Character/Moveset Name: True Sadist
Passive: when killing a enemy with a finisher, the user will shift into their avatar and also be granted their moveset temporarily for 15 seconds, they will also have increased walk speed, however, when using the enemy's moveset, each move used will go on perm cooldown once used, and will switch the user back once all moves are used.
1st move: knife rush
the user thrusts their knife forward two times, the first stab deals 2 dmg and stuns, the second stab will hit them into a grab, after the second stab, the user will pull the knife out of the enemy, and then grab the enemy and slam them to the ground, and then stab them four more times, before lifting them up and throwing them away, throws them too far to combo extend with other attacks/moves, but can combo extend with knife rush second use, does not ragdoll the opponent in the throw.
11% dmg, cannot hit ragdoll players at all, but bypasses wakeup armor, doesn't break block, can combo extend by following up with second use of the move, 16 secs cooldown after all uses are used.
knife rush: second use
the user rushes forward at fast speeds before grabbing the enemy and slamming them to the ground, the user then looks at them menacingly, before thrusting their knife into the enemy's chest and pulling it out.
3% dmg, doesn't break block, can hit grounded, the move runs far and fast enough to combo extend off of knife rush's first use, ragdolls the enemy long enough for combo extending with uppercuts/downslams or moves, 16 secs cooldown on knife rush once this is used.
2nd move: menacing bite
the user grabs the enemy and start sucking their blood, before letting them go, the enemy is then weakened and stunned long enough for a m1 combo, the user can only perform two more m1s after this move.
6% dmg, hits grounded, heals the player by 3%, breaks block, slightly long windup, 20 secs cooldown.
3rd move: immobilizing hunger
The user slams both of their hands into the enemy and throws them onto the ground, before biting them ferociously, and after that, the user stomps on their chest and kicks them away, ragdolling them, but not kicked too far and can combo extend, can use front dash and knock them away just far enough to combo into side dash m1s, however m1 combos used after this tech will have nerfed dmg, similar to shadow rush tech.
13% dmg, ragdolls the enemy the same amount of time as shadow rush second use, 23 secs cooldown, hits grounded, breaks block.
4th move: knife thrust barrage
the user grabs the enemy and then uses the their knife the stab the enemy several times, before licking the blood off the knife, and then kicking the opponent away, can combo extend with a front dash, but only gives the user two m1s after this move.
9% dmg, heals the user by 5%, doesn't break block, cannot hit grounded, 17 secs cooldown.
Awakening: True Feelings of a Psycho
The user holds their face, while laughing like a maniac, then their hands droop downwards, the user does a slight weak laugh, before emitting an explosion of purple and reddish aura that blows nearby enemies away and getting into a fighting stance while holding their knife.
Awakening Passive: the user becomes way faster and their m1 speed is increased significantly.
1st awakening move: Slaughter Rush
The user rushes forward with all their might and start rampaging around using their knife and anyone caught by the slashes becomes stunned as the user continues their rampage.
37% dmg, breaks block and hits grounded, travels the same amount of distance as eruption dive from fury ignition, 14 secs cooldown.
2nd awakening move: Blood Lust Rushdown(Cutscene move)
The user lunges forward, before grabbing the enemy and slamming them on the ground several times, then the user throws the enemy into the air, before the user jumps onto them and start stabbing them with insane speed, spilling blood all over the air, the user then pulls their knife out of the enemy and jumps back down and licks the blood off the knife, the enemy then falls to the ground with a big crater, exhausted and weakened.
45% dmg, steals the opponents ult moveset and ult passive, but any one time use moves will be disabled, the passive lasts for 6 secs instead of 15, and once all moves are used, the user switches back to their own moveset, breaks block, doesn't hit ragdolled, OTU(one time use).
3rd awakening move: Deadly Counter(Cutscene move)
The user holds their face with their hands, and if they are hit during the move, the user teleports behind the enemy stabs them in the back, before sucking the opponent's blood by biting them on the back of the neck, after which the user releases the enemy, stunning them allowing for a full m1 combo.
25% dmg, heals the user by 15%, 15 secs cooldown.
4th awakening move: Psychopathic Will
The user tweaks out before emitting a large AoE of reddish and purple aura, all enemies hit by the aura gets stunned for 2 secs and gets a debuff that slows their movement, and disables attacks.
10% dmg, heals the player by 5% for each enemy hit by this move, speeds up the cooldown on any move used recently that is still on cooldown by 2 secs for each player hit by this move, 18 secs cooldown.
Finishers:
Knife Rush: after the user slams the enemy down, the user repetitively stabs the enemy on the chest, then they plunge the knife within the enemy's chest and start beating up the enemy, after the beating the user takes their knife back, leaving the opponent lifelessly on the ground. activates at 14%
knife rush second use: the user throws the enemy into the air, then they leap upwards and deliver a slash downwards, ending the opponent. activates at 13%
menacing bite: the user sucks the opponent's blood slightly longer, before snapping the opponent's head right off. activates at 12%
immobilizing hunger: after the user bites down on the enemy, they stomp on the opponent's head instead of the chest, crushing the skull. activates at 10%
knife thrust barrage: after the user stabs the enemy, they choke the enemy with their left hand which is grabbing rhe enemy by the neck, and after a bit, the enemy falls unconscious and they stop struggling, the user then procceeds to slash the enemy's head right off before kicking the enemy's decapitated body away. activates at 16%
now my concept is officially complete, enjoy! :D