It's that time again! This time I grade the characters based on their teamer fighting ability: @The1S0ver31gnty @RegularCivillion @Triccshot26 @Abovegreenie @Kogamaster1234 @Ronthegoober1328 @KosmicPrince
Warp Portal: Grade: D-
WHO ACTUALLY USES THIS TO FIGHT TEAMERS. THIS IS THE ONLY MOVESET WHERE THE GRAB MOVES HAVE ZERO I-FRAMES, YK, THE THING THAT EVERY OTHER GRAB MOVE HAS?!? Matter Absorption is actually ok for teamers if you grab the pillar or rock. We don't talk about Warp Punch. Now the ultimate is ok for fighting teamers for 1 reason, Starburst. You can seperate the teamers and proceed to annihilate the person you hit with Starburst.
Jet Engine: Grade: C+
This moveset was good against teamers until they nerfed the living **** out of Recipro Assault. But all of the moves create a AoE and they can multi-hit (Except Turbine).
Azure Flames: Grade: C+
This would be a A easily, but they annihilated this man. They removed Ember Eruption's hyper-armor, the thing that made it so good against teamers, they made you stay in place after blocking Ember Assault. But outside of that, the base moveset is pretty good against teamers and the ultimate is beyond good.
Mastered Hero Slayer: Grade: D+
This character is meant for 1v1's, not teamers
Symbol of Fear: Grade: B
This moveset is actually pretty good against 2v1's for many reasons. The counter deals great damage, and ragdolls anyone in the path, Deteriorate also damages anyone outside the move, and grants I-frames upon landing, the only downside is Vanquish and Void Steps. The ultimate is ok against teamers, it's just made to defeat 1 single person.
Mastered Azure Flames: Grade: TBA
Needs further testing
Green Hero: Grade: B+
This moveset contains so much hyper-armor, low cooldowns, and moves that actually deal damage. The ultimate is the way to survive a clan jumping.
Hero Slayer: Grade: B+
Grab move with I-frames (Warp mains punching air), Thousand slashes has great AoE, and curdle pierce can stun one of them. Conviction is amazing against 2v1's.
Mastered Green Hero: Grade: A+
Why is this A+? Quintuple Smash can grab a infinite amount of players, Electric Smash has hyper-armour (Just has zero range :/) Delaware Grab has I-frames and deals decent damage, and Shadow Whip is literally created to fight teamers. As for the Ninth, this ultimate is the best for fighting teamers because every move is super fast and has a finisher that pauses the ultimate bar which is super useful for fighting multiple people with ult.
List complete. I'm not doing Todoroki, base is mid against teamers, ultimate is decent against teamers. Grade: C