra range and the ability to deal the burn effect, it does slightly less overall dmg than scorching fists(azure flames passive).
1st move: frost rush
The user rushes forward and grabs the enemy in front of him, they then throw the enemy upwards and kick them down using with their leg covered in ice, they stop mid air for a moment, before the ice on their leg explodes into a flurry of flames and slams them down.
Blockable, does not hit grounded, ragdolls the enemy the same amount of time as explosion combo, deals 15%, has a 18 secs cooldown.
2nd move: burst of rage
The user creates a small AoE of flames around them, repelling anyone hit by the wave of flames.
9-13% dmg, 9% if hit on ragdolled players and blocking players, 13% if hit raw, breaks block but deals dmg and knocks them away too far for combos, 23 secs cooldown.
3rd move: frozen hell
The user grabs forward and slams the target to the ground, they then set the target in flames, before throwing them into the air and hitting them with a ice javelin, this knocks the enemy the same distance as charged shot 2nd use(explosion hero 2nd move), and it ragdolls long enough for combo extending.
11% dmg, breaks block, hits grounded, 15 secs cooldown.
4th move: frost throw
The user grabs the target, freezes them, and punches them in the face multiple times while covering their fists with sharp ice the shape of a knuckleduster, after that, the user throws them enemy forward, long enough for a front dash combo extend.
10% dmg, breaks block, hits grounded, 18 secs cooldown.
Finishers:
Frost rush: after the user throws the enemy in the air, the user starts throwing fire balls at the enemy, before jumping up and impaling them with an ice javelin.
Activates at 13%, Grants the user the ice spear passive and the freezing surge passive.
Burst of rage: after explosion of flames, anyone that is low enough will be pulled back by a chain of ice, before the user unleashes a second explosion of flames, blowing the targets away.
Activates at 16%, grants the user the flaming surge passive.
Frozen hell: after the user hits them with the ice javelin, a cutscene plays and the user leaps upwards, pulls out the ice javelin, and uses it to slam the opponent to the ground, before pressing it onto the target as hard as they could and exploding the javelin in a burst of flames.
Activates at 15%, grants the user the ice spear passive and the flaming surge passive.
Frost throw: the last punch with the knuckledusters becomes amplified with flames and it burns the enemy's head right off.
Activates at 10%, grants the user the flaming surge passive.
Hooray! the todoroki mastery concept is finished! if you guys want to me to do the ult next, let me know!